Roland
Moderator
Having to wait until the entire reload animation is complete is an intentional design. I get what you are saying about how if you break it up into 3 stages and you interrupt the animation during stage 3 then instead of having to go all the way back and redo stages 1 and 2 you would start with with stage 3 but I don't think they have any intention of doing that. I think it is more they have taken into account the time it takes to reload that they want and filled it with an animation. If it takes 5 full seconds to reload a blunderbus then that is what it takes and if you interrupt the time by switching away then you have to start over again. I agree that it is one of those little details that makes no sense from a realistic perspective (You already pounded in the wad so why do it again?) but it is what it is. They don't want players breaking up the reload TIME. The time to reload is the time to reload and factors into the strategy of using the weapon in a fight.
The toggle for iron sights is something planned for improvement. There will eventually be an option to have it toggle or not so that players can configure it the way they like.
The toggle for iron sights is something planned for improvement. There will eventually be an option to have it toggle or not so that players can configure it the way they like.