PC Alpha 20 Dev Diary

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Congrats on your new record: 41,726  players on Steam (last 24 hours peak). Plus 86% positive reviews... Nice!

Alpha 20 will make it go even higher for sure.

My all time favorite game seems to be extremely popular and liked... Loving it!

 
1st and foremost - anything can change but...

currently they are tagged "Creative" for level designers use.

as for craftable, atm they are not player craftable because they are only for level designers. sorry

the amount of light they give off is essentially up to the level designer to set (keeping performance hit in mind), if you look in the editor and check a poi light you can see the min-max settings.

i myself sorta hope we get something close to this in a player craftable fashion.. i like how they look and if i was building a base on long term i would use them.
I'm partial to the idea of crafting Street lights as long as they are a late game electricity-consuming commodity that takes a lot of resources to build (forged steel, electrical parts, mechanical parts, plastic, headlight and pipes). It's fluff, but it would be nice to enjoy a nice late game base with cool props like that.

 
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@madmole or @faatal Regarding critical hits, is it possible to edit something in the xml to allow a player character to do critical hits on zombies? Like being able to add in a chance for my player character to cause a broken leg on a zombie. Feels a bit unfair they can give me broken leg but I can't do the same to them. 

 
You can do the same to them.

Weapon perks and some weapons do cause special effects / debuffs like knockdown, slow, damage over time, cripple or decapitation.

These are the player's critical hits.

Causing the exact same long term effects on zombies is pointless. They will be spawned / despawned as needed for the game to be able to function so we are not tracking a complex one-hour multi-stage buff.

 
@faatal, Which do you prefer: Unity or Unreal Engine 4? And if you could influence the choice of the engine for 7 Days To Die, which one would you prefer to work on? And why? Sorry to ask too much, but please give a detailed answer. Thank you in advance.
IF they ever switched to the Unreal engine, that would be the last I played of the game. I can't stand the client tethering to the host in co-op that unreal pushes

 
*Cowboy joke i can't think of*

New makeshift pistol Looking good. ill uses this at end game! 

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*Cowboy joke i can't think of*

New makeshift pistol Looking good. ill uses this at end game! 

Those trees ever gonna get any love? The 2 in front the the Crack A Book sign look....not that good. Are they dead? Snowy? I can't tell.

That said, the rest of it looks great. Like, really great. Hoping this isn't just a cherry picked image and it is a common thing. :)

 
Seeing the new RWG pic makes happy, strangely but for real. For me personally, it's starting to look like an actual real world place. @madmole Any other new props or creative items coming to the game?

 
@madmole Any plans to overhaul land claim block?  7000 durability per 5 small stones is cheating, even if it can only be 1. People abuse it anyway.

You can handle any wandering horde on any difficulty level with any weapon just with 2 wooden frames and 1 land claim block.

 
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I did not see the streams so the question may be answered already but what is the news on the new flying turret?  Is that still coming?

 
I did not see the streams so the question may be answered already but what is the news on the new flying turret?  Is that still coming?
I did not see the streams but I can tell you that it is coming and that calling it a flying turret is a bit generous...

 
@faatal, Which do you prefer: Unity or Unreal Engine 4? And if you could influence the choice of the engine for 7 Days To Die, which one would you prefer to work on? And why? Sorry to ask too much, but please give a detailed answer. Thank you in advance.
I prefer whichever one makes sense for the project I'm working on. 7dtd is on Unity for better or worse. Changing to any other engine would be a huge amount of work and I don't like doing things just because, so there would need to be some serious reasons for such a switch.

 
I prefer whichever one makes sense for the project I'm working on. 7dtd is on Unity for better or worse. Changing to any other engine would be a huge amount of work and I don't like doing things just because, so there would need to be some serious reasons for such a switch.
Honestly, Unreal is a bad choice, both for the company's economy (WAAAAAAAAY more expensive than Unity for devs ) and for the development of the game (the point of a successful title is porting to a second title, not starting from scratch in a new engine changing code more often than not) . Sure, it has pros too, like some fleshed out postprocessing, some amazing support and stability... ...and I like the environment ever since they made it just like Unity in level design (UI, libraries, etc).  At the end of the day, you are also sharing your soul with EPIC and they might go full Origin in the very close future. The best choice is either making your own engine or Unity. Even if it lags behind in some aspects, it's very competitive . It's just that 7dtd is too cutting edge to the point that you guys would be better off expending 8 sexy years making an engine .

 
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Nice to see much improved street environment art!

Now that we have linear lighting and physically based rendering, I just wish devs could add better Ambient Occlusion. The shadowing in weapon, hand, behind the cars. .. look a bit flat. I've experimented adding better AO to a19 with Reshade, its a drastic improvement, and added a lot of immersion.

I think Unity Universal Render Pipeline added new modern AO modes, also there is a free plugin "Amplify Occlusion 2.0" based on Ground Truth Ambient Occlusion (GTAO) natively supported on HDRP which is far superior to older SSAO or HBAO, and they claim under 1ms to mid-range GPU at Full HD.

@faatal  If its not possible to add new techniques or they are for beffier computers, could be possible to upgrade from AO on/off like now, to AO off/low/medium/high?

 
Nicely generated sidewalk. High res news-boxes and lamp posts with complex geometry. I hope more and more objects will ultimately get such attention to details. Any chance for Snow Doggs Inn in Snow biome in Alpha 20? 😄

 
I hope we get to see more of the scrap iron weapons in action. speaking of action, that pipe pistol seems like some kind of single-action revolver

 
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