beerfly
Colony Rounder
For sure!ture!
Btw I used that POI on nights between 10-13, if you upgrade it enough and add some positions to kill zeds with the time, it could become a really good thing.
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For sure!ture!
Exactly my point. And since I haven't done one yet in A19 (we're doing it today some time) we have no indication that they're not STILL broken. They say you're always fighting the last war, and we don't have anything else to go by, so here we are. I certainly hope we're in better shape, but until I've had a few MP hordes under my belt, I'm not trusting that we are - not through any fault of the Pimps either; bugs exist.MP Horde nights in 18.4 were broken.......
I quoted the context I was referring to if you would have actually read my post you would have seen that...Can we avoid broad stroke false statements? Please clarify.
Same here. Love agility. For BMs I just make murder holes and look them in the eye and stab zombies in the face. When I run out of stamina, blunderbuss or shotgun them a bit or pistol, then back to stabbing. Rotate though targets to maximize bleed damage.My favorite build, believe it or not, is agility, because I find the knife to be such a smooth and stamina-efficient weapon. 10 stamina per power attack, 3 headshots to kill a female, 4 to kill a male, 6 to kill a tank; Extremely fast, accurate, it FEELS like a knife.
He was responding to me pointing out the problems in Multiplayer A18 Horde Nights where we were getting, as an example, 17 demolishers on Day 21 horde with five level 19-24 characters. Which you've already stated you've fixed - the post he was responding to was me not being convinced because I haven't seen it yet, and I don't know if there might be a bug in there is all.Can we avoid broad stroke false statements? Please clarify.MP Horde nights in 18.4 were broken.......
Yesh... Stealth/Agility is so good this release. Even better than before, now with bows being useful as well. Especially before the silenced 9mm is a thing, a headshot to a sleeping zombie, with sneak damage, is nearly always instant death.Same here. Love agility. For BMs I just make murder holes and look them in the eye and stab zombies in the face. When I run out of stamina, blunderbuss or shotgun them a bit or pistol, then back to stabbing. Rotate though targets to maximize bleed damage.
Bow is also great now for stealth damage.
Agility is and has been my go-to, with mining on the side. I'm really enjoying ACTUALLY being able to sneak-kill a sleeper with a primitive bow and a headshot. In A18 that wasn't possible really - you needed a crossbow or wooden or better bow to do it. This was the one thing I was concerned about with the slower progression, that AGI playstyle would be broken at the beginning, but once I heard about the buffed damage for sneaks, I stopped worrying about it.Same here. Love agility. For BMs I just make murder holes and look them in the eye and stab zombies in the face. When I run out of stamina, blunderbuss or shotgun them a bit or pistol, then back to stabbing. Rotate though targets to maximize bleed damage.
Bow is also great now for stealth damage.
I was thinking the face mask so you can't stack it with str cigar.Actually, the face mask would make sense for the character that goes face to face with zombies.
The brawler perk has this thing that prevents infection if you "knock their teeth out", but all face masks in the game could lower the chance of infection by a small percentage. Makes sense to cover your mouth while bashing their brains![]()
Or (boxing) mouthguard, if the +1 fortitude and -% in infection chance is unfair combination for one tree. Then you'd have to choose, mask or mouthguard.
me who said face maskI was thinking the face mask so you can't stack it with str cigar.
Broken would be "they don't spawn at all". Poorly balanced would be a better term. It was working as intended in a way I didn't agree with, I brought it up and we changed it thankfully.I quoted the context I was referring to if you would have actually read my post you would have seen that...
"Have you done MP A19 Horde Night yet? We haven't. We've had Feral Wights and Cops on Day 7, Radiateds on Day 14, and Demolishers in quantity on Day 21 in A18. Sure they've nerfed the MP horde nights. I don't buy it until we've experienced it, repeatedly. "
Which, you even replied to also telling him it has now been fixed.... So yes, MP Horde nights in 18.4 were broken.
Yes we just need to smash the door overhaul. Nobody wants to make 37 meshes for a new door using the current over designed implementation.Are there plans to add any double wooden doors in the future, or for us to have the ability to place the current doors both available in survival and in creative in that configuration?
We try to think things through as much as we can, but sometimes things do slip through the cracks, or needs another update to finally be complete. Like the whole primitive stage was done in a bit of a last minute balance tweak which is why you don't see any day 90 horde videos by me this alpha, I had to start over a few times to get the primitive loot stage and crits feeling decent so I never got very far. However it was a very important change and even though our implementation is incomplete, part the way there is way better than nothing. Maybe A20 will have new primitive pipe rifles, machineguns etc so each build can start specializing in day one instead of only agility and str as it is now.Agility is and has been my go-to, with mining on the side. I'm really enjoying ACTUALLY being able to sneak-kill a sleeper with a primitive bow and a headshot. In A18 that wasn't possible really - you needed a crossbow or wooden or better bow to do it. This was the one thing I was concerned about with the slower progression, that AGI playstyle would be broken at the beginning, but once I heard about the buffed damage for sneaks, I stopped worrying about it.
Mr. Mole, i gotta admit here that im really dissapointed in you guys and A19.I was thinking the face mask so you can't stack it with str cigar.
my wife, a friend of ours and I just finished day 21 horde. no demo's yet, feral cops yes, a few irradiated and some soldiers. I will record and post the next one in a couple of days.He was responding to me pointing out the problems in Multiplayer A18 Horde Nights where we were getting, as an example, 17 demolishers on Day 21 horde with five level 19-24 characters. Which you've already stated you've fixed - the post he was responding to was me not being convinced because I haven't seen it yet, and I don't know if there might be a bug in there is all.
I can tell you haven't tried 15% brightness. The daytime is still bright, interiors are dark, and night time is very dark. Everything you want and it is a simple mouseclick away. Believe me, I would love for that to be default but there's no way I'm not going to change the settings just on principle....As for brightness... well I absolutely don't agree with you. I don't want to make the game darker in general.
Excellent point and probably the very reason TFP errs on the side of brighter. So now we have my preference of 15%, Gipo's preference of 40%, and then some people complaining that night is too bright for them but not willingness to change the brightness to a level that works and giving that feedback.Wouldn't this kind of depend on your monitor, as well as personal preference?
I have mine set to 40, and it looks about right to me. Not necessarily super dark, but having a light source is still useful.