PC Alpha 19 Dev Diary

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demolishers are the only one I see out of phase with the rest of the zeds. who is strapping c4 onto zombies? well my friend came up with his own story. welcome to hunger games zombie island. you are knocked out and given a forgetting elixer. then randomly dropped on the island. now noah and the duke are contestants. each side took up a leadership role and created a clan. we havent met them yet, they are watching us at a distance. The traders all work for the show. they have to get restocked somehow. the air drops are the viewers picking a favorite and sending gifts their way. now those messed up sum@%$*#!es that created this show are capturing and modifying the demo's, and releasing them in mass every bloodmoon. aint it weird how a bloodmoon doesnt follow a lunar cycle? well, that's because it isnt. Were you a criminal to be sent here? or a warrior for social reform? doesnt matter, they wanted rid of you, and you are now put to use.

who loves you and who do you love?

killian.jpg

 
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Hi guys!

There is a question regarding the crosshair in our game. Are you planning to add crosshair settings? To make it non-static, or change the size and color. It would make the aim so dependent on your skills.

The crosshair is also very annoying when using the scope, for example, when you use a reddot, and a white cross overlaps the split screen.  Probably, it's a bug.

It may not be very important for people playing PVE, but for PVP it is an irreplaceable and usefull feature.

Game is really good and exciting. I hope that she will captivate more young players in the future apdates.
I used a mod to remove crosshair on all guns when aiming except the bows. I love it.

 
Any chance of an update dropping soon? I'm worried about starting a new game...
I'd wait for A19 to go stable then. There is always the possibility that a change is made during Experimental that will require a new map or restart. The Devs try to avoid it but it can still happen.  That is part of the point of the initial release being Experimental.

 
Hope u can fix the FPS drops! im playing with my 1070Ti (8GB VRAM) as always and it goes from 60% usage to 100% in some places and fps drops to 2.

16GB RAM and i5 -8600k im not with a bad machine.

It is the ONLY thing i don't like from this experimental, my friends and me (same issue, but my friend got a 2080) believe in you! =)

 
@madmole since we dont get weapons or tools for t1 quests, and what we mostly have access to is t1 weapons, can you add t1 ammo to the rewards list? such as iron arrows or blunderbus ammo? getting 9mm and 7.62 for weapons we dont have access to from a trade perspective doesnt make much sense early on.

 
@madmole

Since you're already talking about LCB, I've got a question... is it normal that in A19 single player I can't place a LCB anymore?

I get this "no you can't" sound whenever I try to place one (anywhere) so I just thought you disabled LCBs in SP altogether. Is that so? 🤨
Are you close to a trader or another player's lcb? I ran into that same issue and had to decrease my lcb claim size because it was trying to go past the edge of the trader area.

 
Lots of comparisons....
Yea - that does seem to be somewhat oversized. But as you mentioned, it is a sniper meant to pick off targets at a longer range. So you would not be doing a lot of your normal moving activities with it equiped waiting for a zombie to pop around the corner.

I am good with scaling the size down some, but I think maybe having some weapons like that which will limit view close up is a good trade off for being able to take out far away zombies easily.

 
It makes the Sniper kind of bad as a main weapon. I really want to use the Sniper but it has two gigantic flaws, one of which, is that it's freaking GIGANTIC and blocks like a solid 30% of your screen when using it even on high FoV. I saw a few streamers even specifically mention that as the reason they stopped using it. The smoke / bullet casing flying out when you shoot makes it really hard to shoot repeated shots too

Can we get the model toned down to like, 60% size or smaller, so it's more in line with everything else and doesn't leave you completely blind to attacks from the side of the screen when you are walking around with the weapon equipped?
Totally agree on that. The gun is huge and that alone almost makes it unusable. It's like they are trying to simulate it being a 50cal weapon in size.

 
@madmole since we dont get weapons or tools for t1 quests, and what we mostly have access to is t1 weapons, can you add t1 ammo to the rewards list? such as iron arrows or blunderbus ammo? getting 9mm and 7.62 for weapons we dont have access to from a trade perspective doesnt make much sense early on.
@Madmole has stated that Trader loot still needed to be reworked to use the leveled loot, so I assume quest rewards would fall into that area as well.

 
Yea - that does seem to be somewhat oversized. But as you mentioned, it is a sniper meant to pick off targets at a longer range. So you would not be doing a lot of your normal moving activities with it equiped waiting for a zombie to pop around the corner.

