PC Alpha 19 Dev Diary

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@RolandDon't worry though I'll likely die tomorrow because on 25% loot there isn't a chance in hell your going to find honey in a stump even when you first spawn.

This isn't even the proof playthough called 'One Life,' I need stable first.

 
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That's what she said.
I was teaching a new female friend how to shoot a few years ago, and while explaining basic saftey, keeping finger off the trigger until needed, I said, "don't worry, treat it with respect & this thing won't go off by itself". Her totally deadpan reply, "that's what he said" ... ha! 🥰

----

On the flip side of that bit, the damn Bow has almost gotten me killed twice already. I just can not get into the rhythm to use a bow for other than sneak/snipe shots. I think hope it's the draw part, and maybe I can sync with a crossbow.

Anyone else having similar trouble? Or any pointers?

 
@RolandDon't worry though I'll likely die tomorrow because on 25% loot there isn't a chance in hell your going to find honey in a stump even when you first spawn.
This is what you wanted though, a nightmare of difficulty.

If you feel you have to pick the hardest settings then that's your deal.

But I would guess you are skilled at many shooter games and can pick the hardest settings, win, then go to the next game.  So this is maybe a bit of a shock to you, finding that the very hardest setting in a game, really is hard as hell sometimes.

 
I was teaching a new female friend how to shoot a few years ago, and while explaining basic saftey, keeping finger off the trigger until needed, I said, "don't worry, treat it with respect & this thing won't go off by itself". Her totally deadpan reply, "that's what he said" ... ha! 🥰

----

On the flip side of that bit, the damn Bow has almost gotten me killed twice already. I just can not get into the rhythm to use a bow for other than sneak/snipe shots. I think hope it's the draw part, and maybe I can sync with a crossbow.

Anyone else having similar trouble? Or any pointers?
I feel your pain.

The short of it is: Practice, Practice, Practice!

My problem is landing a Gyro Copter without it looking like a comedy skit!  I want to land like a pro, I have a 7 wide 40 long airstrip on top of my base (yeah, the base is out of control now).  I almost never get Gyro copters as a motorcycle is good for the points expended.

But with the sledge turrets being superlative BM horde defense, in the right situation, I pushed to max my Int (with nerd glasses).

So now I feel like a noob when flying and landing(crashing)!  🤣

 
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I just finished my day 35 horde, warrior difficulty, gamestage upon finishing the horde at around 1:30am was 108.

No demolishers, some irradiated spiders, nothing to hecktic

My horde base has survived since the day 7 horde, evolving a little bit without going overboard, im not a builder and i use a simple build, i enjoy looting and exploring more than i can focus on building lol but while messing around before and during i did notice a couple things.

When taking apart a bed with the impact driver, one of the single beds that goes mattress then frame, the bed gets hit with the impact driver and the frame gets taken apart, is that supposed to happen?

And the robotic sledge is no joke, i used it for the first time and im in love, one weird thing with it, put the burning shaft mod on, its lit up in your hands, place it down, its not lit but lights them on fire, is that by design?

All i know is im having a blast and cannot wait for it to get harder for me haha.

 
I just said I did handle it didn't I? I had to tear open the roof to even the odds after I spotted him but this is all beside the point! Should I find the quote?
You’re right that your handling it or not is beside the point. “Handling it” is dependent upon player skill which is variable. The point of your post was that having a dog in a poi on day one is unbalanced and/or unfair. The point of my post is that on the lower five difficulties at normal speed it IS balanced and fair. On default, a single dog is not going to kill a player unless they went in completely unprepared. 

When you choose a harder difficulty the game is stacked against you and that is fair because it is what you wanted AND you handled it. 
 

So why the incredulous post that there was a dog on day one in the POI? I’m incredulous that you keep complaining about nightmare insane settings. It’s supposed to be a nightmare and make you insane playing it. 

 
You’re right that your handling it or not is beside the point. “Handling it” is dependent upon player skill which is variable. The point of your post was that having a dog in a poi on day one is unbalanced and/or unfair. The point of my post is that on the lower five difficulties at normal speed it IS balanced and fair. On default, a single dog is not going to kill a player unless they went in completely unprepared. 

