Kalex
Active member
Not a bug, just the way rng works sometimes.I def think Woodle finding one day 1 was a bug, Misuto has been streaming like 7 hours and hasn't found one even while finding all kinds of other stuff
Not a bug, just the way rng works sometimes.I def think Woodle finding one day 1 was a bug, Misuto has been streaming like 7 hours and hasn't found one even while finding all kinds of other stuff
The patch notes state that the drone improves as the player progresses in intellect but it seems at first glance that it does not. That is what they meant about the patch notes being wrong about the drone. They know the drone is in the game.What do you mean it was wrong on drones? The drone was listed in the patch notes, and the drone is in the game. Just because you didn't read the patch notes carefully enough, doesn't mean it wasn't there.
Now here is an example of someone sticking doggedly to an inaccurate self-constructed narrative despite thousands of words over the course of four years explaining otherwise by one who is an authoritative source on the subject.Well, how many bugs did streamers find?![]()
Now here is an example of someone sticking doggedly to an inaccurate self-constructed narrative despite thousands of words over the course of four years explaining otherwise by one who is an authoritative source on the subject.
And we’re accused of silencing people?
Omg 7DTD spinoff idea. You are farmer and need to keep your family alive. pay coin for protection to Duke. complain about new weather. Try to keep you teenagers kids away from Snowdog. make a good fertilizer using zombie bodies. Try to be "civilised" as long as your can- well your grandkids will live in neo medival period and work with scythe but you still can use your tractor. Remeber moonshine is the best cure!For my gameplay preferences and what I expect from life after a zombie and nuclear apocalypse the new farming does not feel like bad design to me. But I knew it wasn’t going to be liked by people who loathe negative results on dice rolls and believe that design should never ever ever punish the player but only ever reward the player.
Cool. It remains to add a penalty for hunger so that there is some sense in doing this.Farming:
My experience with it was the best one ever. Prior to the change I would use zero perks and have a chest super stacked full of food by day 30-35. I could make pretty much unlimited stews and forget about food.
With the change I found myself looking at a frugal little farm that sometimes felt like I had something going on, then all my seeds would die and I only had a couple of plants growing. I often found myself rummaging the cupboards for something I could make. It felt like I was a starving trade school student with limited resources/food and you make whatever you can scrounge up. And to me, that felt right in an apocalypse.
Late game I could make maybe 3-4 tacos, or 5 stews once. I made some sham chowder here and there. You make whatever you can cook up. I like to save a dish until I have at least 3-4 of them then that is my food I take with me for the day or a few days until it is gone. That way I only use one slot for food when I'm adventuring.
At the end of my play through sure I could cook all the meat I wanted, but who wants to eat meat? It doesn't have any good bonuses. So I had fun mix and matching whatever I had to get decent bonuses but I wasn't OP with unlimited best foods. I bought 1 rank of living off the land, where normally I never get those perks and have TONS of food.
It is enough just to reduce the amount of meat from them. And to reduce the number of wild animals, it is really strange sometimes to observe a couple of bears and three pumas in one place.The farming changes sound excellent. However, the snow biome are full of walking mountains of meat (mountain lions, dire wolves, and bears). Hopefully this will be addressed in the future and all the predatory animals wandering the snow biome will only provide the player with rotten flesh instead of red meat.![]()
Hey @madmole 7DTD spinoff idea. You are farmer and need to keep your family alive. pay coin for protection to Duke. complain about new weather. Try to keep you teenagers kids away from Snowdog. make a good fertilizer using zombie bodies. Try to be "civilised" as long as your can- well your grandkids will live in neo medival period and work with scythe but you still can use your tractor. Remeber moonshine is the best cure! XDFarming:
My experience with it was the best one ever. Prior to the change I would use zero perks and have a chest super stacked full of food by day 30-35. I could make pretty much unlimited stews and forget about food.
With the change I found myself looking at a frugal little farm that sometimes felt like I had something going on, then all my seeds would die and I only had a couple of plants growing. I often found myself rummaging the cupboards for something I could make. It felt like I was a starving trade school student with limited resources/food and you make whatever you can scrounge up. And to me, that felt right in an apocalypse.
Late game I could make maybe 3-4 tacos, or 5 stews once. I made some sham chowder here and there. You make whatever you can cook up. I like to save a dish until I have at least 3-4 of them then that is my food I take with me for the day or a few days until it is gone. That way I only use one slot for food when I'm adventuring.