I am good with scaling the size down some, but I think maybe having some weapons like that which will limit view close up is a good trade off for being able to take out far away zombies easily.
But what weapon should the Perception-player use for fighting then? In POIs 90% of the fights are close range. Once glowies turn up you need a potent firearm besides melee for fights with more than one zombie (providing you can handle even one glowie reliably with a spear). 

 
Hope u can fix the FPS drops! im playing with my 1070Ti (8GB VRAM) as always and it goes from 60% usage to 100% in some places and fps drops to 2.

16GB RAM and i5 -8600k im not with a bad machine.

It is the ONLY thing i don't like from this experimental, my friends and me (same issue, but my friend got a 2080) believe in you! 😃
You can restart the game to fix this for now until we can find it.

 
But what weapon should the Perception-player use for fighting then? In POIs 90% of the fights are close range. Once glowies turn up you need a potent firearm besides melee for fights with more than one zombie (providing you can handle even one glowie reliably with a spear). 
What weapon? Anything else that is available.

Folks seem to persist in the idea that if you don't perk into your weapon it is next to useless. I always carry a variety of weapons for use in different situations no matter what I have perked into. Using a weapon from an unperked tree is better than letting yourself be shoehorned into limited options because of your perk choices.

 
@Madmole has stated that Trader loot still needed to be reworked to use the leveled loot, so I assume quest rewards would fall into that area as well.
possibly, but sales loot list and rewards are separate, and I just wanted to see if that was also under consideration. when he mentioned it, he was talking about what each one sells and has available for sale and when

 
@madmole since we dont get weapons or tools for t1 quests, and what we mostly have access to is t1 weapons, can you add t1 ammo to the rewards list? such as iron arrows or blunderbus ammo? getting 9mm and 7.62 for weapons we dont have access to from a trade perspective doesnt make much sense early on.
I'd just pull ammo from the reward completely so you can get more books and the stuff intended.

Yea - that does seem to be somewhat oversized. But as you mentioned, it is a sniper meant to pick off targets at a longer range. So you would not be doing a lot of your normal moving activities with it equiped waiting for a zombie to pop around the corner.

I am good with scaling the size down some, but I think maybe having some weapons like that which will limit view close up is a good trade off for being able to take out far away zombies easily.
We will be scaling it down some, it blocks way too much of the view.

But what weapon should the Perception-player use for fighting then? In POIs 90% of the fights are close range. Once glowies turn up you need a potent firearm besides melee for fights with more than one zombie (providing you can handle even one glowie reliably with a spear). 
Grenades, pipe bombs, rockets, c4.

What weapon? Anything else that is available.

Folks seem to persist in the idea that if you don't perk into your weapon it is next to useless. I always carry a variety of weapons for use in different situations no matter what I have perked into. Using a weapon from an unperked tree is better than letting yourself be shoehorned into limited options because of your perk choices.
Yeah, try hunting with a shotgun, you can't get close enough to kill them. Once I get a vehicle I just run them over and shotgun them, but until then I might carry some sort of rifle or mg for hunting.

 
What weapon? Anything else that is available.

Folks seem to persist in the idea that if you don't perk into your weapon it is next to useless. I always carry a variety of weapons for use in different situations no matter what I have perked into. Using a weapon from an unperked tree is better than letting yourself be shoehorned into limited options because of your perk choices.
That defeats speccing into PER if your bread-and-butter solution is then an unspecced weapon of another tree.

I use weapons from multiple attribute trees myself. Naturally now in stone age, but also later. For example I always carry a bow with me to pick off easy targets even when not playing AGI. But the weapons you specc into should be what you use mainly or your specialisation is wasted. I.e. can you explain how greatly increasing your ammo usage because you use an unspecced weapon for most of the time is a good strategy?

 
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Grenades, pipe bombs, rockets, c4.
Ok. I assume you mean by that the waking-up-and-luring-them-somewhere-safe strategy. Will give it a try as I'm playing perception right now. Dangerous though as you have to run through a potentially trap-infested building to get them awake, simply shooting outside doesn't really work well nowadays.

EDIT: I have a hard time picturing how to get more than 2-3 zombies at a time to follow you in the typical dungeon-style POIs. And you need at least 3, better more zombies together to get your mileage out of explosives.

 
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