PC Alpha 19 General play answers, ideas, and/or concepts

Having to wait until the entire reload animation is complete is an intentional design. I get what you are saying about how if you break it up into 3 stages and you interrupt the animation during stage 3 then instead of having to go all the way back and redo stages 1 and 2 you would start with with stage 3 but I don't think they have any intention of doing that. I think it is more they have taken into account the time it takes to reload that they want and filled it with an animation. If it takes 5 full seconds to reload a blunderbus then that is what it takes and if you interrupt the time by switching away then you have to start over again. I agree that it is one of those little details that makes no sense from a realistic perspective (You already pounded in the wad so why do it again?) but it is what it is. They don't want players breaking up the reload TIME. The time to reload is the time to reload and factors into the strategy of using the weapon in a fight.

The toggle for iron sights is something planned for improvement. There will eventually be an option to have it toggle or not so that players can configure it the way they like.

 
You know how there is a different graphic for most loot containers (such as stoves, fridges, rubbish bins, etc.) for full and for empty? One thing that would add immersion is that when you loot it completely the graphic would change to the empty version.

 
Also, the ability to place a row of blocks, or a wall of blocks, would be a big improvement, especially when building structures, whatever you start with (frames, wet concrete blocks). Empyrion has this, as well as mirroring so you can build half the structure and the mirroring function matches to the other side, but I wouldn't find it useful to have mirroring in 7dtd often.

 
Various Items and Processes

PRIMITIVE AGE

The beginning of the game finds you stripped of everything except basic supplies. You will have to acquire all the gear and food and water that you can find or make. At first you can only find and make simple primitive gear. As you progress you will begin to find and be able to craft better gear. All weapons, tools, and armor are separated into tiers and then further into quality levels. The bottom tier is the primitive tier. Examples of gear in this tier are: stone axe, stone shovel, stone sledgehammer, stone spear, primitive bow, wooden club, padded armor, and the blunderbus. Each of these items can have one of six quality levels that will improve their stats as well as offer more slots for modifications to be added to them. During the primitive age only primitive level gear can be found in loot. Once you progress high enough in level higher tiers of items will start showing up in loot.
early survival shouldn't be a 'primitive' age. the world is loosely based on the south east US. there are would be plenty existing resources early in crisis. As time progresses food and fuel will spoil. ammunition will become less viable or just outright expended. 

Improvised weapons and armor would become more common place the further into a post collapse we get. 

The tech progressive should be exclusive to improvised weapons and conventional arms and armor should become more rare as you progress. you can either balance that out by making improvised weapons become crazy powerful. Or let conventional weapons remain very powerful early to mid and make ammunition's and repair kits for them very rare/expensive to craft. Encouraging players to use them only in dire circumstances. 

 

 
Plot Idea:

The players are from a last ditch effort code named: Project Rubicon. (As once started, can never be undone). 

Humanity was rapidly dying off from radiation and day to day injuries.  A stronger human species with rapid healing and learning capabilities was required. 

Extensive genetic modification were made to countless embryos, of which, less than 1000 survived.

Day 1 is actually the first, fully conscience day the player had. 

The planes are from the remnants of the scientists and engineers who worked on Project Rubicon to ensure all the "new humans" have the best possible chance to survive without weakening them, as they become stronger with each challenge they face, alone.  

 
I would like to see Cement, Concrete Mix, Sand, Dirt, etc. stackable in bags or something similar. Our storage is filling up with non-stackable materials.

 
I would like to see Cement, Concrete Mix, Sand, Dirt, etc. stackable in bags or something similar. Our storage is filling up with non-stackable materials.
If it is filling up you seem to have no use for it. Throw it away, sell it, or build that skyscraper you always wanted to build.

 
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I do change stacksize of cement/concrete mix to 6000 to match the other items.

I do make skyscrapers, big bunkers, so going through 60k mix is easy to do. Just saves on having to make extra storage boxes.

(granted, later on, once I have a full box of rocks, sand, cement and concrete mix, ..)

It's all the clay that piles up really really fast. (and I do dump a bunch of it)   :)
 

 
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