So does that comment mean that the SI instability is designed, and we should mostly always expect the lifts to collapse when we mine concrete/cobblestone pallets off them?I mean... did that really look trustworthy to you?
So does that comment mean that the SI instability is designed, and we should mostly always expect the lifts to collapse when we mine concrete/cobblestone pallets off them?I mean... did that really look trustworthy to you?
when i played 7DTD on PC i was so confused about that!That was one thing I am very grateful that got changed; I thought the same damn thing: "Oh noes my damn [shirt,bandana,shoes,pants] broke, gotta take them off repair them and put them back on" (or craft new ones lol) was really silly. Now that we can put mods in them... that would have sucked.
Something I've noticed: repair kits frequently drop out of boxes in 20+ stacks on normal loot % and they're dirt cheap to make now, just a balancing thing I noticed.
It is a problem for those who want a real challenge (probably a fair amount if not majority of players) and being easily safe with exploits removes the incentive to keep playing. I recall playing A16 and was having fun until I was looting too late and had no choice but to sit on a roof top. I threw some spikes down to clog up the stair well and thought I'd be dead for sure, but all they did was spin circles and break a few blocks and make some noise. I quit playing, I thought why would I build a great fort if all you need to do is sit on a roof of an old crusty building. No challenge = no fun for me in any game.
Delete backpack on death dude. Same basic thing, 0 complaints from people though. Or just remove the repair kit from your game and maybe double the degradation of items. I actually enjoyed rebuilding my stuff when my backpack got removed before we fixed the bug. Or just use no mods, self control like the ppl dead is dead around here, and scrap your stuff when it degrades and let us know how you like it.
No we had gun parts and repair used parts to repair and improve each part. On one hero item it probably wasn't horribly tedious. Now take that idea with anything that allows mods, and go wide with it. See how much fun it is swapping 4 mods after hundreds of clicks constantly. It is real easy to test, just don't use a repair kit in your next game. No mods needed. Use your dead is dead style of self control to implement this. The later your game the worse it is going to feel because when you have 3-4 mods changing an item for a better one gets painful, and we unlikely going to improve that whole experience.I did let you know. I like it. I played with degradation in earlier alphas and I liked it. I do play delete all on death and I like it.
Doubling the durability of everything and disabling repair might be an interesting idea I'd be willing to try. Throwing away stuff willingly is okay but just like death is death there is a big difference in the feel of it when you know you're not in control. It's not that I can't do it but when the universe created by the game is in charge instead of me it changes it. You must know what I'm talking about since you want to add a death is death option into the game eventually.
I can do all those those things and have done them but I don't need to do them to "see if it's fun". I already know that it is.
Mod makers need hooks to make the mods-- at least those of us who are limited to xml edits. Modding out is always easier than modding in. I'd rather see an inoccuous version added that isn't offensive to anyone. THEN those who are going to be offended by anything can mod it out and those of us who want it even more impactful CAN mod it to be so. But it sounds like Madmole has categorized the whole idea as sharp sticks. If I'm a driving force behind this suggestion then he is the mass of bloodmoon vultures stopping me in my tracks.![]()
Hi MM,It is just more crap to confuse players with IMO. Not everyone plays the game long games like you guys do, most people wouldn't even notice it because they just upgrade, upgrade, upgrade.... then they are end game and quit or restart. I don't actually repair my stuff that much, I replace it after about 1 or 2 repairs max. I don't know the exact number of times, but most of my repair kits go to items I find and I repair them to sell them for max xp and dukes. I don't think repair comes into play except on horde nights or lengthy mining sessions. Maybe early game that lame stone axe needs repaired often... but I could just as well craft another, and often I do, because I level, and craft all new stone tools, clubs etc. Repair isn't something we actually do that much. By the time my armor is shot, I have new stuff. Repair isn't really a big part of the game, so I don't think it is worth bothering with. It wouldn't really change the experience that much IMO.
Yes, between killing your accomplishments and inventory tetris of swapping mods I can't see it as anything but adding more grind to slow people down. There is nothing wrong with reaching end game. The hordes grow in numbers/difficulty and players have enough stuff to worry about late game, time is precious.Not a fan of permanent degradation. It undercuts the sense of accomplishment ("good work, here's a temporary power-up!" just isn't as exciting) and discourages people from using them. The trade-off is that you potentially undercut future discoveries, like in Roland's example of how finding a blue M-60 isn't that exciting when you already have one. Speaking for myself here: I don't find that a huge problem. I'm okay if the loot hunt ends at some point, because I feel like I've made progress. It's annoying to be playing in a sandbox and have to keep re-earning all the cool toys, y'know?
Yeah. If it gave us 1 mechanical as opposed to "axing" them I would understand.Is there a reason why we can wrench couches? We get the same amount of materials whether we wrench or simply axe them.
Think the majority of people need to learn self control then..It is a problem for those who want a real challenge (probably a fair amount if not majority of players) and being easily safe with exploits removes the incentive to keep playing.
POis were a joke too. 3 seconds to loot one house, next. How was that engaging? Anything deemed too easy or an inferior experience gets worked on. No offense but your arguments are emotionally driven and have no logic.Players would find riding out the horde night to not be a challenge, and try out another way the next time. Players who genuinly want a challenge will find it, be it by method, option or mod/modlet. For players wanting a challenge, riding out the horde night was never a problem, since they'd choose more challenging methods in the first place.
Beeing chased up on a rooftop and quit the game because a simple trick fooled the zombies. And afterwards introduce a system that makes the zombies ten times easier to fool around, not to mention making every POI like a fortified gun, tool and food store. And very often place those high value items high up.. Perhaps it was not a lack of challenge that caused the flying Dumbos, hmmm?
Well, that explain why someone said the reason for flying Dumbos was the some of the devs having a problem. My apology to that person, i think i might have overlooked his deeper logic. I apology, Jax. And no, i am neutral on the vultures attacking player-ridden vehicles on horde night, i just did not see a logic in it.
I think i gonna let this dead horse rest though. Much funnier beating (un)dead bears.
i think it has been like that ever sense Power attacks where a thing!When using left click attack with a ratchet on radiators it shows the hitting animation instead of the rotating motion. Should not be like that I think.
i like the idea but at the same time i got to agree with Madmole.It would be really interesting if there was a meaningful trade-off between keeping your best weapons fully repaired versus trying to find better weapons. As an example, you could change some POIs to have a higher loot quality bonus, but massively fewer "loot-room" containers.
Legendary will be sort of like finding another tier, or be how a pink stone axe is compared to a brown iron pick. You might see a yellow legendary Iron pick that is arguably better than a pink steel pick. A choice!Hi MM,
I get restarting another playthrough and doing it again can be fun but continuing on is also a fun adventure that is enjoyable.
For example, my brother and I love exploring and leveling and know once the game finally goes gold we will continue to play our worlds even after beating the main quest. I will definitely be doing some modding so we can keep playing 7d2d for as long as possible....at least until 7d2d2 comes out....
Edit: hopefully legendary items will be enough to keep looting still relevant/fun after players have peaked out in the looting game.
Which MM opinion are you refering to?i like the idea but at the same time i got to agree with Madmole.
its a mix for me![]()
There are no bolts or hardware in a couch, its just wood with fabric really.Is there a reason why we can wrench couches? We get the same amount of materials whether we wrench or simply axe them.