PC Alpha 19 Dev Diary

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So, two questions here.
-Is it possible to give different pathing properties to different rotations of an object?
-If so, would it be possible to double the resolution of the navigation map for the zombies?

Something like the half block for example, it clearly has two sides with a full path, and four that have half. With a half resolution, that'd be 4 'squares' and 2 'squares'.
I think, combined with ensuring that blocks fall into quarterable sizes, this would solve the majority of pathing glitches.

 
If a certain percentage, lets say 30%, of the zombies would not use the pathing, but try to use the direct way to the player and beat on anything in the way, this would reduce the effectiveness of lots of those path-exploit bases. (bases with low material investment)

The player would have to fear that those direct-walking zombies break the pillars for example.

If they are standing under the player, who is on a floating flatform, they could look for any nearby load-bearing blocks, and start beating on them.
I agree with that so much, I watched the latest Killing corridor trick and its not fun for me to play the game in that fashion.

What is the point if the zombies can never get to you, if you just want to play creative turn them off in your world options.

Maybe the AI could do a detection 

If Player is at more than 2 open spaces away, then destroy all blocks to get to player and dont fall down the hole and do the loop.

Or if they get to a point where they simply cant reach the player, they attack everything to get at the player.

So they stop running and go into a frenzy mode from the frustration that they cant eat their quota of brains and attack all the blocks around them.

I fully get and understand that people will always try and exploit and break the games mechanics but this is way to easy to build.

 
Another method would be to detect bad paths by recording the success of a path.

If a calculated path cannot be traversed by several zombies, the part of the path that fails to work (zombies fall down or get killed), is discouraged (gets a higher cost).

The next path search could then try to find a better (longer) path. Or switch the zombies to block-destroy behavior when near the part that failed to work.

That type of logic is only really needed during the horde night. Not so much when raiding a POI.

 
Does anyone know if we can have some fun editing the code ourselves or is not XML? 
<Drive letter>:\Steam\steamapps\common\7 Days To Die\Data\Config

I changed the number of perk points I got in the starter quest in quests.xml to 20!  My logic is: If you had gear that the Duke liked, you were a Badass and obviously not a noob.

Although, I'm wondering if your game gets harder afterwards.  (Something Gazz or Fatal coded in?)

By day 3 I fought 6 Z-dogs 3 in the open, it was bad but i lived.  I like padded armor as you can be pretty quick.

On day 6 (or 7 I don't remember) I fought 7 Z-Dogs but I saw them first so I got  the drop on them!

The next day 7 (or 8), I thought there were a couple of Z-dog outside the trader but it turned out there were 4... and a zombie bear!  Again my speed in padded armor saved me.  (and the AK)

Still wearing padded armor.  (Fast, no stamina loss... and fun!)

 
How come we can't use a splint or bandage to heal our sprained ankle faster?  
Future world problems eh, I haven`t found Trader Jen yet. Just kiss it or move on. 

On the serious matter, it is part of the new survival system, it was really too easy to go away with some broken leg and splint it just like that. We should learn to protect our bodies (with not only armor), and be agile and thoughtful enough, to not do stupid things and think we will go away easy with them anymore. 

Adapt and survive, and it`s gonna get better, sir. 

 
Future world problems eh, I haven`t found Trader Jen yet. Just kiss it or move on. 

On the serious matter, it is part of the new survival system, it was really too easy to go away with some broken leg and splint it just like that. We should learn to protect our bodies (with not only armor), and be agile and thoughtful enough, to not do stupid things and think we will go away easy with them anymore. 

Adapt and survive, and it`s gonna get better, sir. 
well it is just the beginning for the ISS system, hope stuff like burns will come!

 
<Drive letter>:\Steam\steamapps\common\7 Days To Die\Data\Config

I changed the number of perk points I got in the starter quest in quests.xml to 20!  My logic is: If you had gear that the Duke liked, you were a Badass and obviously not a noob.

Although, I'm wondering if your game gets harder afterwards.  (Something Gazz or Fatal coded in?)

By day 3 I fought 6 Z-dogs 3 in the open, it was bad but i lived.  I like padded armor as you can be pretty quick.

On day 6 (or 7 I don't remember) I fought 7 Z-Dogs but I saw them first so I got  the drop on them!

The next day 7 (or 8), I thought there were a couple of Z-dog outside the trader but it turned out there were 4... and a zombie bear!  Again my speed in padded armor saved me.  (and the AK)

Still wearing padded armor.  (Fast, no stamina loss... and fun!)
Thanks for that, what I meant was the actual zombie Ai coding.

I wanted to see if I could I mess around with it for an idea I have.

 
How does Blood moon and dying work again ? (day 14)

I died about 10 mins into BM re-spawned close on my bed but outside I found not a single zombie. I even went out way far from my base actually on a treasure quest (as you do - haha) whilst BM still was active but found no zombies anywhere to agro.

 
I'd prefer it was darker, but all the streamers, youtube etc cranked the gamma all the time so people could see what is going on, or people could see in general, even though they were not intended to. What it does is give the game the perception to someone flipping channels is that this game is ugly/washed out. So we make it so they can see, and hopefully don't change the gamma in a way that is super destructive. This could change (its changed every alpha so far to some degree lol).
Coding the game around streaming is a mistake imo. Just giving them the new brightness vs gamma adjustment type solved that problem. The default light level did not need to change also.

 
Coding the game around streaming is a mistake imo. Just giving them the new brightness vs gamma adjustment type solved that problem. The default light level did not need to change also.
Moving forward hopefully they can adjust based on game sparks data.

 
I'm like 400 posts behind, but has anyone encountered this?

2w1BzBE.jpg


I can't modify my Wrench to get my mods off it, the "Modify" button is totally missing

I think it has something to do with me making a Workbench and it using a different wrench in my inventory, but it broke my actual wrench. I tried dropping it, equipping it, putting it in a box etc, but the wrench was FUBAR. Only way I got mods off it was by handing it to my friend and he was able to take the mods off after he equipped it

 
I'm like 400 posts behind, but has anyone encountered this?



I can't modify my Wrench to get my mods off it, the "Modify" button is totally missing

I think it has something to do with me making a Workbench and it using a different wrench in my inventory, but it broke my actual wrench. I tried dropping it, equipping it, putting it in a box etc, but the wrench was FUBAR. Only way I got mods off it was by handing it to my friend and he was able to take the mods off after he equipped it
Odd, because my level 4 wrench has the modify option, but I've seen other wrenches without the option. This, and what you posted above, has to be a bug.

 
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