When you choose a harder difficulty the game is stacked against you and that is fair because it is what you wanted AND you handled it. 
 

So why the incredulous post that there was a dog on day one in the POI? I’m incredulous that you keep complaining about nightmare insane settings. It’s supposed to be a nightmare and make you insane playing it. 
ive been in that gas station, its hit or miss if the dog spawns, ive always thought it normal that a guard dog would be there, kinda makes sense

 
When using a wrench against a radiator, it doesn't initiate the wrenching animation. I swear this used to be a thing in previous A19 patches, but can anyone confirm? I swear I'm going mad these days.

You’re right that your handling it or not is beside the point. “Handling it” is dependent upon player skill which is variable. The point of your post was that having a dog in a poi on day one is unbalanced and/or unfair. The point of my post is that on the lower five difficulties at normal speed it IS balanced and fair. On default, a single dog is not going to kill a player unless they went in completely unprepared. 

When you choose a harder difficulty the game is stacked against you and that is fair because it is what you wanted AND you handled it. 
 

So why the incredulous post that there was a dog on day one in the POI? I’m incredulous that you keep complaining about nightmare insane settings. It’s supposed to be a nightmare and make you insane playing it. 
So animal HP stacks with difficulty now is what you're saying? Or am I misunderstanding something here?

 
I was teaching a new female friend how to shoot a few years ago, and while explaining basic saftey, keeping finger off the trigger until needed, I said, "don't worry, treat it with respect & this thing won't go off by itself". Her totally deadpan reply, "that's what he said" ... ha! 🥰

----

On the flip side of that bit, the damn Bow has almost gotten me killed twice already. I just can not get into the rhythm to use a bow for other than sneak/snipe shots. I think hope it's the draw part, and maybe I can sync with a crossbow.

Anyone else having similar trouble? Or any pointers?
what speed?
Honestly I've mentioned a guy could do parkour, archery, hidden strike in theory. Jumping does take a lot of stamina though.
On any difficulty sprint speed deep cuts knife guy, archery, hidden strike are more then adequate to get things done but its not all bow. It's hidden strike to pull them then deep cuts to proc bleed to slow them so you can stay out of their reach then follow up with whatever you want.
Nightmare is a different story.

 
When taking apart a bed with the impact driver, one of the single beds that goes mattress then frame, the bed gets hit with the impact driver and the frame gets taken apart, is that supposed to happen?
I just noticed that as well.

Using a Wrench to salavge the single bed, -with- a mattress, the first swings are "hits", not the 'tighten a nut' animation, until the mattress is gone. Then the 'tighten a nut' animation plays for each swing to salvage the bed -frame-.

Same Wrench, same POI salvaging the Queen bed all swings where the 'tighten a nut' animation.

(I get the Queen is a single entitiey while the Single is two, the mattress and the frame. just being pedantic heh)

Edit:

@STyK_ , normal speeds. That's not the issue, it's that I can't get in sync with the various steps of how the bow behaves now. I keep thinking I've drawn, but go to release and nothing, beacuse I hadn't drawn the bow.

 
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You’re right that your handling it or not is beside the point. “Handling it” is dependent upon player skill which is variable. The point of your post was that having a dog in a poi on day one is unbalanced and/or unfair. The point of my post is that on the lower five difficulties at normal speed it IS balanced and fair. On default, a single dog is not going to kill a player unless they went in completely unprepared. 

When you choose a harder difficulty the game is stacked against you and that is fair because it is what you wanted AND you handled it. 
 

So why the incredulous post that there was a dog on day one in the POI? I’m incredulous that you keep complaining about nightmare insane settings. It’s supposed to be a nightmare and make you insane playing it. 
Because Madmole said pretty much the opposite on a live dev stream, don't recall hearing 'oh except for the hard coded poi's'

 
I just noticed that as well.

Using a Wrench to salavge the single bed, -with- a mattress, the first swings are "hits", not the 'tighten a nut' animation, until the mattress is gone. Then the 'tighten a nut' animation plays for each swing to salvage the bed -frame-.

