PC Alpha 19 Dev Diary

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pfft....I could announce the A19 Pre-release Stream Event and get 30+ turds in no time. 
 

I could follow that up saying that the streamers get to play first because they DESERVE it more and easily cruise past 100 turds....

(maybe even a couple of death threats)😉


Well you can sit there and beat your chest, but until you do something I'M the record holder.  Hell, you only got 2 turds from this post!

 
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The point is, why have food in the game at all if it's such a trivial post script that's over by day 2? 

Just remove it entirely, since all it sounds like it's good for is a plus with no (in practice) negatives.  Eat bad food, lose some hp.  Eat some good food, get it back.  It's a wash. 
So just delete it because we're not doing an overly complicated clunky survival simulation? Yeah lets make players get all their macros otherwise suffer vitamin deficiencies, that is so cool 😛 Food was always meant to be an easy milestone for a new player to get past. You have to give new players some victories to get them into the game. The horde is coming. You still have to take some time out of your day to eat/loot. I run out of food if I get OCD building/mining for too long so it does force you out of your mole hole.

 
So just delete it because we're not doing an overly complicated clunky survival simulation? Yeah lets make players get all their macros otherwise suffer vitamin deficiencies
i swear if there going to be a vitamin deficiency like Atlas. im going to fight everyone!

 
So just delete it because we're not doing an overly complicated clunky survival simulation? Yeah lets make players get all their macros otherwise suffer vitamin deficiencies, that is so cool 😛 Food was always meant to be an easy milestone for a new player to get past. You have to give new players some victories to get them into the game. The horde is coming. You still have to take some time out of your day to eat/loot. I run out of food if I get OCD building/mining for too long so it does force you out of your mole hole.
You usually make things look as if anything other than what you have is "overly complicated". Maybe the problem is that the system is overly simplified, which is not a good idea either.

Would you say the new ISS is overly complicated? I mean, you have different types of damage conditions and injuries that are taken care of by different types of cures and solutions. I don't see why doing something similar with food is suddenly a chore, over complicated or not fun.

 
Well, guess what Forest has that 7dtd doesn't. That's right, food spoilage. You can try and hunt as many animals as you want, but:

1. You can only carry so much meat in your inventory.

2. That meat spoils if you don't cook and eat it.

What does this mean in terms of gameplay? That if you aren't careful and decide to explore a cave, for example, you will starve to death... Or kill and eat some cannibals.

So, The Forest presents a survival system that is actually threatening to the player. Whether if you find the end result fun or not, I think that's the minimum a hunger/thirst system should present, don't you think? Otherwise, what's the use of it? You can starve to death or die of thirst if you aren't careful. That's just not the case in 7dtd Singleplayer, considering the abundance of food that you can hold on to forever, and the little consequences of eating bad food.

But yeah, I think the point has been made. Let's hope the hunger and thirst aspects get balanced.


I didn't play The Forest but it seems dried meat does not get spoiled. So experienced players build a drying rack and put any meat they don't eat immediately on that rack after returning to their base. So provided you get meat easily and building one or two drying racks isn't a problem, it seems food is solved and food spoilage overcome in The Forest too by following a simple repetitious routine. Or am I missing something?

 
You usually make things look as if anything other than what you have is "overly complicated". Maybe the problem is that the system is overly simplified, which is not a good idea either.

Would you say the new ISS is overly complicated? I mean, you have different types of damage conditions and injuries that are taken care of by different types of cures and solutions. I don't see why doing something similar with food is suddenly a chore, over complicated or not fun.
He did say for NEW players. There is alot to learn starting out, and hunger is very Important starting out.

If I died pretty quick when started play first time, would be challeng for me but maybe not other people. Food is fine for me. I want bandits done then gold.

I'm more interested in them starting there next game to see if its worth thousands of hour, like I have gotten in this one so far.

