Works the best way we could get it to with the new terrain shader.Will the terrain be editable again? The inability to place new terrain blocks and see them in the world has severely decreased my enjoyment in this new alpha and I've been hoping for a fix with every update. Will it be working again in 19?
You mean like this? This is from Madmole's A17 diary. Not sure what happened concerning the scopes but these are much, much better than what we have now.Any chance we could get a scope overhaul, so they use the cam mechanic instead of them zooming in on the whole screen?
That's a reflex or red-dot sight, not a scope. Primary difference is, you're SUPPOSED to use a reflex or red-dot with both eyes open, and you're supposed to use single eye only with a mag scope. Using anything above maybe 2x with both eyes open is likely to be highly disorienting. Not saying people can't train themselves, but I would be willing to bet they'd shoot worse than single-eye at high magnification.Pretty much, yeah. it lets the abillity to see your surroundings better when in intense combat, and just feels more realistic overall. thankfully i found a mod after a bit of digging on the modding thread, so that should work for the time being, hopefully they decide to overhaul it. https://forums.7daystodie.com/forum/...ptics-replacer
This is academically interesting, but why enforce realism on a niche mechanic when it plays no factor in the overall game design?That's a reflex or red-dot sight, not a scope. Primary difference is, you're SUPPOSED to use a reflex or red-dot with both eyes open, and you're supposed to use single eye only with a mag scope. Using anything above maybe 2x with both eyes open is likely to be highly disorienting. Not saying people can't train themselves, but I would be willing to bet they'd shoot worse than single-eye at high magnification.
Post-transition trader Jen is certainly lacking a little something from her previous appearances.No ability to slowly remove trader Jenn's clothes and place my hand.... uh oh sorry gotta go.
Because it most definitely DOES play a factor in overall game design. This is a zombie game, where you may or may not have any indication that a cannibalistic undead monster is about to try and take a bite out of you. You have a choice. Reach out and touch someone accurately and at a great distance, or maintain situational awareness of your surroundings.This is academically interesting, but why enforce realism on a niche mechanic when it plays no factor in the overall game design?