PC Alpha 20 Dev Diary

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Cant wait for the quests changes to come live. I accepted tier 5s as the unlock and I hate not being able to do some of the tier 3 quest locations as they have some pretty nice rewards for the time ratio like books. tier 4s and 5s do not have a large amount of book spawns but 3s and 2s do.

 
Dear developers, some of my subscribers have asked me to tell you that they would like to see running speed switches for feral and radioactive zombies. They have some vision problems, so when someone moves quickly on the screen (and ferals and radioactive always run), the game turns into a kaleidoscope of colorful spots for them. But they love 7DTD very much. So how do you think, can something like this be expected in the A20? Thanks

 
For special infected their should be some sort of zombie that when the zombie hits you, you can 10%25% INSTANT not no 1% that builds up over time. Making antibiotics pills a great thing to know in later gamestages (tho i sure you fellas thought of something like that anyway)))))))

 
Any one smell BBQ again?


Would love if this zombie set things on fire, not only players, but wood frames, farm plots, basically anything made from wood, would make for interesting horde nights if things start catching fire around you, also more of a challenge if it could set vehicles on fire and they exploded.

 
May I ask if you have tasted those charred entities, dear sir @Roland ? Are you allowed to tell us about how those two entities"feel" texture-wise while playing  ? (Idk if the puppy is in and working yet though).
The burnt zombie is in and super creepy. Scary enough looking and behaving to be a higher tier zombie like maybe the soldier but it is just as weak as the old model. I wouldn’t be opposed to them beefing it up a bit. Almost reminds me of the skinless terminator so you kind of expect it to be a beast but then it turns out to be wimpy. 

The dogs are still the same so the new model hasn’t been implemented yet.

 
Hey Faatal.  Any performance improvements that stem from “Working directly with Unity Devs”?  
Not yet, but we do have some stuff in the works.

I've been doing a lot of cleanup in the chunk system, so some moderate gains there and fixed some mesh/material leaks, but there is plenty more to do. Today I worked on improving the chunk mesh LOD update (really just hides meshes). Chunk decals/models now dither out, so I can reduce the ranges they get hidden at while having no popping.

The burnt zombie is in and super creepy. Scary enough looking and behaving to be a higher tier zombie like maybe the soldier but it is just as weak as the old model. I wouldn’t be opposed to them beefing it up a bit. Almost reminds me of the skinless terminator so you kind of expect it to be a beast but then it turns out to be wimpy.
Yesterday I added the xml for the burnt feral zombie, which has the flames. He is tougher and faster than the normal one.

 
I've been doing a lot of cleanup in the chunk system, so some moderate gains there and fixed some mesh/material leaks
Later this week I have a new computer arriving. I'm going from a 960 4gb Ram card, 12 gb system RAM, and regular HDD to a 1660 6gb card, 32 gb system RAM, and a SSD. But I'm going to give you sole credit for any performance gains I see when I boot up the game again on my new rig... 😉 

Yesterday I added the xml for the burnt feral zombie, which has the flames. He is tougher and faster than the normal one.
Awesome! I still think the basic version could be on par with the soldier zombies as far as toughness goes instead of like the other basic zombies. Then the ferals would be that much more badass.

 
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Not yet, but we do have some stuff in the works.

I've been doing a lot of cleanup in the chunk system, so some moderate gains there and fixed some mesh/material leaks, but there is plenty more to do. Today I worked on improving the chunk mesh LOD update (really just hides meshes). Chunk decals/models now dither out, so I can reduce the ranges they get hidden at while having no popping.

Yesterday I added the xml for the burnt feral zombie, which has the flames. He is tougher and faster than the normal one.
You guys are doing an amazing job. You make the LOD stuff sound simple, while in reality it might prove quite a time hole due to the sheer amount of models involved and I believe it's not as easy as to tick a box in the editor.

+1 to the new feral burning guy.

 
@faatal, I don't remember the name of the young dev who's taking care of the drone (sorry) so I'm asking you... how is development of the drone going along?

In the first stream I remember the basics (flying, following, healing and attacking) were working, but you mentioned some problems with pathing on "rough" terrain... did he get around those problems yet?

Thanks

 
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The burnt zombie is in and super creepy. Scary enough looking and behaving to be a higher tier zombie like maybe the soldier but it is just as weak as the old model. I wouldn’t be opposed to them beefing it up a bit. Almost reminds me of the skinless terminator so you kind of expect it to be a beast but then it turns out to be wimpy. 

The dogs are still the same so the new model hasn’t been implemented yet.


According to the first page, Cop Z and Screamer HD are planned. Nice 😎

Hope we see more of them soon, especially Screamer because I think she represents real terrific potential.

NB : no concept art / A20 screens on the first page anymore. Is there any reason ?

 
@faatal, I don't remember the name of the young dev who's taking care of the drone (sorry) so I'm asking you... how is development of the drone going along?

In the first stream I remember the basics (flying, following, healing and attacking) were working, but you mentioned some problems with pathing on "rough" terrain... did he get around those problems yet?

Thanks
Steve. He says it is mostly done, but probably a few bugs lurking as is typical in new stuff, but I've not looked at it recently. He actually has a new task improving dismemberment features that one of our artists asked for.

 
Steve. He says it is mostly done, but probably a few bugs lurking as is typical in new stuff, but I've not looked at it recently. He actually has a new task improving dismemberment features that one of our artists asked for.
Thanks, that's great news... I guess it's very likely we'll see the drone in action in A20 then!  :photo:

Dismemberment improvements? CooCooCoool!  :whoo:

If ya'll keep working like this you could even add something like the finish kill-moves from Skyrim to combat.  :smokin:

 
Yesterday I added the xml for the burnt feral zombie, which has the flames. He is tougher and faster than the normal one.
So will the burned zombie spawn in other biomes? cuz it fits in Nicely with alot of biomes as a Very decayed zombie how has been through hell and back!

And will the bases one set you on fire? cuz for a player who never played 7DTD and if they look at a burned zombie that has no fire on it, it may make them go,  What?
with the old ones they looked goofy but at least when you see them you can go, "Oh that thing is smoking better not let that thing touch me"
will the feral have fire on it so it can deal the fire damage? 

i think it would be cool if there was two types (not real names)
burned (bases acts like a Normal zombie but the fire is out) (Can spawn anywhere but mostly in the wasteland and brunt forest) can act as a generic zombie 
Burned lit (Has some more flesh on it (mostly fat) and has fire all over it, its slower but each hit deals fire damage) 

Just a though :D  been getting back into the game 

 

 
Hi @madmole, sorry to bother you for this, but there's people on Steam claiming you don't give a @%$# about building.

https://steamcommunity.com/app/251570/discussions/0/3109142236158743680/?tscn=1613061701#c3111394481601281631

I told 'em it's ridiculous and that you're actually into building. In fact you both build cool BM bases and very nice "weekday" bases that you showcase here.

This guy is pointing to one of your comments some time ago, here:



I told him that he's reading to much into it and that comment was mainly about performance. Can you please clear this out once and for all?

Do you support building, crafting, etc... or do you just want to convert 7D2D to a "dumb FPS"?

 
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Steve. He says it is mostly done, but probably a few bugs lurking as is typical in new stuff, but I've not looked at it recently. He actually has a new task improving dismemberment features...


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-Morloc

 
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