yeez this is epick XD could be also : for more zombie variants XD
.... start running.... i will send snowdog to your house and he will make his dark desires true! < evil doc laugh>forgot to tell ya... TFP = The Forum Players![]()
noooooooo please i beg you bring up this topic bettwen studio member. skeletons is what 7dtd need most!Sorry, I've not seen any skeletons.
Are you sure? Have you checked your closet?Sorry, I've not seen any skeletons.
No. We have a while to go yet, but lots of cool work is getting done.Sadly not![]()
But @faatal, is there any news on a next dev stream? We haven't gotten these in a LONG time
maybe stupid question but why?No. We have a while to go yet, but lots of cool work is getting done.
I started working on some grass mesh improvements last week, since I have the time and I noticed the code. Hard to unsee code I don't like.
I should have introduced you to the random gen code years ago...I started working on some grass mesh improvements last week, since I have the time and I noticed the code. Hard to unsee code I don't like.
Well now it looks a bit better and is tied into draw distance to add more planes when set to the higher distances. Our artists definitely what to make better art for all plants, but that is more like A21.maybe stupid question but why?well grass looks rly good in 7dtd
It does that too for the mesh. On the higher grass distances, you don't have 2 planes in a + pattern. It is 3 is an overlapping triangle.was thinking it going to be change of look of grass
No. We have a while to go yet, but lots of cool work is getting done.
I started working on some grass mesh improvements last week, since I have the time and I noticed the code. Hard to unsee code I don't like.
Well now it looks a bit better and is tied into draw distance to add more planes when set to the higher distances. Our artists definitely what to make better art for all plants, but that is more like A21.
A big part of it was separating the collision mesh from the visual mesh as this change describes:
"Optimized grass collider generation (Always 2 centered, fixed size and axis aligned planes)."
More complicated grass meshes do not need a more complicated collision mesh and their collision meshes should not stray into adjacent blocks like they did.
It does that too for the mesh. On the higher grass distances, you don't have 2 planes in a + pattern. It is 3 is an overlapping triangle.
And this: "Increased grass mesh variations to 192 (image, scale, rotation, cross/ring)."