At the end of my play through sure I could cook all the meat I wanted, but who wants to eat meat? It doesn't have any good bonuses. So I had fun mix and matching whatever I had to get decent bonuses but I wasn't OP with unlimited best foods. I bought 1 rank of living off the land, where normally I never get those perks and have TONS of food.
he/she probably means from before. The drone was in the A19 patch notes and wasn't in the game.What do you mean it was wrong on drones? The drone was listed in the patch notes, and the drone is in the game. Just because you didn't read the patch notes carefully enough, doesn't mean it wasn't there.
Don't quote me on the Alphas, but I think between A16 and A17, there were changes to the blocks. When that occurred, TFP (with the help of a community member) released a tool that would do the automatically convert blocks over so it wouldn't require manually updating each POI block by block. They mentioned about trying to do the same thing with A20 if the block changes were going to mess up POIs a lot.Sorry, I don't know where else to ask this, but how can old prefabs be converted to new forms? I downloaded the location from A19, and it all consists of "lost blocks" and question marks. The devteam didn't rebuild all the prefabs manually, did they?![]()
From a recipe standpoint, sounds the same as the T3 items.Just had a look in progression and can't see the drone hooked up to anything in there.
Including recipe unlocks.
From a recipe standpoint, sounds the same as the T3 items.
Quality level of crafting it hopefully is tied to Robotics? Which on its own doesn't sound much of an unique item for the Robotics Perk 5 player if anyone can find or buy a Q6 drone in the field and use it to its full potential.
<recipe name="gunBotT3JunkDrone" count="1" craft_area="workbench" tags="learnable,perkTurrets">
Steel is everywhere in A20 tho as soon as you find a wrench. Streetlights are covering the roads and they still give steel.Takes steel to craft.
Steel is everywhere in A20 tho as soon as you find a wrench. Streetlights are covering the roads and they still give steel.
They have a block conversion tool included with a20 for converting older prefabs. I can't say exactly the process to use it, but they did something similar in a17 so I'd imagine it would be the same thing. Also no they most certainly did not rebuild every prefab from scratch, if they did a20 wouldn't show up until somthing like 2025Sorry, I don't know where else to ask this, but how can old prefabs be converted to new forms? I downloaded the location from A19, and it all consists of "lost blocks" and question marks. The devteam didn't rebuild all the prefabs manually, did they?![]()
But random negative results are not the only issue. They've re introduced the tedium of replanting the farm every harvest.Since you admit you can’t think of a reason, let me offer one: Post Apocalyptic Survival.
A PAS world ought to be a struggle to live in. There is a degree of radiation that could cause a percentage of seeds to not germinate.
The arguments I have read so far against this idea in every case has been from players who hate unlucky random results because it annoys them. They want only positive results and look at setbacks to the player as bad design.
I suggest that PAS games must have chances for failure and setbacks or the world isn’t believable. Sometimes you have to do without and adapt your gameplay because what you planned to happen didn’t work. So, yes, there should be a chance that your farm fails and doesn’t automatically always return enough seeds to sustain it.
I get that not everyone has fun the same way. Some people have fun in steadily and without risk of failure getting stronger and more powerful and eventually completely be 100% safe and secure and successful. Some people have fun by achieving all that by Day 3.
Other people have fun by overcoming setbacks and recovering when something unlucky destroys their plans and they have to adjust. That’s me. I’m fine with the possibility of getting zero seeds back and having to adjust to this event. I was fine when we had a chance to vomit— maybe 1% instead of 4% and only when infected would have been better but still— I liked how losing all my fullness immediately disrupted my plans and caused me to have to focus on getting food again instead of preparing to be 100% safe on horde night. I hate that the death penalty cures all debuffs because it robs me of the gameplay of working myself out of those conditions.
So everyone is different but occasional negative events that randomly set me back and ruin my plans are not things that annoy me. They are fun to play for me and give me a sense of accomplishment just as completing a quest does if I get a broken arm and have no remedy available. The setback makes that quest memorable to me.
For my gameplay preferences and what I expect from life after a zombie and nuclear apocalypse the new farming does not feel like bad design to me. But I knew it wasn’t going to be liked by people who loathe negative results on dice rolls and believe that design should never ever ever punish the player but only ever reward the player.
But random negative results are not the only issue. They've re introduced the tedium of replanting the farm every harvest.
It hasn't taken roughly 80% of the crop yield dedicated to seed since well before crop rotation was conceptualized. I doubt it was even the case before corn/maize was still a very crunchy form of wheat that the Aztecs were figuring out how to cultivate. Agriculture would have never taken off.I disagree. The only perennials you farm in real life are fruit and nut trees/bushes. Every other crop you have to replant after every harvest.