Faatal, Sorry I meant can the variable Random be used in the gamewith a min/max for 2 or 3 numbers sets. The thought came from your post
reply regarding random zombie speed.
Example: <passive_effect name="RunSpeed" operation="base_set" value="1.10"/>
<passive_effect name="RunSpeed" operation="base_set" Rnd2_value="1.10,1.5"/>
1.10 being the minimum and 1.5 being the max. So on generation each entity has
an individual has a different speed, but within a controlled parameter.
Can a Custom variable be used in this way?
The longer was for the set in the cars.
Example: <property name="RandomTintColor4" value="80,80,15" param1="crushed_vehicles"/>
<property name="RandomTintColor4" Rnd3_value="(1,80),(20,80),(0,15)" param1="crushed_vehicles"/>
I know the syntax is incorrect it is only way i know to show the separation I am asking about.
Within each bracket is the minmax to that can be chosen for each number in the set.
My prior incomplete post question was can a variable be added either as a class called
Random_variable. That includes an allocation for number sets of 2 or 3. Or can CVar be
called to do it?
I'm trying to understand both CVar and RandomRoll. I know they are different applications but
do they apply to a singular value, or can they be expanded to include multiple sets?
My thought was that if they can be then, you would def know how, and could have a random speed
for all entities, on screen.