Right now you have no choice but to get level 10 intellect to make your own crucible
Except, as you'd just finished mentioning, you do have choices. You can loot or buy a crucible, or loot or buy a crucible schematic. Since the crucible itself is the gate to quite a lot of top-tier equipment, how is that requiring massive investment or luck any sort of bad thing? (unless of course you're arguing everything should be easy and no choices should be hard or involve risk or sacrifice). If RNGesus is denying you steel and you're not doing your own materials science, get by without it. I'd say the devs' only real responsibility is to make the odds of the situation getting to where getting by without steel is simply not possible before you do get a crucible basically negligible. Which, so far as I can tell, they do. Some playthroughs everything seems to turn up golden, the loot includes basically everything I wanted. But for the rest, the game's about making do with what does turn up. Turns out, those are the fun ones. Maybe a no-crucible run, see how far I can get, ... actually, that sounds like a
lot of fun, and instructive too. Thanks!
you have to get beyond the end game at this point just to have level 5 deep cuts and level 5 heavy armor
Somehow the idea of a knight in a full set of plate pulling out a dagger to fight with strikes me as comical. I don't see the game making skill at fighting with heavy armor and skill at fighting with little knives separate skills requiring dedication to separate skill paths as a bad thing.
I don't think it's possible to find any perk tree that's immune to substantial criticism. Choices in a game on this scale _should_ be hard. IRL, choices are hard because there's a huge number of real-world tradeoffs in systems no game could hope to model even if preserving the fun while modeling all the details were somehow possible.