PC Alpha 19 Dev Diary

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Re: the Vulture Vehicle attack will they be respawned ahead of the vehicle,

or did you increase their flight speed. I ask because presently, they

will rubberband to chase you then give up at the end of their territorial range.

A potential outcome might be a person drives consistently luring them, causing

the other zombies to despawn, And just have a murder of birds rendered to follow

them.

Question: How do I set game to be in first person while in vehicle instead of

third person?
Everywhere is a blood moon vultures territory. They deal with what you describe.

You can deal with them if you drive around, but it is not easy. The goal is not to completely stop driving on a BM. If we wanted that, the vehicle would just explode when you entered it. :hororr:

There is no first person in vehicles. Possibly someday.

 
bm vultures, set up turrets in different areas, drive from 1 to another. out run the horde, turrets kill vultures

 
As long as the vultures don't target vehicles that are not being used, sounds fine.

Having a shotgun turret drive-thru though... heh. That could be fun to do. heh-heh-heh.

 
When will we start seeing some new zombie models? Kinda tired of seeing the same old crew.
Would also be cool to see more special and boss zombies. Maybe even boss zombies that exist in the Radiation zone only?

Would also be cool to have a Steam workshop option. One of the things I really wanna do is craft a custom map and share it and etc. A map editor which would also let you edit biomes and weather and events would be cool.
Not for quite some time, we're replacing the old ones first, then looking at adding new radiated bosses with more special behavior.

 
You're saying that in order to enjoy a no loot respawn game, you're now also supposed to ignore traders? That's an interesting line to take.
I'm saying don't let the fact that you can take a trader quest that restores the loot for you .3 miles away stop you from exploring the entire map because of efficiency or min maxing play style. Role play that you could care less what he's offering you are looking for your lost daughter or whatever role play reason and go exploring. "Sorry Rekt, I don't have time for your crap, I don't care what you are paying I have my own problems right now."

The argument that traders keep you from exploring is not true, if your mind is creative. People make stupid choices all the time. Make a few for your character, you might have more fun.

 
Madmole,
You think by gold or after you can open up biomes restrictions so we can add as many custom biomes as we like? You got me excited with the whole sub biome talk and improved rwg biome placement for A19.
Not likely due to the terrain shader limits. Most games have one biome, biomes aren't exciting, content is. We're not even leveraging our biomes properly yet, I want to move specific resources to them yet.

 
The "refreshing" of a POI in a fully destrucable world is probably the best solution in order to ensure the quest can still be completed. Without the "refreshing" I am sure it becomes programmically more difficult to maintain available quest integrity. If too much loot abundance is the issue, perhaps a good alternative is to implement some type of cooldown before that given quest can be given again (e.g. similar to loot respawn timer)...OR perhaps a setting that allows a quest for a given POI to be only given out 1 time only! (e.g. similar no loot respawn but for quests) :)
That is just moving papers around on the desk and pretending you accomplished something, just to calm the suspension of disbelief of people who cannot create any plausible solution. To me its perfectly believable.

First off in a large or long MP game the POIs are going to get done a LOT. They have to be reset for quest integrity in case someone sand boxed the POI already. And imagine going through it with zero loot? That would totally suck. It means the first ones on the server would always have the huge advantage, and eventually all loot would be dried up except for traders.

Secondly its easily plausible someone cleared it out, survivors moved in, fixed it up, got infected and turned, so there is loot again. Its not hard to come up with some solution in your mind as to why/how. Don't do that POI again if its a duplicate if you don't want to, its that simple. Some people prefer that versus being forced to travel 10 miles to the next available POI. Nobody liked the ones where you had to travel too far. I don't do the same POI over again, unless I'm really desperate, normally I find a new trader and do quests for him because I want to see a new POI.

 
For us not to update that, would mean we didn't add a single new item nor any edits.
Didn't say don't update it. If I make a modlet and add something to the localization.txt, I would like that to be pushed to the players.

 
You have to be kidding.
I advised against it, you went for it. Localization is not perfect and it should be. Next time please hire someone IN the country of the localization, or a certified native that have not been living in America too much (more than 6 months), because there are hideous mistakes everywhere that even a toddler could notice (basic grammar, and some speech weirdy twitty). I just reported a couple, but I'm holding onto a few just because I see that they are not being worked on. Same for other languages it seems, judging by the sheer amount of non-code mistakes.

That's what HE politely meant.

Bethesda poured money into local translators and voice actors, just saying. Their translation is semantically perfect with maybe 1, 2 lines badly hooked out of 150.000.

Keep on the alphas and shove the subject until gold translation, but you have the truth now.

EDIT: I only speak 3 languages, 2 of which are IN the game so I think I have a bit of insight inside the problem. The only one that is sound right now is Default english.

 
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The plains can be recreated as a sub biome down the road. There was nothing interesting about it.
The plains BEFORE it was turned into "nothing interesting" WAS unique to the game and interesting though. huge bluffs overlooking flat areas that had a perfect vibe. They were amazing!

 
The plains BEFORE it was turned into "nothing interesting" WAS unique to the game and interesting though. huge bluffs overlooking flat areas that had a perfect vibe. They were amazing!
A full biome is not the right way to do an open field of grass. We need larger sub biomes so we can do it properly. Its only interesting if its a contrast to another space that has more trees, etc. An entire biome that is just nothing but grass doesn't offer much of interest or game play, you could see everything coming for a mile.

 
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