That would be cool, but I think that would need a major change to the physics engine, voxels are such a pain to work with sometimes.
If some one could make a game with the building, mining, zombies, gameplay of 7D2D, nearly unlimited textures, massive buildings, huge world, made to explore and destroy with Unreal Engine 5 Graphics, real world physics and water simulation.
That would be awesome.
I hate these massive worlds and are stunning to look at but they are static.... feels like a movie to me.