PC Alpha 19 Dev Diary

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Max Q2 on stone is a bit rough to be fair 😆. But I like the idea. Regardless of the path they choose, I hope they will address the "differences between tiers" that are way too thin like you stated.
I just hope they don't remove all the unique tiers entirely and replace them with "Shovel", "Pickaxe", and "Axe". 😜

 
Why over-complicate it when "tool" will do just fine?
Why separate tools from weapons? That is stretching things a little too thin. Why not unify all weapons and tools as one singular term? "Object" should suffice.

That leaves the mess that is every other "object" in the game to deal with. Therefore I propose that every asset in the game - tools, armor, weapons, light sources, workstations, blocks and deco, food, ammo and meds, vehicles, so forth - should be replaced with one singular asset. "Thing" it shall be called. It can do it all, and it is the only object to exist in loot or to be craftable; it won't even have its own sprite. Everything unified. "Thing."

 
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I like the simplicity!

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build things and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”

 
funny how all discussion atm seems to be about balance which is gradients of settings rather than content, graphics or performance let alone glitches. ..

saying that, nothing i have seen so far has given me cause to be interrupted or wrenched from the game zone

things are looking as promising as i had hoped. im so looking forward to modding the final product!

unless the weather improves and i get to go fishing.

hint hint

 
i have been loving the jump from PS4 to PC started 18.4 and after having trouble getting the DS4 controller to work on linux i tried A 19 to see if things where better , and they were as far as the Xbox controller went but the Ds4 and maybes its me is not working on the Linux build i have tried and failed many times the best i can get is the buttons to be recognized but the axis for the TS's don't move my player or the console cursor im on Linux ubuntu 20.4 using Qjoypad to get the Xbox controller to work and that is only accomplished on "steam big screen" mode launching from the classic steam window produced carried result as the "bigscreen mode" has been more stable. any how THe jump from 18 to 19 was awesome so many improvement and while moving form PS4 i missed the grind exploits to get high tier early game i find the new Character build mechanic gets me out there playing the game right away and not sitting in a shack spam building stone axes over a work bench . so i really have been liking it and i think i see the wisdom in that decision

 
You don't have to read 500+ pages of this thread. Follow the content of Gazz, Madmole, and faatal and you can get the info you are wanting without all the extra noise. 

Loot is tied to gamestage. Enemies are tied to gamestage.

Individual POIs and biomes cannot currently be assigned gamestage modifiers but they will in the future.

Thus, while in the Forest biome you will be at your basic gamestage whereas in the burnt forest you might be at gamestage +30 or in the wasteland-- gamestage +50 which means tougher monsters guarding better loot than in the Forest.

In addition, that radiated Firestation might be gamestage +80 whereas the simple home next to it might be gamestage -10. Go in the home and you'll one-hit kill anything that comes at you and enjoy some nice new stone axes whereas right next door there will be ferals inside with pump shotguns in the crates. Now mix and match and stack those modifiers for POI's together with the biomes where they are located and you will have a variety of loot you can get if you are willing to take a chance.

The system they have planned will also mean that it won't have to always be that particular Firestation that is always going to be gamestage +80 every time you play.
That sounds definitely interesting to have the world have some more regional variation, and a reason to travel further than the hometown, and have higher risk POIs.

... and also does not sound like too complicated to implement with the current mechanics (probably need needs another world-file for the local gamestage level or parameter in the prefab definition, and some audio/visual cue of how dangerous the local area is, like a Geiger counter)

.. how long that takes to implement by TFP keeps being a mystery for me...

 
I just hope they don't remove all the unique tiers entirely and replace them with "Shovel", "Pickaxe", and "Axe". 😜
Well... you could have 6 tiers without quality - stone, iron, steel, carbon fiber, power and legendaries at top.  It would make things much easier to balance and would be simpler to understand. Each tier would need one less strike to harvest block - 4-3-2-1, power tools do it faster and legendaries have special effects like AoE. 

I dont know, its just an idea dont stone me please

 
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Any chance of an update to experimental before the weekend?
Wait, to another experimental or to stable ? Just sneaked in steamdb and saw they keep add and test stuff. Which is promising and awesome :)

tenor.gif
Ah, just started the stream and wanted to see the newbies. 

 
I just hope they don't remove all the unique tiers entirely and replace them with "Shovel", "Pickaxe", and "Axe". 😜
Please no that would suck a lot lol

Well... you could have 6 tiers without quality - stone, iron, steel, carbon fiber, power and legendaries at top.  It would make things much easier to balance and would be simpler to understand. Each tier would need one less strike to harvest block - 4-3-2-1, power tools do it faster and legendaries have special effects like AoE. 

I dont know, its just an idea dont stone me please
Hmmm I prefer Immolation :),  

 
1. I agree utterly and completely.

2. I also disagree. Changeable sound options exist for a reason. ;)  No, not everyone has to use the auger, but one could always turn the game volume down to 0 and listen to a podcast or what have you. The main benefit of the auger for me anyway is without it I would have to mine every night - 5 stacks of stone? 4 stacks into 2 forges and the final stack as an ingredient for concrete mix, or I'll have to turn all of it into sand - and instead I can just mine for an entire night and have enough stone for a few days. But again, to each their own. :)
Perhaps he meant "noisy" as in "attracts screamers"  :)

 
What's the point with power attacks for tools anyway, for mining purposes? Mining resources with power attacks is entirely fruitless, and I rarely use power attacks when opening up containers or doors anyway.
It isn't useless, when 2 hits leaves that annoying 1 or 2 health behind you can do a power attack every other hit and destroy the block on that 2nd hit.

Question re a19; do any of the salvaging tools also Repair?

If I recall correctly, in earlier alphas (prior to a17?) the wrench could repair via R-click.

Would be ok by me if the salvaging tools didn't compete with the building tools when repairing/upgrading, say just the same as a stone axe does?
They don't, only stone axe, hammer and nail gun repair.

1. I agree utterly and completely.

2. I also disagree. Changeable sound options exist for a reason. ;)  No, not everyone has to use the auger, but one could always turn the game volume down to 0 and listen to a podcast or what have you. The main benefit of the auger for me anyway is without it I would have to mine every night - 5 stacks of stone? 4 stacks into 2 forges and the final stack as an ingredient for concrete mix, or I'll have to turn all of it into sand - and instead I can just mine for an entire night and have enough stone for a few days. But again, to each their own. :)
I stopped mining stone directly. I only mine ore and use the leftover stone. I do mine those stone pallets though at POIs.

I stopped grinding stone into sand, it is a waste of good stone you need for concrete.

I also stopped smelting stone into cement mix.

These three things combined give me a surplus of stone and all the concrete mix I need. I just shovel it up at POIs now and mix it with sand I shovel up from the construction POI so I don't have to go to the desert or waste my stone grinding up sand. Much less grindier feeling playing this way. Usually by day 10 I have 3 stacks of cement mix. Last night on day 13 I easily upgraded the first 3 rows of my 7x7 and have enough left for post horde repairs.

 
Given that I understandably haven't read 500+ pages of this thread, I wouldn't know what you've said several times, and honestly, I don't know what you're saying this time.  Are you saying that loot is not tied to game stage?  If not, then how is I am only getting low tier loot regardless of the POI, and i'm hearing from others that are further along that they are only getting high tier stuff.  I hope you haven't tied it to game days - that would be even weirder. In multiplayer, people join a server at different times...
He is saying in the future you will be able to get higher GS based on the biome, and the tier of the POI you are taking on. So on day 1 you might see +20 to GS in the desert, +40 in the snow, and +60 in the wasteland. Another + 10-50 based on the POI you go into, with some kind of skull and crossbones icon treatment to let you know you are in a tougher area.

 
Good day Madmole

Ok .. you didn't like my comment about the arch with glass and blinds .. Could we get the Black business glass Paint put back into game .. It was there before and has been removed.

Thank you ... the Old Gamer .. 😌 

 
I had a lot of Reddit threads during A17 and A18 on it being the best melee weapon, so I'm glad it wasn't changed!
It isn't bad, but it doesn't benefit from any of the specific combat perks you get with clubs or sledgehammers and there is no book dedicated to it. If you actually max a weapon skill and get all the books for it there is no comparison. But if you want good utility, range and don't want to invest in a melee, carry a specific melee weapon but do want mining, then you can certainly get by with an axe and save the inventory space and perks for something else.

Regarding the stone vs iron debate, lots of good suggestions have been made. I think the best and easiest way would be to give a passive motherlode as someone stated, maybe 10% for iron tools & 20% for steel tools. Any balancing to damage / number of hits is a huge can of worms, especially since the top soil has 250hp and the underlying layers only have 200hp.

While the issue is most obviously seen with the shovel due to block HP, it's kinda the same with the pickaxe. The game's progression is so dragged out there's a huge chance you find Q5+ tools of a tier before you find Q1-Q2 of the next tier, which in turn means progressing to the next "age" is very often meaningless, especially if you have mods. It kind of defeats the purpose and excitement of advancing a tier. While it makes sense a fully modded Q6 of any tier to be better than a Q1 of the next tier, I think Q3+ should be an almost guaranteed upgrade. 
I've seen a steady flow of progression in my game. The only way to jump ahead is to craft or do quests. If you are just pure looting the progression is slow and steady. The rest will be that way by A20 hopefully.

 
It isn't bad, but it doesn't benefit from any of the specific combat perks you get with clubs or sledgehammers and there is no book dedicated to it. If you actually max a weapon skill and get all the books for it there is no comparison. But if you want good utility, range and don't want to invest in a melee, carry a specific melee weapon but do want mining, then you can certainly get by with an axe and save the inventory space and perks for something else.
Yup, this is the answer.  It's better than the stone axe and it's better than most T1 weapons without skills but T2 weapons with skills quickly leave it behind and T3 is incredibly better than fireaxe. Is it useless?  No.  Is it viable when compared to dedicated melee weapons?  Definitely not.  I've killed plenty of things with the stone axe this update, it does the job too, I'm still going to switch to a proper weapon though for zed killing.

Before the skill/perk rework though axe was on much more even ground with the dedicated melee weapons.  The rework made melee much stronger and added a variety of play styles.

 
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