Moldy Bread
New member
I wonder when the new Alpha will be? Also when will radiation zones be added? They sound interesting.
So you mean to say that zombies will be able to move through 1 block gaps? Way to get the game harder...Zombies are getting it soon. Half way there is better than nothing right ?![]()
The plains can be recreated as a sub biome down the road. There was nothing interesting about it. Go knock all the trees down and level the hills and you can make your own plains biome lol.There's stuff from that old system that are valuable and sorely missed. It's not merely nostalgia. The roads system from A16 inspired exploration. The current one ignores giant swaths of the map and feels so cookie cutter that it doesn't feel like there's any point in seeing what else is out there. Let's not forget the removal of biomes (one of which was on the kickstarter promises, which means that promise will go unfulfilled) that removed a ton of diversity. Removing the plains in my opinion was one of your biggest mistakes in terms of game aesthetic.
Was it perfect? No. POIs placed on cylindrical platforms were pretty fugly. Load times based on real time terrain generation were a drag. Wilderness POIs were a bit too sparse. Cars embedded into the ground were hilariously bad. Generation errors that led to sudden 30 block changes in elevation were a straight pain.
Looking at those together, you'll see a pattern. The positive things that are gone are things that set the tone of the game and promoted diversity. The negative things that are gone are mostly bug fixes.
It isn't nostalgia goggles that makes us wish we had the plains biome. Don't conflate the bugs with the things we love. They aren't a package. And for the record, the wasteland is at least 10x as useless as the plains ever was, yet that fugly abomination is still here to be avoided by 70% of players.
What do you mean?Vehicles are a death sentence now on horde night, problem solved.
So you are incapable of ignoring the trader jobs? Are you letting efficiency dictate your role play for you? Tell the trader to F off and go for a walk.This is completely untrue. The quest system completely negates turning off lot respawn. At best, it'll eventually put a stop to running a quest POI twice in quick succession at some point (clear fresh POI, pop quest, clear again).
First half of 2020. Down the road a bit.I wonder when the new Alpha will be? Also when will radiation zones be added? They sound interesting.
Some hopefully.So you mean to say that zombies will be able to move through 1 block gaps? Way to get the game harder...![]()
I read something Faatal did that sounds like vultures will just shred your vehicle on horde night.What do you mean?
Your currently use of Microsplat says something different, no sub-biomes with a different soil is possible unless you change it (please do), hell no new biomes can be added without first disabling it.The plains can be recreated as a sub biome down the road. There was nothing interesting about it. Go knock all the trees down and level the hills and you can make your own plains biome lol.
Your currently use of Microsplat says something different, no sub-biomes with a different soil is possible unless you change it (please do), hell no new biomes can be added without first disabling it.
Unfortunately there is no map in the world files that defines the biomes in more details.i think it would be cool if there were sub biomes (mostly in Random Gen)
Like Snowy desert , Cold burnt forest , Frozen Wasteland, Desert wasteland, Dry forest (aka Plains), Overgrown Desert, Overgrown Wasteland, Overgrown Burnt forest , Marsh Forest, Burnt Marsh etc
or i may be Crazy *whispers in my head*
It is not that I specifically want the plains biome back.. I just want more outside diversity than what we currently have.It isn't nostalgia goggles that makes us wish we had the plains biome. Don't conflate the bugs with the things we love. They aren't a package. And for the record, the wasteland is at least 10x as useless as the plains ever was, yet that fugly abomination is still here to be avoided by 70% of players.
That a new change or an old one? I think vultures already harass players when in vehicles...I read something Faatal did that sounds like vultures will just shred your vehicle on horde night.
It could be done, but don't want to spend time on that for a19.Excellent work. Any chance for xml controls for the values?![]()
Those are new changes I made last week. Vultures got an upgrade. They will attack blocks to get to you. On blood moons they were not seeing you like the other zombies can. On blood moons they will specifically spawn and swarm vehicles. It will be fun to watch.That a new change or an old one? I think vultures already harass players when in vehicles...
Since an a18 tactic our group wound up using on blood moons was, once you were low or out of ammo and most of the spikes had been destroyed, get on your bike and run over all the zombies...this is good.Those are new changes I made last week. Vultures got an upgrade. They will attack blocks to get to you. On blood moons they were not seeing you like the other zombies can. On blood moons they will specifically spawn and swarm vehicles. It will be fun to watch.
Okay so if there are no vehicles in play, this'll just use up the maxAlive and lower the overall zed count right?Those are new changes I made last week. Vultures got an upgrade. They will attack blocks to get to you. On blood moons they were not seeing you like the other zombies can. On blood moons they will specifically spawn and swarm vehicles. It will be fun to watch.
A sub biome has a different decoration set is all. By allowing larger sub biomes and being able to assign a stamp set to it, plains could be achieved by flattening an area and changing the grass textures IMO.Your currently use of Microsplat says something different, no sub-biomes with a different soil is possible unless you change it (please do), hell no new biomes can be added without first disabling it.
You can use vehicles, just be prepared to jump out and fight, then drive some more and repeat.Okay so if there are no vehicles in play, this'll just use up the maxAlive and lower the overall zed count right?