PC Alpha 19 Dev Diary

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Nfg said:
I completely agree, thus the joke. With a company as small as TFP, I'm sure they already have a few hard core penguins on staff. 


From the numbers I've seen for most companies, it's usually something like Linux users are less than 0.1% of the user base and over 20% of the support tickets. I'm honestly a bit surprised this game works on Linux. If they were going to hire full time staff just to support weird things, they would get a way, way, way higher RoI to just hire someone who knows consoles to port the updates to consoles. There's still a weirdly high amount of people who insist on playing the ancient console version, judging by every TFP Tweet having 400 "WHERE'S MY CONSOLE UPDATE" comments

 
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Because that would create a new problem, which is reducing very early game food even further. I don't know how solo plays out but the first 10 hours are pretty challenging as a group and there have been changes for A19 that already make it even harder (reducing food in vending machines). One of the benefits of this method is that the new food sind only kicks in once foot is less of a concern, not at the very beginning when food already is the biggest challenge. And let's be honest it does absolutely make sense at least for the bicycle.
If you are really in need of food you will always find some eggs and an animal to hunt and voilà, enjoy your bacon and eggs. To be fair, it should be more like it is at the very first days. Either you hunt with weak weapons which can be quite exciting and dangerous or you run the risk of starving.

"And let's be honest it does absolutely make sense at least for the bicycle."

--> No, it still does not make sense. Jogging burns more calories than cycling.

 
"And let's be honest it does absolutely make sense at least for the bicycle."

--> No, it still does not make sense. Jogging burns more calories than cycling.
Which is perfect, I think faatal stated sprinting is still miles worse consumption wise, since the added drain from driving anything is between 40% and 60% of what the added drain from running is. Add into that the fact that consumption very likely is in time/s and not meter/s, meaning that you're nowhere close to consuming as much food driving as you are running towards a location (since you get there way faster). 

 
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Only thing I can possible see go wrong is, the player 'feeling' like they need to eat more often in the game. If it feels no different then when a player doesn't have a vehicle yet, then eh.

Still seems a little off using the vehicles in this way as an added "food sink" but, who knows, till we know, at this point.

 
Anybody care to provide a brief explanation on the niche appeal towards Linux and, more importantly, while it's still around? 😛


Extremely customizable so it allows a lot of freedom and there isn't a governing body that decides how you have to use it. The double edged blade side is it's extremely customizable which allows a lot of freedom and there's no governing body to decide on OS wide standards, so developers of software have to account for 400 bajillion variables. 

It's basically just used for servers or by ultra niche turbo nerds who feel like spending 2 hours trouble shooting issues every time they want to log in and do basically anything

 
A lot of people will test it when A19 experimental is released.
tenor.gif


 
 If the idea is more centered around stopping the fleeing from Horde Night then perhaps a gradual debuff could be added to increase wear and tear on the vehicle the longer you're driving it at one time, increasing when you sprint for an extended duration? 

 
If they want to dissuade people driving around on Blood Moons, it would be way more effective to just have some kind of EMP effect on Bloodmoons that disable vehicles but leaves turrets and stuff online. That would make blood moon nights FAR more dangerous and tactical as well, since the great back up "hop on your motorcycle and drive away" would not be an option.  The Bicycle still working would also make stamina perks a lot more relevant and important than they currently are, as those don't scale into mid and late game at all

Food drain while driving doesn't impact blood moon night at all, people who want to drive away from the horde will just buy an extra can of chili from the vending machine and be fine. Seems more like it's just intended to make food more relevant as there's no real concern for food past like day 2

 
I hit something on the motorbike the other day that made me do a 360 degree skid. that was unexpected. I was on a rampage smacking down any z I could find so was doing all sorts of random controller movements. one day I am going to build a loop de loop and see if a vehicle can go around it. I reckon that would be classy way to build a zombie proof vehicle entrance... I am assuming they cant walk on the roof yet.


 
Just created an account. I have been playing 7 Days to Die for years and have had a lot of fun with it.