 
I didn't play The Forest but it seems dried meat does not get spoiled. So experienced players build a drying rack and put any meat they don't eat immediately on that rack after returning to their base. So provided you get meat easily and building one or two drying racks isn't a problem, it seems food is solved and food spoilage overcome in The Forest too by following a simple repetitious routine. Or am I missing something?
i don't know about the forest in terms of dried meat but in real life. it can spoil (almost everything can spoil, THANKS Captain obvious!) 

but if a system like this would come to 7DTD i think a bin or a "makeshift fridge/dryer" it could be a fridge with some wood, a fire pit on the bottom, and some scrap metal. you just need wood and you can put your meat *snickering*... in the bin and it can keep it fresh. 

but the thing i want most is a stove of some kinda, i don't care who you are but cooking on a campfire is HARD!

 
I didn't play The Forest but it seems dried meat does not get spoiled. So experienced players build a drying rack and put any meat they don't eat immediately on that rack after returning to their base. So provided you get meat easily and building one or two drying racks isn't a problem, it seems food is solved and food spoilage overcome in The Forest too by following a simple repetitious routine. Or am I missing something?
I didnt play it much, but starting out before you have protections up the locales always go for drying racks. Especially when your busy fight another local.

 
i don't know about the forest in terms of dried meat but in real life. it can spoil (almost everything can spoil, THANKS Captain obvious!) 

but if a system like this would come to 7DTD i think a bin or a "makeshift fridge/dryer" it could be a fridge with some wood, a fire pit on the bottom, and some scrap metal. you just need wood and you can put your meat *snickering*... in the bin and it can keep it fresh. 

but the thing i want most is a stove of some kinda, i don't care who you are but cooking on a campfire is HARD!


I don't really care if my meat storage box is called fridge or crate, I will manage 😀 Not sure a fire pit under the fridge makes the fridge really work better

We probably want the same thing here: An electrical stove so we don't need to micro-manage wood to put into the campfire. Right?

 
I didnt play it much, but starting out before you have protections up the locales always go for drying racks. Especially when your busy fight another local.
This. It's a cannibal magnet, so there is consequence to using it.

I'm not saying The Forest's hunger system is the most glorious and perfect system the gaming industry has ever seen, nor that it can't be overcome during late gameplay, but I do think it's fun, balanced, not overly complicated, and poses a threat to the player, which is why I'm using it as an example.

 
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I don't really care if my meat storage box is called fridge or crate, I will manage 😀 Not sure a fire pit under the fridge makes the fridge really work better

We probably want the same thing here: An electrical stove so we don't need to micro-manage wood to put into the campfire. Right?
no the fire would just be there to smoke it. not like a bond fire. but a Box would work too :D

and Madmole said something about a electrical stove (he may have changed his mind though who knows) but how would that work? would it take power when you turn it on? it may be easy to do i don't know! i barely know how to upgrade the XML files!

personally i would think a stove that used a fire/fuel would be easier to make and program but i don't know 

 
no the fire would just be there to smoke it. not like a bond fire. but a Box would work too :D

and Madmole said something about a electrical stove (he may have changed his mind though who knows) but how would that work? would it take power when you turn it on? it may be easy to do i don't know! i barely know how to upgrade the XML files!

personally i would think a stove that used a fire/fuel would be easier to make and program but i don't know 
Yes, it would take power. I imagine if you combine some parts of the xml of the workbench (which operates without wood) and the blade trap you are nearly finished. All left to do is to kick Gazz so he makes a new GUI for that 😀

 
If food is just an easy win for new players as Madmole said, then stop spending any more time on it.

Instead, work on:

-A backstory, or various backstories with different player starting attributes and gear and even a starting player POI for easy mode;

-Better AI for zombies and bandits when they come (think something like the Fallout series);

-AND bazillions of guns as the game is mostly a shooter.

 
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...there was a time when this was a thing.  It was a glorious time.
it would be nice if it could return. i mean to repair a m60, a high grade army weapon. all you need is 1 tap and 1 iron... why not parts.... it makes sense. plus it will give more uses for the parts. (im going to make a pimp dream post on this)

 
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