agrastiOs
Refugee
Collect decorations in POIs?You are spot on with the gist of the clue but your guess was incorrect.
I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use.
Gather quests?
Collect decorations in POIs?You are spot on with the gist of the clue but your guess was incorrect.
I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use.
I would like to see more farming like more seeds etc tomatoes carrots etc maybe fishing aswell
New math formula.
P+B=SR.
Punching plus Beer equals speed run. lol
Hopefully the ability to pick up much of the nicer decorative things found in PoI's that we currently can't make nor pick up.You are spot on with the gist of the clue but your guess was incorrect.
I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use.
Hope its the idea I suggested a while back: click on a recipe, click build and amount, then the recipe goes to the upper right of your HUD like a quest. As you gather the materials they turn green.You are spot on with the gist of the clue but your guess was incorrect.
I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use.
Alpha 19, YEAH! I'm excited to see whats coming!
A19 could be called:
The animation update.
The tool and weapon model update.
The quality of life update.
GUNS, GUNS, GUNS UPDATE!
I think 7DTD could benefit from:
-New pump shotgun model, and reloading the correct amount of shells instead of just 2 shells every time.
-Same for the double barrel, loading the correct about of shells would be a nice detail.
-Improve the semi auto snipers iron sights.
-Option to the disable crosshairs, and remove crossharis when aiming.
-The option to unload a gun.
-Guns can have one bullet in the chamber.
-Auto lean and auto peak cover system.
-GUNS, GUNS, GUNS, MORE GUNS AND AMMO. BARRET .50 CAL AND browing machine gun!!!
-M249 SAW AND RPG-7!!!
-Explosive/incendiary ammo.
-Ammo types: .22 rimfire and centerfire, and .50 BMG!!!
Real time ray tracing/path traced lighting...?
More zombie models/variants...?
Ideas, ideas, ideas...
Well then, the scrounger that finds stuff that the player wants. For a price!You are spot on with the gist of the clue but your guess was incorrect.
I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use.
HA HA!!!!Those are not planned features for A19. This is a shorter release schedule. I'm counting weeks, not months at this point.
I guess I just wish I had the choice. If I could invest in advanced engineering without a prior investment in intellect, for example. I once did a pure fortitude and strength run, it was really effective combat-wise, but around day 23 I realized I really needed steel structures for horde night because demolishers were coming up soon, and my concrete towers wouldn't cut it. I went to all 5 traders in Navezgane twice (Between inventory respawns that week), yet none of them had a crucible, likely only because I hadn't invested in better barter up to level 3. I just think attributes are too limiting, it favors a co-op playstyle, but since I'm living with 1.5 megabits of internet out here in deep Nova Scotia country, I can't really do online co-op. I have to solo my worlds, and it feels like I'm too restricted in single-player. I mean yeah, if I have to I can just spend 40k Dukes on a fergit'n'it elixir and respecialize, but I have to do it twice; Once to make my crucible, another time to get my previous strength/fortitude build back. Otherwise it's just hoping for RNG to lend me a hand with every bookshelf looted, or every shop visited.Except, as you'd just finished mentioning, you do have choices. You can loot or buy a crucible, or loot or buy a crucible schematic. Since the crucible itself is the gate to quite a lot of top-tier equipment, how is that requiring massive investment or luck any sort of bad thing? (unless of course you're arguing everything should be easy and no choices should be hard or involve risk or sacrifice). If RNGesus is denying you steel and you're not doing your own materials science, get by without it. I'd say the devs' only real responsibility is to make the odds of the situation getting to where getting by without steel is simply not possible before you do get a crucible basically negligible. Which, so far as I can tell, they do. Some playthroughs everything seems to turn up golden, the loot includes basically everything I wanted. But for the rest, the game's about making do with what does turn up. Turns out, those are the fun ones. Maybe a no-crucible run, see how far I can get, ... actually, that sounds like a lot of fun, and instructive too. Thanks!
Somehow the idea of a knight in a full set of plate pulling out a dagger to fight with strikes me as comical. I don't see the game making skill at fighting with heavy armor and skill at fighting with little knives separate skills requiring dedication to separate skill paths as a bad thing.
I don't think it's possible to find any perk tree that's immune to substantial criticism. Choices in a game on this scale _should_ be hard. IRL, choices are hard because there's a huge number of real-world tradeoffs in systems no game could hope to model even if preserving the fun while modeling all the details were somehow possible.
Yeah I love those buried treasure quests, just go to the radius, walk 3 steps in, and dig three blocks down... Works every time, easy money and supplies ^_^I used to be like you. I hated putting points into anything that wasn't combat or quality of life related. But the Fergettin Elixir came and it was a god send. You should grind intellect for the first 7-10 days or so, get all the crucibles you want (along with a gyrocopter) then spend the 30k you easily saved during that time period to buy an elixir and get all of your points back. The downside of it is that you're pretty gimped those first 10 days or so but once you buy the elixir that instantly changes. You make your life so much harder than it has to be by not doing this. Since then there's not been a single world where I do not have a gyrocopter and crucibles within the first couple of weeks. If you can find or buy Nerdy Glasses it saves you a further 3 points you don't need to put into that 10th intellect level and also level 10% faster
Grind trader quests early for quick EXP along with extra money and items. Do only buried supplies for the first two tiers and you can do like 3 a day. Then grind tier 3 clear/retrieve and cheese the loot before you start the quest. Bring a wrench and wrench everything in sight and sell all the electrical/mechanical parts and you'll have 50k+ dukes by the time you need to buy the elixir.
And here I thought you were arguing against attributes....If there weren't attributes I wouldn't have to choose, I could just toss 3 points into Better Barter after a horde, because I usually net 3 skill points per blood moon anyway.
With all the linear color space changes in a19, it will change. Granted it could be worse, but probably end up better.One thing that I am noticing is that the shadow's seem too dark. I mean I will be outside and daytime and when I walk into a shadow, it's like pitch black. I have to use a light to see anything within the shadow.
I play sp dead-is-dead, nomad, all-but-traderless (I'll do the odd treasure map or little-yellow-sticky quest for fun), everything else on default, and 1.5 levels a day is my benchmark, less means I need to step up my game. I think it's not the attributes limiting you. Get More Done.I just think attributes are too limiting, it favors a co-op playstyle[…]I usually net 3 skill points per blood moon