MechanicalLens
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I've been meaning to ask, was she voiced by the same actress that did Miss Fortune (League of Legends)? She sounds exactly like her. Every time she says that voice line where she says something to the effect of "you look dangerous" or whatever, I can't help but chirp along "You've got dangerous eyes. I like that~"THe old one wasn't UMA, it just wasn't high quality like this. No the new trader Jen actually looks like a woman, not a skinny man with long hair.
Right. Oblivion had some quests that were vague and you ended up using a wiki to find the marker. The marker was 2d on a map, not 3D with a floating sprite like used for Skyrim. It was much improved and I see why they did it as a designer and player. Some people enjoy complicated vague, find the needle in the haystack. It works for detective games where there isn't impeding doom or player fatigue after fighting through 6 stories of an apartment building to reach said location to deal with. But its just good design that means most people will get it and understand it, and thus enjoy it. Is it dumbed down? You could say that, but I say ignorance is bliss, my gaming time is mostly to enjoy myself in an RPG, its not pvp or to stroke my ego that I figured something out. That isn't our game, you have a horde coming, it is time sensitive and I can't count how many times I tried some tier 5 quest and couldn't find the satchel after I was already 2 hours into it, killed everyone and its 'somewhere'. At that point you just want to go home and get your reward not scour 1 of 500 blocks that are 2500 hp each.Goodness, I couldn't imagine having to do a T5 fetch without the icon on the compass.
6 hours later...
I forgot her name. She is an outsourced hired professional that is all I know. I think she did a great job.I've been meaning to ask. Was she voiced by the same actress that did Miss Fortune (League of Legends)? She sounds exactly like her. Every time she says that voice line where she says something to the effect of "you look dangergous" or whatever. I can't help to chirp along "You've got dangerous eyes. I like that~"
I do too! It was like an easter egg for meI forgot her name. She is an outsourced hired professional that is all I know. I think she did a great job.
Gotta be honest, I think both versions are hot.No the new trader Jen actually looks like a woman, not a skinny man with long hair.
Blood Moon has a variety of uses:Yep, just like I said.It probably originates from some ancient superstition of some sort. I mean, why wouldn't our ancient ancestors see a red moon and not see some evil attached to it?
I really don't think they are the same person but I could be wrong.I do too! It was like an easter egg for me![]()
For comparison
And now 7 Days to Die is listed as one of those uses...thanks to me.Blood Moon has a variety of uses:
https://en.wikipedia.org/wiki/Blood_Moon
I believe MM has stated no. Think it was concerns for MP.Hey @madmole, will lockpicks ever be usable on locked doors? (...also what is up with doors that are locked open anyway?)
Burnt Forest is actually pretty in a dark way in A19. I'd bet in a future version the artists will do some cool stuff with the Wasteland too.I think biomes still need a bit of re-work in general anyway, but not for realism reasons. Burnt Biome and Wasteland are just miserable to explore, and on every poll I've seen (on reddit at least) has had had those two be by far the least popular biomes, with all the comments mentioning how bad / unfun / ugly they are.
There's literally no reason to ever go to them, they are just vast expanses of nothing. No good distinct resources, ugly scenery, very few PoI since everything is destroyed etc. Winter, Forest, and Desert all are viable places to live and spend most of your time, but the only reason you'd ever go to a Burnt or Wasteland biome is for a challenge or change of pace.
Yup.When you're convinced that everyone else is going by some crazy kind of logic it is time to start questioning your own...
Nobody is bending over backwards. The way it is makes sense. Your scenario could make sense if it was written that way. Bandits do tend to raid stuff-- so how could there possibly be anything left in the wasteland? Because they also tend to hoard and stockpile stuff-- just like we do. If you would stop bending backwards to try and justify the logic you are trying pass off as the only one that makes any sense you would be able to see other perspectives as well.
You know, there is some truth to what MM said about it being difficult to find the item to retrieve sometimes. My brother and I had the hardest time finding the fetch item in the bear den POI one time.Goodness, I couldn't imagine having to do a T5 fetch without the icon on the compass.
6 hours later...
Just had a thought...what happens if the player stops tracking the quest as their active quest? If it turns off the nav beacon then problem solved. Lol....they can search through every painting to their hearts content.Laz Man said:You know, there is some truth to what MM said about it being difficult to find the item to retrieve sometimes. My brother and I had the hardest time finding the fetch item in the bear den POI one time.
We literally had to tear up the floor between the 1st and 2nd floor. And this is even with the damn compass icon lol...
Maybe my eyes have been desensitized from playing world of warcraft for many years lol...
...Maybe a good compromise is have it so the compass icononly show which floor it's on? *shrugs*
Hub cities <3Technically 5 biomes are axed, since caves, hub cities, water and other forest variant were also biomes tooI miss the plains though and hub cities.
You're kidding me? There's an autosort button? When did that get added in and how have I not noticed?Yeah, there are a few things that not only stump new players, but even veterans often don't know about, like the ability to sort loot in your backpack and stashes by clicking the tiny, near hidden, auto sort button.
I recently played a game that did that. Wasn't a great game, but this kind of thing is really useful. So much faster to grasp than reading a paragraph of text.Problem with manuals was already mentioned, literally nobody reads them. Even getting people to do a tutorial is really hard, they would rather just struggle for 2 hours trying to figure it out on their own, fail, and then call it a bad product and leave a bad review. Just the nature of the beast (humans)
Tooltips, context menus, and super ridiculously obviously ultra user friendly UI is basically the only way to get derps to learn a system. I'm a great fan of gigantic red arrows in the guides I write for work, I've seen these being pretty common in modern games now days too. Where it pauses the game, and has giant arrows pointing at the button saying "CLICK ON THIS TO SORT YOUR INVENTORY" and "HOLD R WHEN PLACING A BLOCK TO ACCESS THE ADVANCED ROTATION AND SHAPE MENU" and won't let you past until you demonstrate 2nd grade reading level skills