PC Alpha 19 Dev Diary

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Wish we could NAME our own Weapons and Tools... Please let us do this.. :)

I been in my first RWG game since A19 and on day 7, I encountered two cities but not a single Trader yet... ?

 
Sorry, I can only do what the trader tells me. The game is kind of boring though, since I've been standing here for 3 months and this trader has said nothing.
 

Wait...nevermind...this is a tree.
I've been standing in front of trader Rekt for 11,664,000 seconds because he told me to drop my weapon or drop my drawers... has said nothing after that. Am confused and cold because my drawers are on the floor, please advise.

 
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@madmole One thing that i really don´t like. The on screen markers. Simply said they are just ugly. Will we get the option to turn those off? They ruin the whole look of a very good looking game.

 
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@Roland , just read your "Updating to Alpha 19 instructions" red bar. Question, if steps are followed, top to bottom, as written, does that work?

I haven't updated so no idea, but I would've first cleaned all the A18 data/files, then opt'd into experimental...?

 
I have a few innocent questions.

Where can we report bugs ?. Why was there a halfarsed ugly limiting problematic bug database made for a19 that doesn't allow us to comment in order to better help others' bug reports and most importantly : why isn't it working now? 

 
I generally don't look at the RWG maps myself. I do, however, check out my first few to see if patterns emerge. All evidence so far suggests that A19 RWG biome placement is even less random than A18. Sure the lines might be drawn algorithmically but you always go to the same area on the map for each biome. At least in A18 you didn't know which way to run to get to the biome you're trying to find.

Map Generators like Nitrogen will be better than RWG until you manage to create something resembling what you had in A16. 
Nitrogen is more exciting but NOT more polished. As a shippable product Vanilla worlds are more bug free. New players won't be comparing RWG worlds, they will be looking at anomalies and being critical about the few eyesores that exist in the world. That's why Vanilla is better for the base game. Nitrogen has too many POIs with no joining driveways, merged POIs and odd elevations while  being more exciting. And while Vanilla cities are basic, they are not chaotic like Notrogen. One wonders why the fun pimps don't use the same generation method and refine it to their standard. At least they  could come to a better finished product. 

 
why do people skip this? it gives you 4 free skill points....
I skip it purely in an effort to pump up the difficulty in any way possible. I find that by not doing the quests this helps me in a number of ways, not just by forcing me to stumble across the trader, but also by removing the effortlessly acquired '4 free skill points'.

 
One questionable balance concern is why are Bows sneak damage so over the top without perks? Why would I spec agility if I can already one shot without any investment?

Also, crafting First Aid bandages are too easy to achieve. I believe it is only 3 perk points now. In addition, only 1 aloe to make a First Aid bandage? Why so easy now?
Because more is better? I see your point, but people might try it and just flat out think it sucks, and it's DPS is horrible compared to a blunderbuss, so its probably that way so unperked it draws them into the stealth spec.

I rarely craft bandages there are plenty enough in loot. By the time I find the schematic I'm swimming in kits. I've never bought the perk to craft them. We're making auxiliary perks cheaper so they are tempting at least instead of late game meh.

 
Nitrogen is more exciting but NOT more polished. As a shippable product Vanilla worlds are more bug free. New players won't be comparing RWG worlds, they will be looking at anomalies and being critical about the few eyesores that exist in the world. That's why Vanilla is better for the base game. Nitrogen has too many POIs with no joining driveways, merged POIs and odd elevations while  being more exciting. And while Vanilla cities are basic, they are not chaotic like Notrogen. One wonders why the fun pimps don't use the same generation method and refine it to their standard. At least they  could come to a better finished product. 
I'm sure if we could peek into Robert's head we can find out the masterminds grand plan hehe...

On a more serious note...another thing people forget is the devs have to make a game that's performant to work across a certain range of systems while nitrogen has no such restrictions.

 
Nitrogen is more exciting but NOT more polished. As a shippable product Vanilla worlds are more bug free. New players won't be comparing RWG worlds, they will be looking at anomalies and being critical about the few eyesores that exist in the world. That's why Vanilla is better for the base game. Nitrogen has too many POIs with no joining driveways, merged POIs and odd elevations while  being more exciting. And while Vanilla cities are basic, they are not chaotic like Notrogen. One wonders why the fun pimps don't use the same generation method and refine it to their standard. At least they  could come to a better finished product. 
I want to like RWG. I've spoken at length on why RWG is better on a foundational level. That doesn't change that in it's current form, RWG is woefully inadequate. 

It can only generate very small maps.

It can only generate biome maps in one general shape and roughly the same layout every single time.

Nitrogen has flaws. Foundational flaws actually. Those flaws are more easily overlooked because it does Random better than "Random" World Generator. I care less about whether the drive way lines up with the road because I actually have a sense of adventure and discovery on Nitrogen Maps. I used to have this feeling in A16 RWG. But then, along with a lot of other great things, TFPs took it out behind the shed and shot it in A17.

 
I want to like RWG. I've spoken at length on why RWG is better on a foundational level. That doesn't change that in it's current form, RWG is woefully inadequate. 

It can only generate very small maps.

It can only generate biome maps in one general shape and roughly the same layout every single time.

Nitrogen has flaws. Foundational flaws actually. Those flaws are more easily overlooked because it does Random better than "Random" World Generator. I care less about whether the drive way lines up with the road because I actually have a sense of adventure and discovery on Nitrogen Maps. I used to have this feeling in A16 RWG. But then, along with a lot of other great things, TFPs took it out behind the shed and shot it in A17.
Look at the Flowers..

 
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