PC Alpha 19 Dev Diary

Status
Not open for further replies.
Broken arms will piss people off :)
Will the ISS also account for weather effect, like a heatstroke, frostbite, injuries that do not go away easily and are not just depleting health. Most famous of course is drowing, in pretty much any game this drains your health, which means you can stay underwater by using meds (in FO you could just drink that same water to heal). Would be nice if instead it were some counter and then you just suffocate and die (no losing HP). And if you do get to air it will have a lasting effect on your character.

Exited to hear what you guys came up with.

 
You guys are all insane. Bunz took the crown from Pharo's took the crown from Lucky Boy. If I ever eat a burger better than a Bunz burger, I will seriously question whether I've died and gone to heaven.
Oh no, Berzerker Bills has the best burgers in Navezgane!

 
Got you covered homie.

PdvGnud.jpg

Some cool stuff happening in the modding world right now!
You guys are the BEST...I take back everything i was thinking about you!! LOL

And a real Helmet too.....* wipes tear *

Thanks!!

 
Will the nightvision goggles be usefull when the fog hits? Perhaps we can see way further with them like 30-40 blocks.
Possibly. Items could reduce fog density if we hooked that up.

 
Uhhh, what do you want to know?
Raner did them, he's the guy who does all the icons. He's been mocking up a functionally same (nearly) new GUI.
I think bringing back food and water bars is the right decision :)

I thought it was Your idea to remove these bars. You then said that they clutter the interface.

I really liked his style, now i follower of his style. Its graphics are now alive in mod. The style of icons is carefully preserved. My eyes are always happy when they see these colors.

MUYNzU7.jpg





I think all these colors and shades internally create a cozy atmosphere inside (don't tell me about the habit!). Regarding the new GUI, it is a fantastic constructor for implementing ideas. I love him, too :) .

But the style of gray should go away later.

 
Last edited by a moderator:
About the sound effects. I don't understand why you would want to do this. Why would you think that fog would make sounds appear closer than they really are?
Sound carries farther in fog. It's a better medium than typical air. It doesn't travel at all in a vacuum.

 
You want to say that if I can repeat everything that you did, I will become like you?
I think random events also play a big role, and the probability that they will happen is determined by "luck", no matter what different people put into this concept)
This is called survivor bias. Successful people often do not see how lucky they have been in life.

A video on this topic can be found here with some good examples:

I recommend the part that starts at 6:15

 
Last edited by a moderator:
I think bringing back food and water bars is the right decision :) I thought it was Your idea to remove these bars. You then said that they clutter the interface.

I really liked his style, now i follower of his style. Its graphics are now alive in mod. The style of icons is carefully preserved. My eyes are always happy when they see these colors.

MUYNzU7.jpg





I think all these colors and shades internally create a cozy atmosphere inside (don't tell me about the habit!). Regarding the new GUI, it is a fantastic constructor for implementing ideas. I love him, too :) .

But the style of gray should go away later.
wow. I really like the look of that UI. Is that from an older alpha?

 
I think bringing back food and water bars is the right decision :) I thought it was Your idea to remove these bars. You then said that they clutter the interface.

I really liked his style, now i follower of his style. Its graphics are now alive in mod. The style of icons is carefully preserved. My eyes are always happy when they see these colors.

MUYNzU7.jpg





I think all these colors and shades internally create a cozy atmosphere inside (don't tell me about the habit!). Regarding the new GUI, it is a fantastic constructor for implementing ideas. I love him, too :) .

But the style of gray should go away later.
Indeed, it is nicely themed and I would too like the return of "material design" in 7DTD. Current UI is pleasantly minimal, but the theme is rather soulless. I am sure they have come up with an even more compact design and more prevalent health/stamina bars. Curious to see it.

One of my favorite UIs when it comes to compactness is The Forest's, even though it's plain, and important info like health isn't very prevalent. Wouldn't fit in 7DTD, but it's cute and lean.

180px-HUDnormal.png


 
Last edited by a moderator:
I think bringing back food and water bars is the right decision :) I thought it was Your idea to remove these bars. You then said that they clutter the interface.
Sometimes I just relay the overall feeling most the team has about it and not my own personal feelings. I agreed it wasn't needed before though, but now that food isn't going to be directly tied to stamina meter it is a little more important to see your food bar.

 
Its a mod, as he said. Seems popular to enforce mod screenshots in dev diary nowadays. Madmole loves it!
/sarc off

Cheers
That is an older Alpha UI modded into A18 from the looks of it.

 
Its a mod, as he said. Seems popular to enforce mod screenshots in dev diary nowadays. Madmole loves it!
/sarc off

Cheers
Your comment has a syntax error. Your /sarc tags are unbalanced. It probably won't compile.

 
Oh?
Can you elaborate more on this?
You will get a hungry white pop up at 75% with no stamina penalty yet. At 50% your popout turns amber and you lose 25% of your stamina. From there down it degrades all the way to 25% at 0 food.

 
Status
Not open for further replies.
Back
Top