unholyjoe
QA
its free publicity for them, win win.We'll have to contact them and force them to change the name since they probably don't have a copyright ") But seriously no, who cares. Purely coincidental.

its free publicity for them, win win.We'll have to contact them and force them to change the name since they probably don't have a copyright ") But seriously no, who cares. Purely coincidental.
You wouldnt catch me dead using their services...its free publicity for them, win win.![]()
It would be like horde night is now, except without the extra zombie spawning. That’s all the feral sense is: the ‘always GPS to you’ part of horde night.
I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.i hope those iron sights on the marksman rifle are better.
i like to uses iron sights like a Chad! but dear god! the sights on that thing are REALLY bad
still kinda strange the Alarm can't lure zombies! i tried that the FIRST day i got on PC and it didn't work... i still cry about it!
There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two.im not going into the gun ban thing cuz that will causes a Forum war but!
not all, it depends on the gun maker. Like some Modern Level actions have Polly stocks, metal rails, all metal etc. but some make there look like old ones but with better items.
i was hoping the Marksman rifle would look like a AR15 sense they are simi auto and they fit well for a Marksman rifle. Maybe it would have a wooden stock, long barrel port, AR Iron sights, and some tape wrapped around it. but a Lever action is cool too!
i wonder what primitive Sniper is? i don't think its that level action because then the OG hunting rifle would have no role.
the Pipe rifle should basically be a long tube with a stock, Bolt, Iron sights and a Front grip, it would have ONE shot like the old hunting rifle.
while the Hunting rifle would have 3 rounds and would have a clip on the bottom. the scope would be placed near the bolt like a real rifle sense you don't need to load it via the Bolt. it would be a Classic deer rifle.
and what about the pipe AR?
No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.*Throws papers in the air* There goes my plans for an Agility build then.Then again, I could always just save that playthrough for stable and select a different one with Feral Sense enabled for the Experimental branches. Plenty of time still.
No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.
I do that sense my IRL perception is crap. then when the scope blocks out everything around me them zombies Love to sneak up on me.I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.
i kinda miss the old smell thing but at the same time i never even bothered hunting for food sense i would get hordes on meAhh, good, good. One final question for today, is Feral Sense only applicable to zombies or are animals counted as well?
Zombies.Ahh, good, good. One final question for today, is Feral Sense only applicable to zombies or are animals counted as well?
and the hunting rifle?I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.
There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two.
No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.
You mean like, 'on this lot for house_burnt_05, choose a random garage to go in this spot' and 'within this instance of cabin_09, fill this 4x3x4 volume with any pre-made bathroom interior with the right dimensions?' Because if that's what you mean, you've really pumped up my excitement for A20.![]()
You dropped quite a bomb there.
It would allow T5s where you don't know where the loot room is, or where a safe passage from an earlier playthrough or quest is suddenly a trap-filled hell-hole. And like a labyrinth with movable walls you might find yourself going totally different paths through a poi
Lots of work for the poi designers, but this is possibly a monumental change for us long-time players
It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.@faatalfor smaller POIs it might also be doable e.g. layout the whole floors that they can be mirrored left-right or front-back, so that it seems to be the same house, but the inner layout is different by RNG.
Idea came to me once I had solved a few sudokus, and then I realized it was always the same one, but mirrored and turned in all possible ways.
So I solved the same thing several times without even noticing.
If that could be adapted to the houses, it could be a way to add more variety without too much effort.
Well so it will be not implemented in A20 yet or implemented in limtied extent?It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.
Redesigning hundreds of POIs to be modular is not happening in a20.
The feature should be in a20. How much it will be used is unknown.Well so it will be not implemented in A20 yet or implemented in limtied extent?
Thats cool , i remind myself something : there is a chance to implement similiar system to generate random looking zombies maybe in A 22 or A23?The feature should be in a20. How much it will be used is unknown.
Zombies may get some accessory variation past a20, but those features have nothing to do with each other.Thats cool , i remind myself something : there is a chance to implement similiar system to generate random looking zombies maybe in A 22 or A23?
Well i don't know if you interesting l4d2 but it was idea to create diffrent ways to go into safehouse but they cancelled it so it in some ways connetected in my brain. And last question ( sorry) there is a chance to add zombies simlar to Newts from Days gone?Zombies may get some accessory variation past a20, but those features have nothing to do with each other.
Zombies may get some accessory variation past a20, but those features have nothing to do with each other.