PC Alpha 19 Dev Diary

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MP Horde nights in 18.4 were broken.......
Exactly my point. And since I haven't done one yet in A19 (we're doing it today some time) we have no indication that they're not STILL broken. They say you're always fighting the last war, and we don't have anything else to go by, so here we are. I certainly hope we're in better shape, but until I've had a few MP hordes under my belt, I'm not trusting that we are - not through any fault of the Pimps either; bugs exist.

 
Can we avoid broad stroke false statements? Please clarify.
I quoted the context I was referring to if you would have actually read my post you would have seen that... 

"Have you done MP A19 Horde Night yet? We haven't. We've had Feral Wights and Cops on Day 7, Radiateds on Day 14, and Demolishers in quantity on Day 21 in A18. Sure they've nerfed the MP horde nights. I don't buy it until we've experienced it, repeatedly. "

Which, you even replied to also telling him it has now been fixed.... So yes, MP Horde nights in 18.4 were broken.

 
My favorite build, believe it or not, is agility, because I find the knife to be such a smooth and stamina-efficient weapon. 10 stamina per power attack, 3 headshots to kill a female, 4 to kill a male, 6 to kill a tank; Extremely fast, accurate, it FEELS like a knife.
Same here. Love agility. For BMs I just make murder holes and look them in the eye and stab zombies in the face. When I run out of stamina, blunderbuss or shotgun them a bit or pistol, then back to stabbing. Rotate though targets to maximize bleed damage.

Bow is also great now for stealth damage.

 
MP Horde nights in 18.4 were broken.......
Can we avoid broad stroke false statements? Please clarify.
He was responding to me pointing out the problems in Multiplayer A18 Horde Nights where we were getting, as an example, 17 demolishers on Day 21 horde with five level 19-24 characters. Which you've already stated you've fixed - the post he was responding to was me not being convinced because I haven't seen it yet, and I don't know if there might be a bug in there is all.

 
Are there plans to add any double wooden doors in the future, or for us to have the ability to place the current doors both available in survival and in creative in that configuration?

 
Same here. Love agility. For BMs I just make murder holes and look them in the eye and stab zombies in the face. When I run out of stamina, blunderbuss or shotgun them a bit or pistol, then back to stabbing. Rotate though targets to maximize bleed damage.

Bow is also great now for stealth damage.
Yesh... Stealth/Agility is so good this release. Even better than before, now with bows being useful as well. Especially before the silenced 9mm is a thing, a headshot to a sleeping zombie, with sneak damage, is nearly always instant death. 

 
Same here. Love agility. For BMs I just make murder holes and look them in the eye and stab zombies in the face. When I run out of stamina, blunderbuss or shotgun them a bit or pistol, then back to stabbing. Rotate though targets to maximize bleed damage.

Bow is also great now for stealth damage.
Agility is and has been my go-to, with mining on the side. I'm really enjoying ACTUALLY being able to sneak-kill a sleeper with a primitive bow and a headshot. In A18 that wasn't possible really - you needed a crossbow or wooden or better bow to do it. This was the one thing I was concerned about with the slower progression, that AGI playstyle would be broken at the beginning, but once I heard about the buffed damage for sneaks, I stopped worrying about it.

 
Actually, the face mask would make sense for the character that goes face to face with zombies.

The brawler perk has this thing that prevents infection if you "knock their teeth out", but all face masks in the game could lower the chance of infection by a small percentage. Makes sense to cover your mouth while bashing their brains :D

Or (boxing) mouthguard, if the +1 fortitude and -% in infection chance is unfair combination for one tree. Then you'd have to choose, mask or mouthguard.
I was thinking the face mask so you can't stack it with str cigar.

 
I was thinking the face mask so you can't stack it with str cigar.
me who said face mask

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I quoted the context I was referring to if you would have actually read my post you would have seen that... 

"Have you done MP A19 Horde Night yet? We haven't. We've had Feral Wights and Cops on Day 7, Radiateds on Day 14, and Demolishers in quantity on Day 21 in A18. Sure they've nerfed the MP horde nights. I don't buy it until we've experienced it, repeatedly. "

Which, you even replied to also telling him it has now been fixed.... So yes, MP Horde nights in 18.4 were broken.
Broken would be "they don't spawn at all". Poorly balanced would be a better term. It was working as intended in a way I didn't agree with, I brought it up and we changed it thankfully.

Are there plans to add any double wooden doors in the future, or for us to have the ability to place the current doors both available in survival and in creative in that configuration?
Yes we just need to smash the door overhaul. Nobody wants to make 37 meshes for a new door using the current over designed implementation.

