PC Alpha 19 Dev Diary

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Stun Baton < Cattle Prod < Goa'uld Pain Stick
For Int Melee:

sharp stick (reintroduced lol) > Blunderbuss (redesigned for max range of 2) > Stun Baton

For Int Range:

Junk Sledge > Junk Turret > Junk Drone

 
For Int Melee:

sharp stick (reintroduced lol) > Blunderbuss (redesigned for max range of 2) > Stun Baton

For Int Range:

Junk Sledge > Junk Turret > Junk Drone
orrrrr...

Melee:

sharp stick > Stun Baton > Junk Sledge

Range:

Blunderbuss > Junk Turret > Junk Drone

The blunderbuss would fit perfect under the INT tree imo...

 
I live in Arizona amid the cactus. About 90 minutes north is flagstaff. Mountainous terrain that gets snow covered in winter. After a nuclear winter it would be much worse I'd imagine.
90 Minutes? Is that not still quite far apart then, not really a good measure of distance but lets say 100 km/h that means at least 150 km away, so in game that would be, assuming 8k maps which means its almost 19 maps apart. Not to mention it is only snow covered in winter not the whole year round.

Not really my intention to nitpick on your actual situation, but if that were in the game it would be plausible with those distances and temps. But the current depiction of the snow biome in the game is a year round snow covered land where it almost always freezes, and the desert is a super hot desert where the sun always burns and even during the nights it does not cool down as much. If there would be seasons or snow deserts, plausible weather it would be much better, but right now those 2 biomes are each other's opposites climatically.

 
What are the other 2 tiers of the stun baton going to be? The first post says all weapons will have 3 tiers in A19 but I haven't heard anything about the baton yet.
Probably nothing for A19, forgot about that one. Int guy is getting a lot of love anyway with junk sledge, junk drone and some new baton mods, as well as a book set.

 
Probably nothing for A19, forgot about that one. Int guy is getting a lot of love anyway with junk sledge, junk drone and some new baton mods, as well as a book set.
MM, I think you also forgot about the rocket launcher) Or will this type of weapon also have 3 tiers in A19?

 
Probably nothing for A19, forgot about that one. Int guy is getting a lot of love anyway with junk sledge, junk drone and some new baton mods, as well as a book set.
MM, I think you also forgot about the rocket launcher) Or will this type of weapon also have 3 tiers in A19?
pipe bomb, grenade, RL. Done.

 
Will there further optimization for the game?
Dynamic resolution is currently the only optimization feature coming to A19. You can read about that if you search this thread for my previous post(s).

A lot of graphics systems have changed for A19 (linear color space, fog, post processing) and those should have another round of performance testing done, which would probably be during experimental.

Generally the game is running fine for us, but we optimize as need and time permits. Experimental is usually the time you want to focus on it as we get feedback from a larger group than just us.

 
Hey Madmole,

I made a video showing the dead zone bug here:


[video=youtube_share;JfOhDCb6T-I]


I reported to the bugs section also.

Also for the perk revisions; I'm curious on what you ended up doing with the Furry of Blows and the Yeah Science perks. Can you share some info on that or is it still WIP?

 
"Random biomes!"

Wow, that's amazing! You really outdid yourselves there.

While you are at it, would you be able to make terrain look random instead of placing same 5 hill stamps everywhere? Maybe get rid of stamps, they are cool on 1 world, but all other worlds look pretty much the same - barren swamps and hills with 1 tree/square kilometer (towns have more trees than forests) and gravel roads leading to nowhere. RWG gets worse with every alpha, you should do something about it.

PS: You can make random biomes in A18 too, it doesn't have to wait until A19...

 
"Random biomes!"Wow, that's amazing! You really outdid yourselves there.

While you are at it, would you be able to make terrain look random instead of placing same 5 hill stamps everywhere? Maybe get rid of stamps, they are cool on 1 world, but all other worlds look pretty much the same - barren swamps and hills with 1 tree/square kilometer (towns have more trees than forests) and gravel roads leading to nowhere. RWG gets worse with every alpha, you should do something about it.

PS: You can make random biomes in A18 too, it doesn't have to wait until A19...
We went from Random Biomes and Random Terrain in A14/15/16/17 to this in A18 and it was supposed to be the innovation of the RWG. I am hoping A19 will bring the random back again or add a lot more stamps into the mix to avoid repetition.

And then they probably will say, just mod it if you do not like it, but they also made out options in modding more limited with the A18 systems. Custom biomes, altering terrain textures of biomes/roads, properly decorating hill slopes, all of these these things we just cannot easily adjust anymore.

 
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