PC Alpha 20 Dev Diary

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@madmole With the new Feral Sense option enabled, if the player were to toss a rock (for example) in the general direction of a zombie will it become distracted or will it continue its path towards the player. Also, how would you say the Feral Sense option affects a stealth build and playstyle?

 
It would be like horde night is now, except without the extra zombie spawning.  That’s all the feral sense is: the ‘always GPS to you’ part of horde night.


*Throws papers in the air* There goes my plans for an Agility build then. 😜 Then again, I could always just save that playthrough for stable and select a different one with Feral Sense enabled for the Experimental branches. Plenty of time still.

 
i hope those iron sights on the marksman rifle are better.

i like to uses iron sights like a Chad! but dear god! the sights on that thing are REALLY bad

still kinda strange the Alarm can't lure zombies! i tried that the FIRST day i got on PC and it didn't work... i still cry about it!
I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.

im not going into the gun ban thing cuz that will causes a Forum war but!

not all, it depends on the gun maker. Like some Modern Level actions have Polly stocks, metal rails, all metal etc. but some make there look like old ones but with better items.

i was hoping the Marksman rifle would look like a AR15 sense they are simi auto and they fit well for a Marksman rifle. Maybe it would have a wooden stock, long barrel port, AR Iron sights, and some tape wrapped around it. but a Lever action is cool too!

i wonder what primitive Sniper is? i don't think its that level action because then the OG hunting rifle would have no role. 
the Pipe rifle should basically be a long tube with a stock, Bolt, Iron sights and a Front grip, it would have ONE shot like the old hunting rifle. 

while the Hunting rifle would have 3 rounds and would have a clip on the bottom. the scope would be placed near the bolt like a real rifle sense you don't need to load it via the Bolt. it would be a Classic deer rifle. 

and what about the pipe AR?
There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two.

*Throws papers in the air* There goes my plans for an Agility build then. 😜 Then again, I could always just save that playthrough for stable and select a different one with Feral Sense enabled for the Experimental branches. Plenty of time still.
No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.

 
No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.


Ahh, good, good. One final question for today, is Feral Sense only applicable to zombies or are animals counted as well?

 
I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.
I do that sense my IRL perception is crap. then when the scope blocks out everything around me them zombies Love to sneak up on me. 

like the hunting rifle, im a dead eye with that without any perks or scopes. (Plus that's a extra sight slot)

Take the Sniper rifle. that gun you don't really need a scope or even a reflex. i can drop a zombie a good mile away. but the marksman rifle its too Wide, its not tight like the Sniper or hunting rifle.  but really sense its going to be changed into a Whole different gun, at least i don't need to worry about that. :D

Ahh, good, good. One final question for today, is Feral Sense only applicable to zombies or are animals counted as well?
i kinda miss the old smell thing but at the same time i never even bothered hunting for food sense i would get hordes on me 

 
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I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.

There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two.

No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.
and the hunting rifle?

or is that getting the boot? 

 
@madmole, I have a single-triple question : have you been playing a20 lately ? Can you give us some info on the new loot progression ? What's the vision for a20 loot progression ?

 
You mean like, 'on this lot for house_burnt_05, choose a random garage to go in this spot' and 'within this instance of cabin_09, fill this 4x3x4 volume with any pre-made bathroom interior with the right dimensions?'  Because if that's what you mean, you've really pumped up my excitement for A20.  :love:


You dropped quite a bomb there.

It would allow T5s where you don't know where the loot room is, or where a safe passage from an earlier playthrough or quest is suddenly a trap-filled hell-hole.  And like a labyrinth with movable walls you might find yourself going totally different paths through a poi

Lots of work for the poi designers, but this is possibly a monumental change for us long-time players


@faatalfor smaller POIs it might also be doable e.g. layout the whole floors that they can be mirrored left-right or front-back, so that it seems to be the same house, but the inner layout is different by RNG.

Idea came to me once I had solved a few sudokus, and then I realized it was always the same one, but mirrored and turned in all possible ways.

So I solved the same thing several times without even noticing.

If that could be adapted to the houses, it could be a way to add more variety without too much effort.
It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.

Redesigning hundreds of POIs to be modular is not happening in a20.

 
It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.

Redesigning hundreds of POIs to be modular is not happening in a20.
Well so it will be not implemented in A20 yet or implemented in limtied extent?

 
Thats cool , i remind myself something : there is a chance to implement similiar system to generate random looking zombies maybe in A 22 or A23? 
Zombies may get some accessory variation past a20, but those features have nothing to do with each other.

 
Zombies may get some accessory variation past a20, but those features have nothing to do with each other.
Well i don't know if you interesting l4d2 but it was idea to create diffrent ways to go into safehouse but they cancelled it so it in some ways connetected in my brain. And last question ( sorry) there is a chance to add zombies simlar to Newts from Days  gone?

 
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Would love to see more variation in zombies, even if it was like t-shirt coloration or clothing change. You know, for instance like the party girl zombie, make her have a red dress, black dress, green dress ect. maybe the one in the red dress is like super evil lol. Would love to see some better loot progression

 
Got a question about the new block shape menu in a20. Right now you can copy shapes and rotation of the same block type. But that isn't possible when it's a different block type. Would that be changed in a20 too?

 
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