Varen
New member
So, two questions here.
-Is it possible to give different pathing properties to different rotations of an object?
-If so, would it be possible to double the resolution of the navigation map for the zombies?
Something like the half block for example, it clearly has two sides with a full path, and four that have half. With a half resolution, that'd be 4 'squares' and 2 'squares'.
I think, combined with ensuring that blocks fall into quarterable sizes, this would solve the majority of pathing glitches.
-Is it possible to give different pathing properties to different rotations of an object?
-If so, would it be possible to double the resolution of the navigation map for the zombies?
Something like the half block for example, it clearly has two sides with a full path, and four that have half. With a half resolution, that'd be 4 'squares' and 2 'squares'.
I think, combined with ensuring that blocks fall into quarterable sizes, this would solve the majority of pathing glitches.