Agility is and has been my go-to, with mining on the side. I'm really enjoying ACTUALLY being able to sneak-kill a sleeper with a primitive bow and a headshot. In A18 that wasn't possible really - you needed a crossbow or wooden or better bow to do it. This was the one thing I was concerned about with the slower progression, that AGI playstyle would be broken at the beginning, but once I heard about the buffed damage for sneaks, I stopped worrying about it.
We try to think things through as much as we can, but sometimes things do slip through the cracks, or needs another update to finally be complete. Like the whole primitive stage was done in a bit of a last minute balance tweak which is why you don't see any day 90 horde videos by me this alpha, I had to start over a few times to get the primitive loot stage and crits feeling decent so I never got very far. However it was a very important change and even though our implementation is incomplete, part the way there is way better than nothing. Maybe A20 will have new primitive pipe rifles, machineguns etc so each build can start specializing in day one instead of only agility and str as it is now.

 
I was thinking the face mask so you can't stack it with str cigar.
 Mr. Mole, i gotta admit here that im really dissapointed in you guys and A19.

No medical facemasks or golden Toiletpaper rolls.... ts ts ts

Nah man, having a blast with A19.

loving the new sniper and autoshotty aswell as the changes in the food system.

when im some more progressed im gonna pimp my review on steam with all the stuff i love with this update. gonna be a long list.

Btw:

Happy indepence Day over there for you guys :)

 
He was responding to me pointing out the problems in Multiplayer A18 Horde Nights where we were getting, as an example, 17 demolishers on Day 21 horde with five level 19-24 characters. Which you've already stated you've fixed - the post he was responding to was me not being convinced because I haven't seen it yet, and I don't know if there might be a bug in there is all.
my wife, a friend of ours and I just finished day 21 horde. no demo's yet, feral cops yes, a few irradiated and some soldiers. I will record and post the next one in a couple of days.

 
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As for brightness... well I absolutely don't agree with you. I don't want to make the game darker in general.
I can tell you haven't tried 15% brightness. The daytime is still bright, interiors are dark, and night time is very dark. Everything you want and it is a simple mouseclick away. Believe me, I would love for that to be default but there's no way I'm not going to change the settings just on principle....

Try it and see. It is ridiculous to not even try it and complain about nighttime brightness. That is what the setting is there for, for crying out loud.

 
Is this bugged or needs to be stated but salvage operations does not unlock ratchet or impact driver. I am doing a perception build and perked all the way to 4 in Salvage operations thinking it was going to give me the recipe for the ratchet at least. When I click on ratchet and the perk hyperlink it takes me to salvage operations but does not tell me which level I will need for it.

Since either its bugged cause I don't have the recipe for the ratchet nor the impact driver I am guessing they are both on teir 5? Which does not seem right.

 
Inside areas at night, without any light source should fix the ambient light to zero.

One could make an argument that its never totally dark outside at night, but a cellar should be pitch black.

 
Wouldn't this kind of depend on your monitor, as well as personal preference?

I have mine set to 40, and it looks about right to me. Not necessarily super dark, but having a light source is still useful.
Excellent point and probably the very reason TFP errs on the side of brighter. So now we have my preference of 15%, Gipo's preference of 40%, and then some people complaining that night is too bright for them but not willingness to change the brightness to a level that works and giving that feedback.

Just... default is too bright! Change it so it works for me!!!

And then when we ask, "What works for you?" the answer is, "Oh, it shouldn't be up to me to change the brightness setting. I only play default."

 
I feel like some more balancing is needed for the different tiers of weapons and tools. For many things it seems like Tier 2 weapons and tools get skipped over in favor of tier three. A purple stone shovel is better than brown steel shovel because it uses less stamina and still two shots dirt (Level 3 in both miner 69er and Sexy-Rex). I'm on Day 27 and am still using a purple stone axe for looting POIs. I have a yellow steel axe and a green pick axe that I use solely for cutting trees and harvesting. I have several yellow and green iron tools but I never bothered using them. This is partly because the purple stone axe is one less tool to carry around. I'm close to making an auger so even the steel pickaxe won't end seeing much use.

As to weapons, I have a yellow AK that does more damage than a yellow tactical rifle (Yes, the tactical rifle has a higher fire rate but I use the AK with a silencer for stealth kills so the higher damage AK wins out. It's also more ammo efficient. The TR is also bugged when using a 2x scope it with it. It takes longer to switch back and forth from aiming with the TR making it less desirable to use.)  I just crafted a yellow M60 so not sure if the TR will see any use unless I can get a much better damage roll than the AK.  As to the shotties, I have a purple double barrel which is much better than the brown pump shotguns I've found (+7 damage per pellet on the DB). Right now only Q1 pump shotguns are dropping for me so I don't know if the pump shotgun will end being skipped for the combat shotgun (haven't found one and can't craft it yet). 

On one hand, it's nice that the primitive age lasts longer and that the primitive tools and weapons appear to have been buffed. On the other, it seems like the tier 2 weapons and tools that I've found are not enough of an upgrade to be worth using due to stats or stamina usage. That said I need to spend some more time with the iron tools though because I ended up skipping right over them.

 
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