I have a suggestion:

Could you make mods for the 4x4's back part? Maybe extra seats, or an auto turret or manned turret. Say a machine gun sprouting from the tire on top or some car seats strapped on the back. Maybe have it so you can only have one at a time, so you have to choose wisely.

Just a thought.

 
Just created an account. I have been playing 7 Days to Die for years and have had a lot of fun with it.

I have a suggestion:

Could you make mods for the 4x4's back part? Maybe extra seats, or an auto turret or manned turret. Say a machine gun sprouting from the tire on top or some car seats strapped on the back. Maybe have it so you can only have one at a time, so you have to choose wisely.

Just a thought.
welcome :)

 
The physics are not really in conflict with the voxel system, as long as the total speed is not too high (so the chunks can update).

The voxels generate collision meshes (mesh colliders), so the physics can run just fine in conjunction with them - just as is other games with static levels.

Once the vehicles leaves the ground (jumping over a big enough bump) it could in my opinion switch to standard rigidbody physics. This would allow for nice playerbuild stunt parcours, and all kinds of funny moments.

When on ground, and not moving,  the game could flip the vehicle upside again if needed.
No, we have to hold the players hand and that means the vehicle can't tip over and can drive underwater.

As for the food, meh.  Who's in a vehicle that long anyway.  By the time you have a vehicle, you're crates deep in food.  

 
this is unbelievable!

guarinteed this stupid food drain is the dumbed down cop out version of what MM told us months ago how parts of the car would wear out and we’d have to repair it or if we hit something there could be a critical malfunction we would need to repair. 

but when it came time to actually do it they said nope. Let’s just have their food drain instead if using a vehicle—- way easier!!

come on!  Just do a proper food spoilage system instead of using all these weird and lame bandaids to fix the food survival problem in the game. 

candy in a vending machine is nothing to brag about. Having food spoil and crops die and using electricity for fridges to preserve food is something to brag about. 

if my car consumes food can I consume petrol!??!

 
 If the idea is more centered around stopping the fleeing from Horde Night then perhaps a gradual debuff could be added to increase wear and tear on the vehicle the longer you're driving it at one time, increasing when you sprint for an extended duration? 
Honestly don't see the Appeal in fleeing in the first place. It's Free XP, and in some cases, free loot.

 
Honestly don't see the Appeal in fleeing in the first place. It's Free XP, and in some cases, free loot.
I would guess one of the following applies.

1) just died during bloodmoon horde and rather run away.

2) just logged in to MP server and not prepared for BM horde.

3) unable to disable (e.g. MP server)

4) too lazy to disable and renable..🤣

 
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this is unbelievable!

guarinteed this stupid food drain is the dumbed down cop out version of what MM told us months ago how parts of the car would wear out and we’d have to repair it or if we hit something there could be a critical malfunction we would need to repair. 

but when it came time to actually do it they said nope. Let’s just have their food drain instead if using a vehicle—- way easier!!

come on!  Just do a proper food spoilage system instead of using all these weird and lame bandaids to fix the food survival problem in the game. 

candy in a vending machine is nothing to brag about. Having food spoil and crops die and using electricity for fridges to preserve food is something to brag about. 

if my car consumes food can I consume petrol!??!
Well this is a game where your already loading self loading cartridges with Black Powder and Cast Lead Projectiles, AKM's that fire 7.62 NATO, And meth lab Gasoline. It's simply magical that none of the AK-47's you can craft have yet to explode on their first round due to improper head spacing. Lets not forget that the Mold on Moldy bread is the just the right mold to make Penicillin on a campfire.

I would guess one of the following applies.

1) just died during bloodmoon horde and rather run away.

2) unable to disable (e.g. MP server)

3) too lazy to disable and renable..🤣
How late in the game do you need to be to have that first one happen?

 
terrible idea adding food consumption to driving, in my opinion.  If its to keep folks from driving off on horde night, just have the electric storm from the blood moon disable vehicles.  If its just a food sink, then remove the amount of food, while improving the quality of it.  In the spirit of open dialogue, I have never been a fan of the amount of micromanagement food takes in this game.  Its probably my biggest pet peeve with the game at this point.

 
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