Yes! I like how dry - how
parched he looks. Dude is a walking beef brisket. Now, let's look at that dog again.
You see what I was saying earlier? The burnt human is very matte. Its skin has no specular map, or if there is one, it's set to be very diffuse. And it looks great that way. Wouldn't change a thing, except as mentioned the orange eyes may make it confusing whether it's feral or not. But the dog has much tighter specular highlights. Are we looking at black fur, black skin, burnt skin, or what? It doesn't look like any of those. It's like the artist did the Hollywood trope, where movie monsters are supposed to glisten, and called it a day. It's not
bad, but the burnt human demonstrates how it could be much better.
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The new burnt zombie model also affects my gameplay expectations as a player. Since it no longer looks like a fire elemental, I'd no longer expect it to set the player on fire. It doesn't look like it's burning - it looks like it's already been burned. So I'd expect it to be impervious to fire, since there's nothing left to burn. But getting lit by one of these would feel weird: akin to getting hit by a drowning victim zombie and then struggling to breathe.