PC Alpha 19 Dev Diary

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You're both wrong. The best fast food burger is the Baconator and the best fast food sandwich is the Wendy's Spicy Chicken.
Wrong. Every tried Vera's Burgers? They're as thick as your wrist. (Adult size comparison here.) Their double doubles are exquisite.

Edit: Had to edit the comparison a few times. I didn't even bother checking. :p

 
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Wrong. Every tried Vera's Burgers? They're as thick as your wrist. (Adult size comparison here.) Their double doubles are exquisite.
Edit: Had to edit the comparison a few times. I didn't even bother checking. :p
Look up culvers hamburgers. Great smash burgers. 😂

 
While I LOVE McD and the Big Mac is da bomb, they are not the best burgers, what they are is consistent. If I go to BFE and everyplace is a crap shoot as far as quality and such, I know that the Big Mac in BFE will taste the same way as it does in Tulsa. kinda the Devil you know.

 
Thank you for your well wishes, but let me say something about luck.
Luck is for people who are out of touch with reality and think success is a roll of the dice. Executing a plan with predictable results is just plain hard work and grinding.
You want to say that if I can repeat everything that you did, I will become like you?

I think random events also play a big role, and the probability that they will happen is determined by "luck", no matter what different people put into this concept)

"Luck" governs that area of events that we cannot take into account in our plans.

Especially when it comes to game development. You could choose the theme of the game, which could become unpopular after a couple of years of development, but this did not happen. So you're lucky)

 
Madmole, I really like the concept art videos that you did way before A17. It would be cool to see another video of Bandits and or new zombie models.

 
You want to say that if I can repeat everything that you did, I will become like you?
I think random events also play a big role, and the probability that they will happen is determined by "luck", no matter what different people put into this concept)

"Luck" governs that area of events that we cannot take into account in our plans.

Especially when it comes to game development. You could choose the theme of the game, which could become unpopular after a couple of years of development, but this did not happen. So you're lucky)
No we made the right moves with our plans to keep the game fun. Its a skill to visualize or predict what would be fun and then having the design sense to break that down and execute it in a way that speaks to players and then meshes well with the current game. Luck has nothing to do with it.

We'd be lucky if we just released alpha 1 and then people just kept buying it with no updates, but no, we work hard and update the game, listen to customers, and improve the product, so that is a predictable outcome and why the game is still popular. Our focus has been to make a game that people can play for 1000's of hours and it becomes a big hobby and memorable game for most fans. You could maybe say we're lucky that a big studio with deep pockets didn't run with our idea in 2013, but its so crazy noone would try.

 
No we made the right moves with our plans to keep the game fun. Its a skill to visualize or predict what would be fun and then having the design sense to break that down and execute it in a way that speaks to players and then meshes well with the current game. Luck has nothing to do with it.
We'd be lucky if we just released alpha 1 and then people just kept buying it with no updates, but no, we work hard and update the game, listen to customers, and improve the product, so that is a predictable outcome and why the game is still popular. Our focus has been to make a game that people can play for 1000's of hours and it becomes a big hobby and memorable game for most fans. You could maybe say we're lucky that a big studio with deep pockets didn't run with our idea in 2013, but its so crazy noone would try.
Making the game moddable right from the start was also one of the better decisions made and kept people playing in between the alpha releases.

 
No we made the right moves with our plans to keep the game fun. Its a skill to visualize or predict what would be fun and then having the design sense to break that down and execute it in a way that speaks to players and then meshes well with the current game. Luck has nothing to do with it.
We'd be lucky if we just released alpha 1 and then people just kept buying it with no updates, but no, we work hard and update the game, listen to customers, and improve the product, so that is a predictable outcome and why the game is still popular. Our focus has been to make a game that people can play for 1000's of hours and it becomes a big hobby and memorable game for most fans. You could maybe say we're lucky that a big studio with deep pockets didn't run with our idea in 2013, but its so crazy noone would try.
@madmole

this is the best explanation i ever heard so far, yes you really have shown you listen to your fans and loyal players.

I may not have been here since the start but i can say the game 7 days to die has actually changed my life in a number of ways.

It gave me a community which i now host for everyday 365, 24/7 for the past 5 years.

My community taught me to listen and never give up.

I failed so many times made so many mistakes and i learned from each one.

After 5 years I have matured in alot of way thanks to this game.

I consider myself a good leader with many things to learn yet.

But your right luck has nothing to do with success, you listen to your players you adept as needed and you plan and then produce with results you worked and planned for.

Thank You Joel for giving a Plains Cree Native American From Canada, a different way to see life. this game and my group inspired me to become better and 5 years later here i am. living off the rez and building a completely player supported volunteer community for 7 days to die.

7 days to die was the start in a positive turn in my life.

 
No we made the right moves with our plans to keep the game fun. Its a skill to visualize or predict what would be fun and then having the design sense to break that down and execute it in a way that speaks to players and then meshes well with the current game. Luck has nothing to do with it.
We'd be lucky if we just released alpha 1 and then people just kept buying it with no updates, but no, we work hard and update the game, listen to customers, and improve the product, so that is a predictable outcome and why the game is still popular. Our focus has been to make a game that people can play for 1000's of hours and it becomes a big hobby and memorable game for most fans. You could maybe say we're lucky that a big studio with deep pockets didn't run with our idea in 2013, but its so crazy noone would try.
It's almost like you take someone saying good luck as an insult. It's not. Someone can work just as hard as you have and still not make it. Things completely out of your control DID happen that also helped. They could have just as easily happened in a way that hurt. That doesn't take away from the fact you worked your a$$ off and are really good at what you do. But it is a fact of life in a universe ruled by chaotic influences.

 
You're both wrong. The best fast food burger is the Baconator and the best fast food sandwich is the Wendy's Spicy Chicken.
You guys are all insane. Bunz took the crown from Pharo's took the crown from Lucky Boy. If I ever eat a burger better than a Bunz burger, I will seriously question whether I've died and gone to heaven.

 
You guys are all insane. Bunz took the crown from Pharo's took the crown from Lucky Boy. If I ever eat a burger better than a Bunz burger, I will seriously question whether I've died and gone to heaven.
Does it really count as a "fast food burger" if there is no drive-thru? My vote (drive-thru requirement) is In N' Out; specifically the 4x4 animal style.

I hope Roland gives this eventual thread a good name...

 
@madmole
this is the best explanation i ever heard so far, yes you really have shown you listen to your fans and loyal players.

I may not have been here since the start but i can say the game 7 days to die has actually changed my life in a number of ways.

It gave me a community which i now host for everyday 365, 24/7 for the past 5 years.

My community taught me to listen and never give up.

I failed so many times made so many mistakes and i learned from each one.

After 5 years I have matured in alot of way thanks to this game.

I consider myself a good leader with many things to learn yet.

But your right luck has nothing to do with success, you listen to your players you adept as needed and you plan and then produce with results you worked and planned for.

Thank You Joel for giving a Plains Cree Native American From Canada, a different way to see life. this game and my group inspired me to become better and 5 years later here i am. living off the rez and building a completely player supported volunteer community for 7 days to die.

7 days to die was the start in a positive turn in my life.
That is great to hear!

 
Pappas Bros.
...all the nation's "famous" and "best steak" can suck it. I've tried them all. New York to Los Angeles.

Anyway, where were we. Oh yeh. More about ISS?
Broken arms will ■■■■ people off :)

 
Broken arms will ■■■■ people off :)
That. Will. Be awesome!

... remember that alpha when if you sneezed you'd break your leg? Good times... :)

Just give us the ability to hold weapons in the other hand but with a serious disadvantage...

 
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