I'm partial to the idea of crafting Street lights as long as they are a late game electricity-consuming commodity that takes a lot of resources to build (forged steel, electrical parts, mechanical parts, plastic, headlight and pipes). It's fluff, but it would be nice to enjoy a nice late game base with cool props like that.1st and foremost - anything can change but...
currently they are tagged "Creative" for level designers use.
as for craftable, atm they are not player craftable because they are only for level designers. sorry
the amount of light they give off is essentially up to the level designer to set (keeping performance hit in mind), if you look in the editor and check a poi light you can see the min-max settings.
i myself sorta hope we get something close to this in a player craftable fashion.. i like how they look and if i was building a base on long term i would use them.
IF they ever switched to the Unreal engine, that would be the last I played of the game. I can't stand the client tethering to the host in co-op that unreal pushes@faatal, Which do you prefer: Unity or Unreal Engine 4? And if you could influence the choice of the engine for 7 Days To Die, which one would you prefer to work on? And why? Sorry to ask too much, but please give a detailed answer. Thank you in advance.
Those trees ever gonna get any love? The 2 in front the the Crack A Book sign look....not that good. Are they dead? Snowy? I can't tell.
I did not see the streams but I can tell you that it is coming and that calling it a flying turret is a bit generous...I did not see the streams so the question may be answered already but what is the news on the new flying turret? Is that still coming?
I prefer whichever one makes sense for the project I'm working on. 7dtd is on Unity for better or worse. Changing to any other engine would be a huge amount of work and I don't like doing things just because, so there would need to be some serious reasons for such a switch.@faatal, Which do you prefer: Unity or Unreal Engine 4? And if you could influence the choice of the engine for 7 Days To Die, which one would you prefer to work on? And why? Sorry to ask too much, but please give a detailed answer. Thank you in advance.
Honestly, Unreal is a bad choice, both for the company's economy (WAAAAAAAAY more expensive than Unity for devs ) and for the development of the game (the point of a successful title is porting to a second title, not starting from scratch in a new engine changing code more often than not) . Sure, it has pros too, like some fleshed out postprocessing, some amazing support and stability... ...and I like the environment ever since they made it just like Unity in level design (UI, libraries, etc). At the end of the day, you are also sharing your soul with EPIC and they might go full Origin in the very close future. The best choice is either making your own engine or Unity. Even if it lags behind in some aspects, it's very competitive . It's just that 7dtd is too cutting edge to the point that you guys would be better off expending 8 sexy years making an engine .I prefer whichever one makes sense for the project I'm working on. 7dtd is on Unity for better or worse. Changing to any other engine would be a huge amount of work and I don't like doing things just because, so there would need to be some serious reasons for such a switch.