madmole
Fun Pimps Staff
I literally have no idea what that is, so I'm not being rude, I'm saying I'm not the kind of guy looking at new stuff and hoping its going to save the day on performance. I'm looking at optimizing using standard tried and true methods that work on all platforms, like cleaner UVs, designers adhering to poly count standards, etc. I buy the best hardware about 3500 can get me every 3 years and it works great but I'm not looking at new hardware coming out at all. I still don't know what Vulcan is and never will. Its not my job. If programmers come to me and say "we gotta do this" then I'd be ok what is it and what does that do for us. That is more engine level stuff so Unity can take care of it for us.Ok. So a feature related to optimization in videogames that can be ticked as an option in the game is a hardware geek thing now. In a sense, I guess. Rude answer due to me using DLSS 2.0 and not Deep Learning Super Sampling 2.0 which sounds ... geekier? Still, using it in 7dtd would be cool because it would increase fps by 15-40% depending on the situation/game, which you guys need.
I don't get advertising money for this so don't worry lol. I thought it might be of some help for you guys to consider it and give it a try in the future.