PC Alpha 19 Dev Diary

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What I'm really looking forward to seeing is more done with NPCs, seeing survivors, bandits, and full on settlements you can pass through and even rent a tavern room at to stay for the night. More importantly, an overall quest line, a story for players to experience would be something amazing to dive into.
I wouldn't have my hopes up to see any of that till after gold, at least.

 
Faatal could someone slip in a option to have random zombie movement speed
Been wanting to add that for a while.

Added zombie random move speeds based on difficulty. The base +/- can be changed in XML. Not an option until the effects on game play balance are determined to see if we would want it as an option.

 
Faatal can a Random variable be added to code, that can be used in the xml, example Random float,float,float

.000 .000 .000 to 100.000

Or does it exist and and I have not found it yet. I didn't know if a generic random class called RandomArray can be added that can be

utilized within all xml parameters, or if it has to be added strictly to each class.

 
Been wanting to add that for a while.

Added zombie random move speeds based on difficulty. The base +/- can be changed in XML. Not an option until the effects on game play balance are determined to see if we would want it as an option.
Either way, please leave a hook for those unnamed miscreants to use. :)

 
Wondering if anyone asked this already, BUT the claim to "Make vehciules out of existing shapes" books, are we finally going to able to make mobile bases AKA Mortal Engines?!?!? (Movie Title not a base that is alive, crap that would scare me more than zombies)
There will be nothing like that. Vehicles for a19 are mostly the same.

 
Faatal can a Random variable be added to code, that can be used in the xml, example Random float,float,float.000 .000 .000 to 100.000

Or does it exist and and I have not found it yet. I didn't know if a generic random class called RandomArray can be added that can be

utilized within all xml parameters, or if it has to be added strictly to each class.
Not sure what you mean, but I don't think we have or plan to add anything like that.

 
Been wanting to add that for a while.

Added zombie random move speeds based on difficulty. The base +/- can be changed in XML. Not an option until the effects on game play balance are determined to see if we would want it as an option.
Thanks for the info Faatal

 
Faatal, Sorry I meant can the variable Random be used in the game

with a min/max for 2 or 3 numbers sets. The thought came from your post

reply regarding random zombie speed.

Example: <passive_effect name="RunSpeed" operation="base_set" value="1.10"/>

<passive_effect name="RunSpeed" operation="base_set" Rnd2_value="1.10,1.5"/>

1.10 being the minimum and 1.5 being the max. So on generation each entity has

an individual has a different speed, but within a controlled parameter.

Can a Custom variable be used in this way?

The longer was for the set in the cars.

Example: <property name="RandomTintColor4" value="80,80,15" param1="crushed_vehicles"/>

<property name="RandomTintColor4" Rnd3_value="(1,80),(20,80),(0,15)" param1="crushed_vehicles"/>

I know the syntax is incorrect it is only way i know to show the separation I am asking about.

Within each bracket is the minmax to that can be chosen for each number in the set.

My prior incomplete post question was can a variable be added either as a class called

Random_variable. That includes an allocation for number sets of 2 or 3. Or can CVar be

called to do it?

I'm trying to understand both CVar and RandomRoll. I know they are different applications but

do they apply to a singular value, or can they be expanded to include multiple sets?

My thought was that if they can be then, you would def know how, and could have a random speed

for all entities, on screen.

 
Faatal, Sorry I meant can the variable Random be used in the gamewith a min/max for 2 or 3 numbers sets. The thought came from your post

reply regarding random zombie speed.

Example: <passive_effect name="RunSpeed" operation="base_set" value="1.10"/>

<passive_effect name="RunSpeed" operation="base_set" Rnd2_value="1.10,1.5"/>

1.10 being the minimum and 1.5 being the max. So on generation each entity has

an individual has a different speed, but within a controlled parameter.

Can a Custom variable be used in this way?

The longer was for the set in the cars.

Example: <property name="RandomTintColor4" value="80,80,15" param1="crushed_vehicles"/>

<property name="RandomTintColor4" Rnd3_value="(1,80),(20,80),(0,15)" param1="crushed_vehicles"/>

I know the syntax is incorrect it is only way i know to show the separation I am asking about.

Within each bracket is the minmax to that can be chosen for each number in the set.

My prior incomplete post question was can a variable be added either as a class called

Random_variable. That includes an allocation for number sets of 2 or 3. Or can CVar be

called to do it?

I'm trying to understand both CVar and RandomRoll. I know they are different applications but

do they apply to a singular value, or can they be expanded to include multiple sets?

My thought was that if they can be then, you would def know how, and could have a random speed

for all entities, on screen.
If I understand this you are asking about a SPECIAL variable which, when referenced, will return a random value. But you want this "special variable" to be parametricised. In other words you are asking for a FUNCTION not a variable?

 
That is the part I don't know. I understand the math, but not the programming fully. I didn't know if a custom variable was limited. Because if not

It could possibly allow an unlimited choice of randomized values in all of the xml values. color, speed, random reaction. instead of a single controlling

value, to let a random roll create unpredictability. The reason most things in games are figured out quickly is because they usually follow a linear path.

I was inspired by what he posted, the main desire was a truer randomization of action reaction, basically the unexpected. Similar to what a learning AI

Neural net or Fuzzy logic do. It may be impossible codewise. But I knew someone here would know the answer, or if it were possible.

 
Faatal, Sorry I meant can the variable Random be used in the gameSNIP FOR SPACE
Modding is way off topic and I don't think the average guy coming for a quick update on A19 wants to read this sort of thing.

 
Modding is way off topic and I don't think the average guy coming for a quick update on A19 wants to read this sort of thing.
Hey MM, have you played with any of traders after the change you mentioned? Curious if you have a favorite and why....(e.g. dont say trader joel....lol)

 
Hey MM, have you played with any of traders after the change you mentioned? Curious if you have a favorite and why....(e.g. dont say trader joel....lol)
I haven't done any real testing yet, I'm waiting for a lot of new content to be finished. I am going to go with Trader Jen because I wrote most of her dialogue and she is freshly voice acted.

 
I haven't done any real testing yet, I'm waiting for a lot of new content to be finished. I am going to go with Trader Jen because I wrote most of her dialogue and she is freshly voice acted.
i know why thats snowdogs favored trader. heh heh heh

 
Hey MM, have you played with any of traders after the change you mentioned? Curious if you have a favorite and why....(e.g. dont say trader joel....lol)
I put my coins on Trader Gym.

Man, I can`t wait for this new trader`s feature. More wandering around the map, more to explore, more to get and earn.

 
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