PC Alpha 19 Dev Diary

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What ? If anything it would make motherlode even better if it's a multiplier of the base efficiency that would thus be 110%/120% instead of 100%. Indeed, it encourages to upgrade, which is kind of the point... I mean, how exciting is it for a new player to find a iron pickaxe on day 10-15 only to realise it totally sucks compared to the stone axe he had since day 1 ? Like I said, a fully modded Q6 stone axe vs 1 mod Q1 iron axe ? Yeah, keep the stone axe. As soon as you have 2 mod slots to your pickaxe, it should become better imo.
Under no circumstances does an iron pickaxe suck compared to a stone axe, the block damage has always been at around double for me. Sure if you don't have any stamina then it does suck, but have you side by side mined? I still think it is faster catching your breath, but I don't use mine that way, I always eat and drink to reduce it, and typically start getting sex rex so I am not feeling so punished. So short runs of mining with iron is always better than short runs with stone axe, IMO. But yeah if you are gassing out and staring at a rock then maybe the stone axe is better. I usually don't have enough mods to make that purple stone tool worth using over the yellow/green/blue iron I crafted.

The key is to avoid mining until you get perked into it and get some half decent gear. I only mine the poi resources early game until I get about 3 ranks of at least miner 69r then I start crafting my tools and doing a bit of coal/nitrate mining for ammo.

Good day Madmole

Ok .. you didn't like my comment about the arch with glass and blinds .. Could we get the Black business glass Paint put back into game .. It was there before and has been removed.

Thank you ... the Old Gamer .. 😌 
Hopefully you can just set a block to what textures make sense on it and build one day. So you build a wood frame and can choose what wood it would be. Use metal and pick metal textures.  Then you don't have to paint except the insides of your walls if you want to.

 
I have looted that huge Shotgun Messiah factory yesterday evening, is that a new POI? I think so. Anyway, I am around day 20, around gamestage 57 I think and it was an awesome run! Took me a whole 24 ingame hours, cleared most zombies and vultures sleeping with bow & arrows, had to go outside multiple times to stow some things away in my motorcycle and got some weapon improvements from the main loot.

Awesome job!

 
Under no circumstances does an iron pickaxe suck compared to a stone axe, the block damage has always been at around double for me. Sure if you don't have any stamina then it does suck, but have you side by side mined? I still think it is faster catching your breath, but I don't use mine that way, I always eat and drink to reduce it, and typically start getting sex rex so I am not feeling so punished. So short runs of mining with iron is always better than short runs with stone axe, IMO. But yeah if you are gassing out and staring at a rock then maybe the stone axe is better. I usually don't have enough mods to make that purple stone tool worth using over the yellow/green/blue iron I crafted.

The key is to avoid mining until you get perked into it and get some half decent gear. I only mine the poi resources early game until I get about 3 ranks of at least miner 69r then I start crafting my tools and doing a bit of coal/nitrate mining for ammo.

Hopefully you can just set a block to what textures make sense on it and build one day. So you build a wood frame and can choose what wood it would be. Use metal and pick metal textures.  Then you don't have to paint except the insides of your walls if you want to.
Also, you forgot to mention that  the stone axe doesn't get the bonus resources from the 10% bonus "blackstrap"  coffee buff ( book) like all pickaxes do. Is it intended ? Because stone axes DO get the gems and gold from the other miner book, but not that one. 

Is there an inconsistency I'm seing? If intended, it might be time to check it out again . Or maybe not ?

 
Wait, to another experimental or to stable ? Just sneaked in steamdb and saw they keep add and test stuff. Which is promising and awesome :)

Ah, just started the stream and wanted to see the newbies. 
They showed it...not sure what adam is seeing.  They ran into them at the fire station POI.

 
They showed it...not sure what adam is seeing.  They ran into them at the fire station POI.
strange! are you sure it was a dev stream?

cuz i wanted to kinda skim through it to find the new models and take a pic!

but now sense i got time! i can watch the stream!

edit: sorry for calling you a Liar :)  

 
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--Low Priority-- I'm stuck on an endless hold call atm

It isn't useless, when 2 hits leaves that annoying 1 or 2 health behind you can do a power attack every other hit and destroy the block on that 2nd hit.


Okay, totally following this for things like Pickaxe, Shovel, Fireaxe; where you're 'destroying' a block.

{reply to my question if "salvaging" tools could repair in a19}

They don't, only stone axe, hammer and nail gun repair.
Thank you for the answer.

But I'm now a bit confused & can't go into the game until later/tomorrow to see for myself..

Say you're "salvaging" a desk chair with a wrench, and you wind up having to do one more swing for the last 1 hit-point to finish it.

I don't remember being able to 'power-attack' when trying to salvage and have the power hit register as a 'salvage' hit..? It would just deal more 'normal' damage right?

Trying to understand if 1, I have that bit right, and 2, if that's changed in a19?

In other words, can a salvaging tool, wrench/ratchet/impact-driver, do more "salvaging" with a power-hit in a19, or is the power-attack dealing straight 'normal' damage?

