Perlin_Worm
New member
I am enjoying the early game re-balancing.
- Less frustrating and more enjoyable harvesting of wood and stone.
- Eggs and feathers are more plentiful. Why not?
- Stone age loot is wonderful and refreshing. This will make later finds more spectacular.
- Blunderbuss is fun and effective. The go to early weapon as it should be.
- Early game zombies seem easier to kill than a18. This is needed for new players. I trust it will scale in difficulty as the days progress so I am not concerned.
- The lack of guns yet plentiful bullets early game is a smart implementation. Keeps true to the stone age theme yet ammo stockpile is ready once that first gun is scored.
One questionable balance concern is why are Bows sneak damage so over the top without perks? Why would I spec agility if I can already one shot without any investment?
Also, crafting First Aid bandages are too easy to achieve. I believe it is only 3 perk points now. In addition, only 1 aloe to make a First Aid bandage? Why so easy now?
- Less frustrating and more enjoyable harvesting of wood and stone.
- Eggs and feathers are more plentiful. Why not?
- Stone age loot is wonderful and refreshing. This will make later finds more spectacular.
- Blunderbuss is fun and effective. The go to early weapon as it should be.
- Early game zombies seem easier to kill than a18. This is needed for new players. I trust it will scale in difficulty as the days progress so I am not concerned.
- The lack of guns yet plentiful bullets early game is a smart implementation. Keeps true to the stone age theme yet ammo stockpile is ready once that first gun is scored.
One questionable balance concern is why are Bows sneak damage so over the top without perks? Why would I spec agility if I can already one shot without any investment?
Also, crafting First Aid bandages are too easy to achieve. I believe it is only 3 perk points now. In addition, only 1 aloe to make a First Aid bandage? Why so easy now?
Last edited by a moderator: