If you want to get technical then we don't have any assault rifles in the game. None of them are select fire.I'd agree that the *real* definition of assault rifles would include higher mag capacity and a full auto mode, but in today's world terms I'd argue that the difference is how scary they look. The vast majority of "assault rifle" stories we see these days fit the latter.
Theres Noaa way -- I can tell by the look in his eye. Try not to twister his words.I'm struggling to determine if that was an intended pun or not.
i did not know cars eat!Vehicles got some attention the last two days:
Added vehicle driving increases food consumption (added vehicles.xml foodDrain (normal,turbo), driving tag and _vehicleFood cvar).
Fixed SDTD-12623 Vehicles remember the player velocity when falling. (a19 bug)
Fixed vehicle physics not transferred when client or server took control (stuck gyrocopters).
Fixed vehicle engine would not stop if broken.
Added players exiting vehicles retain most velocity.
Added vehicles keep full velocity when driver exits and no wheel on ground.
Changed: Driving a vehicle adds 25% to your base food/water drain that you normally lose just standing around. Sprinting a vehicle adds 60% (minibike) to 40% (gyro) of the food/water drain that you would have while sprinting on foot. (Gazz)
Yes, driving vehicles in the dirty, rundown, apocalyptic world now consumes food.
Vehicles got some attention the last two days:
Added vehicle driving increases food consumption (added vehicles.xml foodDrain (normal,turbo), driving tag and _vehicleFood cvar).
Fixed SDTD-12623 Vehicles remember the player velocity when falling. (a19 bug)
Fixed vehicle physics not transferred when client or server took control (stuck gyrocopters).
Fixed vehicle engine would not stop if broken.
Added players exiting vehicles retain most velocity.
Added vehicles keep full velocity when driver exits and no wheel on ground.
Changed: Driving a vehicle adds 25% to your base food/water drain that you normally lose just standing around. Sprinting a vehicle adds 60% (minibike) to 40% (gyro) of the food/water drain that you would have while sprinting on foot. (Gazz)
Yes, driving vehicles in the dirty, rundown, apocalyptic world now consumes food.
I assume we can thank the people driving away from horde night for this new silliness? Why else would food usage increase when we use less energy ourselves. ...sigh...Changed: Driving a vehicle adds 25% to your base food/water drain that you normally lose just standing around. Sprinting a vehicle adds 60% (minibike) to 40% (gyro) of the food/water drain that you would have while sprinting on foot. (Gazz)
Yes, driving vehicles in the dirty, rundown, apocalyptic world now consumes food.
I assume we can thank the people driving away from horde night for this new silliness? Why else would food usage increase when we use less energy ourselves. ...sigh...
I challenge you to drive a car down a beat up gravel or dirt road and see how easy it is. My wife and I did last year in a rental car and it was tense. Rock noise, bumping up and down, trying to not hit the big dips that might damage the car. That constant alertness and stress was definitely using calories.I assume we can thank the people driving away from horde night for this new silliness? Why else would food usage increase when we use less energy ourselves. ...sigh...
i would Perfer fixing Engines, car radiators, battery, tiresI challenge you to drive a car down a beat up gravel or dirt road and see how easy it is. My wife and I did last year in a rental car and it was tense. Rock noise, bumping up and down, trying to not hit the big dips that might damage the car. That constant alertness and stress was definitely using calories.
Decaying old roads are not like the streets you are driving on now.
Now the gryo would not fall into that category, but I'd think sitting on a metal frame, looking down at the world with wind blasting you in the face and trying not to crash into something, would be equally stressful.
I think the tricky part for the devs will be finding that magic number where food consumption while running x distance is not significantly lesser than driving the same distance...I live in the countryside - believe me, any journey on bumpy, twisted roads takes its toll on the body, no matter how long or short!
Oh, and horde night was not a factor in that change. Vultures take care of that.I assume we can thank the people driving away from horde night for this new silliness? Why else would food usage increase when we use less energy ourselves. ...sigh...
Or use a bot to teleport......otherwise it becomes a mini game of I'll just run instead to save food...
faatal said:Snap
Changed: Driving a vehicle adds 25% to your base food/water drain that you normally lose just standing around. Sprinting a vehicle adds 60% (minibike) to 40% (gyro) of the food/water drain that you would have while sprinting on foot. (Gazz)
Yes, driving vehicles in the dirty, rundown, apocalyptic world now consumes food.
It makes perfect sense to me, but if you want to remove it, it is defined in vehicles.xml for each vehicle.I dont like to jump on a hate-train before i layed Hands on A19 before it is out, but this really sounds like BS.
If you want increase Gas Usage, but 60% more Food Drain?
Cmon Guys...
Yes i read your Story with your vacation Fataal, but Gamewise this doesnt make ANY sense considering you guys took out food Poisening "because it made no fun and felt cheesy"