 
Under no circumstances does an iron pickaxe suck compared to a stone axe, the block damage has always been at around double for me. Sure if you don't have any stamina then it does suck, but have you side by side mined? I still think it is faster catching your breath, but I don't use mine that way, I always eat and drink to reduce it, and typically start getting sex rex so I am not feeling so punished. So short runs of mining with iron is always better than short runs with stone axe, IMO. But yeah if you are gassing out and staring at a rock then maybe the stone axe is better. I usually don't have enough mods to make that purple stone tool worth using over the yellow/green/blue iron I crafted.

The key is to avoid mining until you get perked into it and get some half decent gear. I only mine the poi resources early game until I get about 3 ranks of at least miner 69r then I start crafting my tools and doing a bit of coal/nitrate mining for ammo.

Hopefully you can just set a block to what textures make sense on it and build one day. So you build a wood frame and can choose what wood it would be. Use metal and pick metal textures.  Then you don't have to paint except the insides of your walls if you want to.
no, iron pickaxe yellow or better is better than stone purple, but a stone purple shovel outshines the iron shovel. I dont upgrade that til I find a grey steel shovel.

 
--Low Priority-- I'm stuck on an endless hold call atm

Okay, totally following this for things like Pickaxe, Shovel, Fireaxe; where you're 'destroying' a block.

{reply to my question if "salvaging" tools could repair in a19}

Thank you for the answer.

But I'm now a bit confused & can't go into the game until later/tomorrow to see for myself..

Say you're "salvaging" a desk chair with a wrench, and you wind up having to do one more swing for the last 1 hit-point to finish it.

I don't remember being able to 'power-attack' when trying to salvage and have the power hit register as a 'salvage' hit..? It would just deal more 'normal' damage right?

Trying to understand if 1, I have that bit right, and 2, if that's changed in a19?

In other words, can a salvaging tool, wrench/ratchet/impact-driver, do more "salvaging" with a power-hit in a19, or is the power-attack dealing straight 'normal' damage?
I exclusively power hit harvest with that tool class. It's pretty funny because the animation is a bludgeoning attack for all 3 tools, generates a ton of noise but you salvage in fewer hits... and this *is* a time management game.

 
@faatal

When you play 7dtd and say something happens like you're Game Crashes or Power outage while playing and you log back into you're game and you.

  • Spawn in a random area (like the spawn points around them map)
  • spawn with the beginning items
  • you're level 1 and lost everything
  • But everything in the map is still there. Bases, POIs, and everything you explored on you're map is still there! (both In game and the Mini map)
is it suppose to do this? this also happen to MechanicalLens.

it kinda sucks to deal with :(

 
Not sure if TFP are seeing the shovel issues.. I'm happy to be rewarded for Stone -> Steel progression though, if they are fine with it.

 
regarding T5 Quests and especially the Shotgun Messia Factory:

Take a Wrench with you, or ratchet. The amount of Parts you can get out of there when you wrench Chairs, AC´s, Doors etc is stunning. While the Apartment Complex is superior in terms of loot, you can easily make 20k Duke Tokens out of the Messiah in terms of spare Parts.

Given, you are right with the Ammo, it is really costly. But with the right skills and proper reflexes you can manage to bring it into the 3 digit area.
But you can do the same thing with a few smaller houses. I do just that. I wrench everything in sight in poi's. Stoves/fridges/lights/furniture etc. I get a few thousand out of a simple house and can do multiple of them a day. The T5 offers nothing new in that regard.

 
@faatal

When you play 7dtd and say something happens like you're Game Crashes or Power outage while playing and you log back into you're game and you.

  • Spawn in a random area (like the spawn points around them map)
  • spawn with the beginning items
  • you're level 1 and lost everything
  • But everything in the map is still there. Bases, POIs, and everything you explored on you're map is still there! (both In game and the Mini map)
is it suppose to do this? this also happen to MechanicalLens.

it kinda sucks to deal with :(
Backup your save file...

 
Backup your save file...
me right now

images


 
There can not be a lot of progression on shovels because

- dirt does not have a lot of hit points and isn't supposed to

- stone tools must be decent

- progression must leave room for bonuses from both perks and quality level

There really isn't a lot of wiggle room there due to them having to be consistent with other tools.
The problem is that the stone shovel is very close to the iron shovel in terms of block damage per stamina point expended. Unperked, the stone axe gives 3.67 block damage per stamina point, and the iron shovel gives 3.88 block damage per stamina point, an improvement of only 5.73%. Then the steel shovel gives 5.82 block damage/stamina, a whopping 50% improvement over the iron shovel.

Here's my shovel progress redesign proposal:

s2V8hev.jpg


Note how:

* Percentage improvement in damage/second and damage/stamina is more consistent between successive tiers

* Iron shovel uses a bit less stamina/second, steel a bit more. This way, even with maxed  Sex Rex, you eventually run out of stamina using the steel shovel. This incentives the player to use mods, drinks, candies etc to further boost their stamina regen, unlike the current system. In other words, Steel is still clearly the best but has more room to grow into.

* Nerfed the auger damage a bit to be more in line with other tier-to-tier improvements, because not using any stamina is already a massive upside

 
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