PC Alpha 19 Dev Diary

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The terrain 'issue' has been discussed several times for quite some time (since TFP did clay/soil/farming/texture changes back in A17 I believe.) I did a search for asphalt and found this: (There are others)

https://7daystodie.com/forums/showthread.php?140184-Dirt-block-without-biome-texture-override

This was a more recent one. I believe that there was a 'thread' (or series of posts in an earlier Dev Diary) where MM did some better/further explaining. (I suspect it could be found with better keywords.)

 
Will the terrain be editable again? The inability to place new terrain blocks and see them in the world has severely decreased my enjoyment in this new alpha and I've been hoping for a fix with every update. Will it be working again in 19?
Works the best way we could get it to with the new terrain shader.

 
You know. It'd be the perfect time to make those fireside chat videos Madmole. "The Story of Joel Huenink: My Life as a Real World Voxel" ?

 
its special, just for snowdog and company, Super VD

joking aside, liked the svd in farcry 2. will bring back memories

 
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With A19 still a little bit off, I thought I'd record the day 49 horde in A18 to bring a little extra excitement. Am I allowed to post the link to the video in this forum when it's done rendering on YT or no?

Edit: Probably won't upload it. There's a million issues wrong with my set-up and I'm not really willing to record a horde night without audio (other than from in the game). Maybe, I'll see.

Double Edit: Nevermind, I forgot there's an Images/Videos forum. My bad.

 
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Any chance we could get a scope overhaul, so they use the cam mechanic instead of them zooming in on the whole screen?
You mean like this? This is from Madmole's A17 diary. Not sure what happened concerning the scopes but these are much, much better than what we have now.

[video=youtube_share;cfyD20MOsDs]

 
Everyone is silent, but, that's what I found on Twitter )

EUZBIHuUMAExOX7


 
Pretty much, yeah. it lets the abillity to see your surroundings better when in intense combat, and just feels more realistic overall. thankfully i found a mod after a bit of digging on the modding thread, so that should work for the time being, hopefully they decide to overhaul it. https://forums.7daystodie.com/forum/...ptics-replacer
That's a reflex or red-dot sight, not a scope. Primary difference is, you're SUPPOSED to use a reflex or red-dot with both eyes open, and you're supposed to use single eye only with a mag scope. Using anything above maybe 2x with both eyes open is likely to be highly disorienting. Not saying people can't train themselves, but I would be willing to bet they'd shoot worse than single-eye at high magnification.

 
Enough is enough people -- I can't take the massive flaw in the first post. The Vehicle updates are NOT in A19 -- so it should not be listed at all. There are lots of things NOT in A19 and they aren't listed in the main post as NOT being in A19 :)

A19 features list

No ability to build parachutes

No ziplines

No ability to slowly remove trader Jenn's clothes and place my hand.... uh oh sorry gotta go.

 
That's a reflex or red-dot sight, not a scope. Primary difference is, you're SUPPOSED to use a reflex or red-dot with both eyes open, and you're supposed to use single eye only with a mag scope. Using anything above maybe 2x with both eyes open is likely to be highly disorienting. Not saying people can't train themselves, but I would be willing to bet they'd shoot worse than single-eye at high magnification.
This is academically interesting, but why enforce realism on a niche mechanic when it plays no factor in the overall game design?

 
This is academically interesting, but why enforce realism on a niche mechanic when it plays no factor in the overall game design?
Because it most definitely DOES play a factor in overall game design. This is a zombie game, where you may or may not have any indication that a cannibalistic undead monster is about to try and take a bite out of you. You have a choice. Reach out and touch someone accurately and at a great distance, or maintain situational awareness of your surroundings.

Now, in a shooter without the zombie survival elements? Maybe. But it's given me pause repeatedly as to whether or not I want to go into scope mode without doing a fast sweep around me before. If you don't want it, there's a mod that will take it out. But I disagree that it should be default.

 
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