PC Alpha 19 Dev Diary

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I think you pretend to use language barrier so you can troll me with your insanity. Those just hold the bottom jaw on the wrench and have nothing to do with adjusting the jaw.
Your fantasy trolls you, I do not troll. I really thought that these bolts block the moving part of the key and asked a question. Do not look for hidden meaning.

I just love the details. I'm interested. And when I'm interested, I ask.

Are you annoyed by questions from people who are interested in your game? This is strange. What insane contains my question?



 
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"Uh terminated him in daark fate."

Someday I want to do a 7 days lets play as Arnold doing my pretty good Arnold imitation the entire time. I'd have to mod it to make it really cool, like he could punch a door down with one hit and ragdoll everyone lol.
hell, you already have the pump shotgun and motor cycle. Totally doable... Maybe someone will create a Terminator mod (after bandit assets are in). I could already see a horde of terminators baring down on a horde base with someone playing as Jon Connor...lol

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Some control. I added a fogPower value to worldglobal xml so fog can be pushed up or down for day/night.
@ Faatal, are you familiar with the ui_display.xml? I am looking for a way to display an items current durability (not max durability/degradation) along side all its under stats for a mod I am working on. I have asked in the mods forums but haven't gotten anywhere with it yet.

https://7daystodie.com/forums/showthread.php?152007-Durability-Question

 
Integrated Survival System, f.e. the health and stamina system. Its getting changed so your not constantly bandaging micro damage to max health, but rather will receive more significant hits that have a debuff attached to them, and require a specific treatment.
This sounds promising. I look forward to see how it feels/works.

 
Madmole, with the desire to have 3 tiers of all weapons in the game, do you have any plans on making it harder for the player to acquire the highest tier of each weapon type?
For example, would the Desert Eagle have a much lower drop rate than a regular pistol?
The current M60/Magnum/Marksmen and other weapons are already pushed into the later game for the most part so I would think they woudl apply the same thought process to the new Tier 3 weapons.

 
Integrated Survival System, f.e. the health and stamina system. Its getting changed so your not constantly bandaging micro damage to max health, but rather will receive more significant hits that have a debuff attached to them, and require a specific treatment.
Mr. Mole, that sounds awesome. really eager for your Videos, if you are doing any :)

 
I'll have to agree. If vehicle mods get pushed, I must say, not a big fan of what A19 has to offer at the moment.
Hopefully they will have some nice surprises. I am hoping for new quest types due to the Riddler Roland's great escape puzzle lol.

 
I'll have to agree. If vehicle mods get pushed, I must say, not a big fan of what A19 has to offer at the moment.
Im kinda sad that they arent going to release smaller Topic-related Updates as they annoucned last year. a Book update was in the talk, aswell as Vehicle Mod - and Legendary Weapons Update.

Instead we got a new regular Alpha, just a tad smaller with bits of all corners.

Was kinda happy to see updates that concentrate on a single branch of Features

 
I think you pretend to use language barrier so you can troll me with your insanity. Those just hold the bottom jaw on the wrench and have nothing to do with adjusting the jaw.
Which is exactly what is wrong with this game! There should be at least 5 different sizes of nuts in the game and adjusting the spanner should be an involved and deep minigame that you have to play every time you use it to break stuff down!!

A nonadjustable spanner that works on everything the same is just giving everything away!!!

 
I wonder if it’s still an adjustable spanner or is it just a heavy club?
These bolts highlighted in the picture do not block the movable part of the key, with which the key can be adjusted to different sizes of bolts and nuts ???

Think of them as extra locks; the bottom knob turns the screw for resizing, and the wing bolts tighten it in place. There should be a break in the rear bracket so that it has something to tighten, but oh well.

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Which is exactly what is wrong with this game! There should be at least 5 different sizes of nuts in the game and adjusting the spanner should be an involved and deep minigame that you have to play every time you use it to break stuff down!!
A nonadjustable spanner that works on everything the same is just giving everything away!!!
You're not helping. :)

 
Hopefully they will have some nice surprises. I am hoping for new quest types due to the Riddler Roland's great escape puzzle lol.
My puzzle is only tangentially related to quests.

 
That photo is looking spectacular! Well done devs.

Is the hud and main menu getting some work? I would love to see the hud/toolbelt get a floating look and lose the borders or at least tighten and sharpen the borders up. I always thought they looked too thick lol.

 
I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P

 
Food and water bars are 99% likely to come with the new ISS changes and critical hit system.
Thanks..........

... but i already did it... i had to shovel the C# code to do it ... i don't know C# well ....it was hard for me ...

you troll MM, you can be happy for my useless torment :D !

But i'm glad you're starting to get your mind back :)

 
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I hope this is an acceptable topic.
Animation, If it has not been done already. Is it possible to

adjust either the ray trace to ground or collider on Zombie Steve crawler,

Animal feet, and Sleeper feet.

Ive added footsteps to the individual entities. Adjusting pitch in

soundforge now. What I found out is ZSteveCrawler the soles of his feet

are parallel to the ground and he uses his arms for movement so no sound

no collide with brush.

Animals don't collide with brush even with added tags,

But they do make a sound if they jump, but not walking or running.

I go into a Poi, sleepers awake, You hear the thud when they are initialized

in the volume. but no footsteps inside the POI. A Z comes in from the outside

they have footsteps on each surface.
We already have a few open tickets for this dating back years. Low priority, so can't say when we would get to it.

 
I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P
its why there was a stock on the end of the charging rod for that marksman rifle model shown off a while back

 
Faatal: In regard to the new fog system
Is there any plan to use shader graph, or an atlas similar to creating torch fire movement,to give it

variable texture?

Or is it to be a static visual obscuring mask?
For A19 probably static. Beyond that maybe.

 
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