Well if you can manage to tie biomes/subbiomes to terrain and/or stamps during generation of a world, count me in, since that would also allowing to set snow covered peaks and other cool features like an oasis of green with water in the desert and what not.A sub biome has a different decoration set is all. By allowing larger sub biomes and being able to assign a stamp set to it, plains could be achieved by flattening an area and changing the grass textures IMO.
Fair enough, I hope it will be considered for the future thoughIt could be done, but don't want to spend time on that for a19.
No offense, but I hope that stays that way. Subbiomes are the domain of a biome's xml properties and should stay that way. What you want is just more biomes that work, then you can arrange and sprinkle them around the world to create the same effect.Unfortunately there is no map in the world files that defines the biomes in more details.
If the biomes map would define sub biomes (using the biome assets in varying densities), I could make some nice things with that.
Currently the biome decoration is procedurally placed according to the xml and code rules. (not in the world files)
I suppose there is some technical limit on the number of terrain ground textures. But other biomes (using the same ground texture) with other sets of decoration objects (trees, grass, bushes, rocks etc) should be possible. Such as the forest texture used in a conifer forest or birch forest. And the desert texture mixed with savanna type grass and vegetation, or palm trees.I'd LOVE to see someone in TFP working on getting our biome diversity and feature list back to what we used to have. It wasn't perfect by any means, but it was a lot more interesting to explore.
It's funny that you assume that to be an either/or....Faatal
Re: the Vulture Vehicle attack will they be respawned ahead of the vehicle,
or did you increase their flight speed.
You're saying that in order to enjoy a no loot respawn game, you're now also supposed to ignore traders? That's an interesting line to take.So you are incapable of ignoring the trader jobs? Are you letting efficiency dictate your role play for you? Tell the trader to F off and go for a walk.
Not necessarily; just don't accept quests from POI's that you have already looted. Also, it's probably best to throw the quest reward away as well in that case. And the dukes? Probably them as well.You're saying that in order to enjoy a no loot respawn game, you're now also supposed to ignore traders? That's an interesting line to take.
Also in addition to what? I think it is just don’t use traders for quests since the quest will restock that POI. What else are you needing to ignore for a no loot respawn game?You're saying that in order to enjoy a no loot respawn game, you're now also supposed to ignore traders? That's an interesting line to take.
No loot respawn, no air drops, no vending machines (or just a one time use for each), no trader quests, so forth.Also in addition to what? I think it is just don’t use traders for quests since the quest will restock that POI. What else are you needing to ignore for a no loot respawn game?
i missed your original request. Were you asking for an option to remove traders from the game or something?
It'd make more sense for quests to respawn POIs with no loot in a no loot respawn game.Also in addition to what? I think it is just don’t use traders for quests since the quest will restock that POI. What else are you needing to ignore for a no loot respawn game?
i missed your original request. Were you asking for an option to remove traders from the game or something?
The "refreshing" of a POI in a fully destrucable world is probably the best solution in order to ensure the quest can still be completed. Without the "refreshing" I am sure it becomes programmically more difficult to maintain available quest integrity. If too much loot abundance is the issue, perhaps a good alternative is to implement some type of cooldown before that given quest can be given again (e.g. similar to loot respawn timer)...OR perhaps a setting that allows a quest for a given POI to be only given out 1 time only! (e.g. similar no loot respawn but for quests)It'd make more sense for quests to respawn POIs with no loot in a no loot respawn game.