PC Alpha 19 Dev Diary

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That would be awesome, they would be much easier to kill than hiding in the grass.
Would be awesome if faatal could make them jump and float back down simulating short bursts of flight.  Would make them more distinctly different than rabbits.

😅

 
Can someone point me in the direction of the bug reporting thread. I tried looking for it, but I can't find it. I have a duplication bug to report. We looted a storage chest and then it refiled immediately.  We can provide a clip of it if needed. I just didn't want to bombard the forum with our video. 

Would be awesome if faatal could make them jump and float back down simulating short bursts of flight.  Would make them more distinctly different than rabbits.

😅
Yes!

 
Can someone point me in the direction of the bug reporting thread. I tried looking for it, but I can't find it. I have a duplication bug to report. We looted a storage chest and then it refiled immediately.  We can provide a clip of it if needed. I just didn't want to bombard the forum with our video. 
Red banner above.

 
I’m wondering if anyone else has experienced traders dropping through the floor?? Twice now on a ded server we’ve had it happen and seen by all players. Trader Jen falling through the floor so only her head shows at floor level and the treehouse trader, trader joel???, falls to the ground next to the workbench. You actually cannot interact with him in his usual place, you have to go to him by the workbench so it isn’t some graphical glitch. I don’t want to add more work for the testers so don’t want to submit a bug report until I’m sure it’s a bug. Never had this happen before A19.

 
I’m wondering if anyone else has experienced traders dropping through the floor?? Twice now on a ded server we’ve had it happen and seen by all players. Trader Jen falling through the floor so only her head shows at floor level and the treehouse trader, trader joel???, falls to the ground next to the workbench. You actually cannot interact with him in his usual place, you have to go to him by the workbench so it isn’t some graphical glitch. I don’t want to add more work for the testers so don’t want to submit a bug report until I’m sure it’s a bug. Never had this happen before A19.


Yeah, I have had them disappear, and thought it was already reported.  It has happened to other people as well. 

I had not seen it in a while and assumed it had been fixed already. 

You should probably report it. 

 
@Devs

Are you considering adding attach/replacing extra fonts? Because some languages have a lot of letters in their words and they often don't fit into bounds.

Narrow fonts would solve this problem.

 
That would be awesome, they would be much easier to kill than hiding in the grass.
Could always make the chickens and rabbits "leap" or bunnyhop when fleeing from a hostile (not idle). Will be far more immersive and hilarious, especially if the chickens squawk when they leap away...

 
Hey, is there any way we can get +1 agility on the night vision goggles? (If it was not already added since last I had them)

They are probably the head wear you should be using if you are playing a sneaking build, although sleepers do not seem to care much about lights or if you have much sneak skill atm lel. 

It does not really seem like it would be a balance issue, but would give more reason to use them. 

 
I've been pushing for some of this kind of stuff for years. We want to make it so that NPCs can sandbox around and use various work stations at their base so trader Bob is pounding on a work bench or something, once that tech is written we can possibly extend it to players, or at least modders can do it. The problem is all the weird use cases I suppose like if a user puts the side of the chair against a wall or another block then getting into that seat might clip geometry and push the player into the void. We would have to make chairs "multi blocks" to avoid that, then you can't use them as intended and put a row of bar stools against a bar, etc.
That makes sense, but I had a thought:  using the chair example, you'd likely need some sort of small function to check certain basics, like whether there's already a player using that chair when another player tries to use it, etc... but couldn't you extend such a function to check for valid placement & rotation, and the needed adjacent space for the animations to avoid clipping?  If the result isn't valid, it could inform the player with a "You can't do that right now" message.  Anyway, just a thought!

 
Madmole,

I now began to play "proper" A19 and having a blast. Zombies kill me, Clubs are awesome, im constant starving and yelled a loud "whooohooo" when i found my first firearm because they are so rare.  Im loving it.

Question about A20.
If i recall correctly you said it will be a rather short/quick Alpha for Content filler like Pipe-Guns and alike.

Is it still that planned to be this way or might A20 get a bigger scope/longer dev time?

(really eager to see the junk drone :D )

 
Madmole,

I now began to play "proper" A19 and having a blast. Zombies kill me, Clubs are awesome, im constant starving and yelled a loud "whooohooo" when i found my first firearm because they are so rare.  Im loving it.

Question about A20.
If i recall correctly you said it will be a rather short/quick Alpha for Content filler like Pipe-Guns and alike.

Is it still that planned to be this way or might A20 get a bigger scope/longer dev time?

(really eager to see the junk drone :D )
I think it is too close to Christmas now to do a short build, so we'll just do our normal thing and it will be done when it's done.

 
I think it is too close to Christmas now to do a short build, so we'll just do our normal thing and it will be done when it's done.
Okay, good to know.

This way i can look forward to even more epic Stuff as "just" the Junk Drone :)

*returns to his Hordebase and mixes Cement.

 
I think it is too close to Christmas now to do a short build, so we'll just do our normal thing and it will be done when it's done.
What I relief ! I thought for a second you meant "when it's done". Thankfully it was "when it's done" instead. You promised. No going back.

 
@madmolei was curious of something, how come there was never medium armor?  with toughness you can get away with no armor alright, then we got heavy and light, but no medium, im just curious, been having a morrowind binge and felt like asking

 
@madmolei was curious of something, how come there was never medium armor?  with toughness you can get away with no armor alright, then we got heavy and light, but no medium, im just curious, been having a morrowind binge and felt like asking


I think there sorta is, but it is under light armor... stuff like the leather armor... it gives a little more protection, but also slows you down some like heavier armor. 

 
It is odd that only strength, agility, and fortitude have armor options with in their perk trees. As that hurts those that want to specialize in a attribute. For example what type of defense does perception get beyond shooting zombies before they get to you? As all other attributes share that defense tactic.  On another note what defense does intellect get out side their trap infested base?

It would be cool if perception and intellect got a minor defense upgrade in some form. For example a mod for the robo sledge or junk drone that makes them act as a tank via attaching a hunk of meat to them to attract zombie aggro. Along with the option to make armor plating for them to take more of a beating while making them slower or lowering their dps. As for perception that one is a lot harder to think of something other then applying the animal tracking effect to zombies and later bandits.

 
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