PC Alpha 19 Dev Diary

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Burnt Forest is actually pretty in a dark way in A19. I'd bet in a future version the artists will do some cool stuff with the Wasteland too.


I bet the lighting changes will help that one visually a lot for sure. I would be less harsh on it if it had more PoI or something unique there, like being the only place you could get coal or something.  In A18 Wasteland and Burned just kinda . . .exist? You occasionally spawn there and just immediately leave to find a Desert / Winter / Forest instead, and probably die on the way out to a landmine or Vulture in Wasteland.

Perhaps their rare resource could be like, really worthy loot offset by stronger zombies like them all being feral or irradiated or something, would be nifty and give a reason to at least explore them. Living in them would be hard without 24 anti vulture turrets set up though

 
Just wondering if the pixel looking glass thing is because I'm laying them down wrong or is this something that is being fixed in future versions. My latest build used a lot of bullet proof glass blocks. 

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Just wondering if the pixel looking glass thing is because I'm laying them down wrong or is this something that is being fixed in future versions. My latest build used a lot of bullet proof glass blocks. 


I'm 99% sure it is caused by your blocks being rotated / not being rotated the same way. It's really annoying, you have to place them all in same rotation, and it's nearly impossible to tell which way it's rotated when placed.

 
I'm 99% sure it is caused by your blocks being rotated / not being rotated the same way. It's really annoying, you have to place them all in same rotation, and it's nearly impossible to tell which way it's rotated when placed.
Does copy rotation not work for those blocks?

 
So, if no-one is gonna ask the most important question, let me be the one doing it..


Will there be zombie geologists in the game?

 
Ugh here we go again... can we all agree we love the game and all play differently. But it boils down to both sides are equally passionate because we enjoy this game. When I've had a Hard day at work(I am a Mechanic on tractor trailers so everyday is hard) I come home and smash Steve's head in with my sledge and disconnect from reality. Thats what games are about. Immersing yourself into a fictional world and just disconnecting. I think we as a community forget this fact a lot of times. 

 
I'm looking forward to the new release.  I'm the crafter & farmer player while hubby likes the hack & slash + explore parts.  Each time TFP changes some aspect of the game, we try it out.  Sometimes it means a total re-imaging of how we play the game with changes in focus.  Sometimes it is annoying, sometimes it gives us a oh WOW experience.  If TFP change something that we find is vital to the way we like to play, we will mod it.  TFP's have made an excellent base game which even without modding is accessible to most people that enjoy this genre. If I am not mistaken the large change in A18 made modding much easier.

I want to see more game story and more optimizing (lolz).

If it's too hard, MOD IT.  If it's too easy, MOD IT.  If you don't like how X functions, MOD IT.

 
Tweaker is what I call him.  Definitely has that meth vibe. 
The flapping arms, looking down at the ground... growling..?  

I call him the tech support zombie. That's what you get after 1 too many stoopid questions.

<=- TS for over 30 yrs.

(only drawback is, he still has hair.  mind you, he does seem to be trying to rip it out, soo....)

😛

 
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