Regarding the "food discussions" I'll try to make my argument concise. Sorry if it sounds a bit stuffy

. I personally think food is to plentiful in the game and have rarely needed it ( like "i'm going to die of starvation/thirst"). I'm also more of a "grab every possible thing from everywhere" looter when I play, so that may be why.
It seems that there are these camps:
1. TFP's balance for the ***vanilla*** game.
2. People who don't want to care much about food/water (wanting it easier to get/use)
3. People who want to care about very much food/water (wanting it harder to get/use. Making it a survival necessity)
You could argue that these distinctions also exist for a lot of metrics like zombie count/aggressiveness, blood moons, ammunition, crafting, etc. as I've seen a lot of push/pull between "survival realism" and "fun game to play", where the main issue seems to be what "fun" means to each person.
Given:
- TFP can do whatever TFP wants/needs to do to accomplish their vision (because they have metrics on their side to know how well it works for selling/improving the game/etc.)
- There are a lot of "farming" and other food related mods already made. Making food more plentiful/more powerful/etc.
- My belief (a terrible "given") that most/many people on these forums are not just passive players and spend quite a bit of time on the game (relative to passive players), so the are likely not playing vanilla settings anymore and wanting to push the game to an extreme for their "fun" settings.
It seems like:
#1 Is going to move along as-needed (forum members supported vision(s) or not

I'm sure they value our input, but can't be everything to everyone!)
#2. Has quite a bit of options already to increase food/farming/crafting of the food so its plentiful. Or adding perks or increasing loot via vanilla game settings. As long as they want to (or can, if you're on PC) add mods.
#3 is missing out of some good options today, even if using mods. There are a few mods (like overhaul mods that make the game harder) that make food more "necessary" but not many I know of. Given #1, the game is unlikely to get "harder" concerning food/water needs.
Therefore:
It looks like the community needs to come up with a good mod[let] to revamp the food system to make it harder for those wanting that specific challenge.
Also: Ya, I know the "then just make it yourself!" is a good valid reply. Maybe I will

But I'm not that great at modding. I'm just pointing out that this seems to the be best viable solution vs trying to change the TFPs current vision on how food works by default as it seems its already settled. I see a lot of mods that make the game easier, but there aren't a lot that make it harder (and this seems to apply specifically around food)