Same Wrench, same POI salvaging the Queen bed all swings where the 'tighten a nut' animation.

(I get the Queen is a single entitiey while the Single is two, the mattress and the frame. just being pedantic heh)
i think it might be by design, if so it does make sense but at the same time, grrr lol

Edit: Also did you know you can wrench leather couches? its funny but neat

 
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i think it might be by design, if so it does make sense but at the same time, grrr lol
It kinda makes sense, but also, it wasn't like this previously.

Good: we can save a couple swings of salvage tool durability (I'm in very early game so that's actually good for me atm)

Bad: new players might fall into thinking all "beds" are chopped instead of salvaged, so Springs will be real scarce for them.

 
I just said I did handle it didn't I? I had to tear open the roof to even the odds after I spotted him but this is all beside the point! Should I find the quote?
We need some variety in the danger else the quests will end up same and boring. 

Dogs. Cats. Budgies. Any blunt instrument or fire will kill all that scurrys, runs or crawls. The fun part is working out how to do it and keep a leg. 

Embrace the challenge my fellow survivor and enjoy. :)

 
Its like this. You wouldn't have a landmine in a tier 1 poi would you? You leave that to the higher tiers. If it has a dog it shouldn't be a tier 1 poi.

 
Its like this. You wouldn't have a landmine in a tier 1 poi would you? You leave that to the higher tiers. If it has a dog it shouldn't be a tier 1 poi.
i could see a landmine being in a tier 1 poi, blocking a way, maybe guarding a secret stash or a warehouse box, its something survivors might do in reality, so i personally can see it.

 
i could see a landmine being in a tier 1 poi, blocking a way, maybe guarding a secret stash or a warehouse box, its something survivors might do in reality, so i personally can see it.
As odd as this sounds, I'd rather be mauled by a bear on night one, once in every 50 games on average or so, rather than having bears be guaranteed NOT to spawn until day 35 when I'd be equipped to defeat them. Sure I might die, but it adds just that little bit more excitement, not just in terms of gameplay, but for a tad bit of realism as well; it shows that you are not the center of the universe and that anything can happen to you anytime (within reason), even if it is indeed unfair. A dog spawn at a T1 POI isn't a big issue imo, unless we're talking about new players here; I can see them rage quitting the game if a dog mauled them within the first 10 minutes, but then again they might also rage quit if a zombie cornered them and they died on day 1, or if they attempted to smack a car with a stone axe and it exploded.

 
Its like this. You wouldn't have a landmine in a tier 1 poi would you? You leave that to the higher tiers. If it has a dog it shouldn't be a tier 1 poi.
I'm in the middle on this. If there's a clear indicator, and a fairly straight forward way to get the drop on them, then I'd be ok with it.

Like an enclosed back yard but you can see the dog house through the chainlink fence. Even if there's only see-thru fence for a cars width. If a player doesn't do a 360 degree scout on a poi before heading in that's on them in my book.

Having an auto-trigger dog right on the other side of a door the path sends you through, no, not for a T1 Quest imo.

 
Its like this. You wouldn't have a landmine in a tier 1 poi would you? You leave that to the higher tiers. If it has a dog it shouldn't be a tier 1 poi.
Does it matter in what kind of POI a landmine is? A player is free to go inside whatever POI he wants so he might stumble across landmines on day 1. Nothing wrong with that if you ask me. Everyone has to eventually experience landmines and usually that happens by trying to pick up the "pot" and die. Does not matter whether that happens on day 1 or day 10 if you ask me as it only happens once.

Same with dogs inside a POI. Even on day 1 with a level 1 stone club you can take down a single dog. But what if the player prefers to go inside the huge buildings first? That's what I did. My first visit when I was new to the game (A18) was the Pop&Pills hospital in Navezgane on day 1 with landmines, dogs and everything in it. My first death was due to me standing on spikes in front of a door without knowing about spikes. I have died countless times in there, especially at nightfall. I loved the challenge (which was only a challenge because I was a noob) and in the end felt excitement for that game immediately. Personally, I do expect a survival game to be challenging.

 
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