I love A19!
it runs nice for me! 40 to 50 FPS! best i got!
Feels great using stone age weapons and blunderbuss!
Zombies Models is my favorite about the update!
its just great!!! Thank you TFP!
Generally, it runs the same as a18. It's really hard for me to spot a noticeable difference between the two, but if I had something to say, I would point out that heavily populated areas got a tiny increase in fps (1-3 frames). Zds run the same as 18 and the HD tradeoff seems to be, well, incredibly small if any.
Overall, a very stable experience, but it will only get worse from here.
If TFP don't find a way to force the use of all the cores and threads of the CPU the way "THEY" want and not just with the soft Unity "pseudo-multithread", it will get bad when more entities and particles come in.
A custom multithread support will result in:
1-More Zds. Example: Ryzen 3950x 16 cores can take 200 entities on the screen in a fully optimized multithreaded support (Bannerlord has 1000 complex pathing ai battles, a voxel game could theoretically take 150-200 without further problems, 100 with the average 8 cores )
2- Better building collapse.
3- Faster and more complex pathing.
4- An incredible boost in the overall performance of the game in certain situations.
5- Better particle performance.
6- Prime gets more hair.
7- More stable multiplayer experience
8- Bigger POIs
9- More complex quests.
10- Talking Zombie Cacti
etc....
So.... hiring a couple of Engine programmers would do wonders. I mean I know Unity is not a keeper,but custom multithreading code will literally FIX the big problem of completing the game with the vision ( that Rick keeps talking about) and scope intended for this game.