MechanicalLens
New member
I'm honestly considering going cold turkey on Cardio. Now that traders exist inside of towns, the smaller towns seem to be less common (just my observation), and the green biome is bigger, I no longer feel a need for it. Regarding Sex Rex, like I said, I'm a miner. Sometimes I mine stone or iron for days on end - my record so far as been over 400,000 stone in a single session. I don't have time to sit around for half that time waiting for my stamina to regenerate. Sure, it's not efficient to build a base pre-auger, but if one were to dig that deep (pun not intended), then they would realize that the most efficient way to play this game is to deposit dozens of chests in front of a trader, never build a base, never live anywhere, never gather resources, and instead loot non-stop, and avoid blood moon hordes instead of engaging with them. Some of us though, even seasoned or veteran players, don't find that a particularly attractive style of play.[SIZE=1.4rem]I definitely agree with nearly all of those being solid perks, a few are build specific though. Some like Sex Rex and Cardio just don't age well as late game you just aren't going to be going melee with 8 irradiated military guys regardless of stamina, especially with the new injury system as someone else mentioned. They are great early game, but once you are driving around everywhere and basically don't use stamina they aren't doing much of anything for you.[/SIZE]
My list was just ones that are so QoL and consistent that *any* build will benefit from them. Health Regen could be dropped, I just keep it because I like passively healing while I'm off mining cement bags and digging through walls in a PoI and don't want to waste my healing items

Now that bleeding is a very rare occurrence, I don't even bother taking regular bandages with me anymore, and at most a couple first aid bandages. With how quickly food and water deplete anyway, I feel no need to regenerate one health per 40 seconds if I can just eat one charred meat and get everything back in a fraction of that time.
I also like to mix things up. One playthrough I'll go Strength, the next I might go Perception, then Fortitude, then maybe a hybrid mix between Perception and Agility. Not the most efficient? Absolutely not. But playing the same character (in terms of weapons, most perks) over and over again would kill my motivation for going further; I prefer variety, not the absolute meta.
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