PC Alpha 19 Dev Diary

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ok. Can we Please see the Photo? Plz?
Sure.

This was just a test of doing distance fog with the updated post processing. It probably would not be that white if we used a fog mode that heavy.

7dtdPPv2Fog.jpg

 
@fataal

So far it has been any of the zombies, ive been using the baseball bat a lot lately, love it as much as the stun baton, but it seems like when i power attack the head of almost any zombie i have to aim at their chin, its really odd, then other times the hit connects, ive had them in my face and can't seem to hit them crosshair lined up and all, not sure what could cause that one.

Also i was curious, does the big lady zombie have a gap in her dress that isnt a hit box, if so thats funny, shooting and having it go right between her legs.

I did upload a video to youtube i called baseball bat looting and it happens a bit in that one.

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@madmole

I gotta say after reading about the candies i am a little intrigued about maybe using them, as it stands i hardly use any enhancements right now, never had a though about them, with the exception being steroids for weight issues, im liking everything i am seeing for 19 so far, i can't wait to try out the deagle, it is my favorite pistol, as far as pistols go are we stuck with just the 3, the normal one, magnum and deagle? I could almost think you could add a lugar as a tier 1 and move the others up a notch, just as an idea for maybe after 19

 
I was just thinking of linking a Unity doc, but what you have there shows the basics.
Here is a link for anyone else interested reading the Unity Doc. https://docs.unity3d.com/2018.4/Documentation/Manual/index.html I've been reading this the past couple months when I discovered it. Very useful and helpful information! This has been one of the most interesting and on going reads I've had in a long time. Understanding exactly how unity works is extremely interesting and a hard friggin' thing to learn when you know the bare min to coding, graphics, game dev etc.

 
I just thought of something else, will we soon be able to make our own power substations? I mean as in wiring more than one generator to a switch for shared power, or even wiring multiple generators together so that we can simply have like a generator room sort of idea, im hoping its possible for the coming alphas, @madmole or @fataal, what do you guys think?

 
Sure.
This was just a test of doing distance fog with the updated post processing. It probably would not be that white if we used a fog mode that heavy.

View attachment 31145
Speech 100

that looks creepy. if i see that and the zombies eyes are glowing i would start screaming!

i Was thinking to myself about a Idea for fog. As something i call "blood fog". where after your first 7th day, randomly it could be morning , day , dawn or night. it would pass through and would cause zombies to slowly jog or walk (depends on settings) towards any player and they would try to attack you. basically a Crippled Bloodmoon and just basic zombies, and early a special zombie

the look would be like a lightly Red fog with a mix of grey and white.
 
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Yes this. Hopefully no more washed out lights, mining hat was pretty bad.
Any chance we can get helmet lights or flashlights with low/medium/high intensities? Hit "F" to cycle through them?

 
I don't now if this is a bug but my character will not move when I load in the game it making my game unplayable please help
I've had this issue a few times, I think pressing the alt key helps if I recall.

 
Sure.
This was just a test of doing distance fog with the updated post processing. It probably would not be that white if we used a fog mode that heavy.

View attachment 31145
Looks great.

I remember around Alpha 10 that people were complaining about too much fog in the game. One person put it as "Have you thought about changing the name to Seven days of Fog?". Now people want it back. Times have changed. :)

 
Looks great.
I remember around Alpha 10 that people were complaining about too much fog in the game. One person put it as "Have you thought about changing the name to Seven days of Fog?". Now people want it back. Times have changed. :)
I'm fine with the fog, as long as it is actual fog and not some incredibly fine mist that washes out the screen. :p

 
@fataal
So far it has been any of the zombies, ive been using the baseball bat a lot lately, love it as much as the stun baton, but it seems like when i power attack the head of almost any zombie i have to aim at their chin, its really odd, then other times the hit connects, ive had them in my face and can't seem to hit them crosshair lined up and all, not sure what could cause that one.

Also i was curious, does the big lady zombie have a gap in her dress that isnt a hit box, if so thats funny, shooting and having it go right between her legs.

I did upload a video to youtube i called baseball bat looting and it happens a bit in that one.
I tested hitting Arlene in the head several days ago with clubs/bats/whatever and it worked fine. Any part of head collider. Raycasts are shown in the editor and visibly hitting colliders. Hit logging shows correct full damage or glancing amounts.

Hit boxes are around main bones in the skeleton. The dress would not have them. Hitting clothing with air behind it should not do damage anyway.

 
Looks good. I'm not seeing a major change compaired to now, but it does seem more full/rich. If that makes any sense :)
A screen full of fog is not exactly the highlight of linear color space. :tongue-new:

We are just happy it is starting to not look like garbage, since turning on linear color space made a lot of stuff dark/bright ugly. Once a bunch of tweaks are done, we can show actual pictures of the world.

 
I tested hitting Arlene in the head several days ago with clubs/bats/whatever and it worked fine. Any part of head collider. Raycasts are shown in the editor and visibly hitting colliders. Hit logging shows correct full damage or glancing amounts.
Hit boxes are around main bones in the skeleton. The dress would not have them. Hitting clothing with air behind it should not do damage anyway.
ok cool, its good to know that its mainly my aiming and not a game flaw lol, i still cannot wait to see what is in store for the next alpha.

 
A screen full of fog is not exactly the highlight of linear color space. :tongue-new:
We are just happy it is starting to not look like garbage, since turning on linear color space made a lot of stuff dark/bright ugly. Once a bunch of tweaks are done, we can show actual pictures of the world.
Well "garbage" might be a little harsh (if you dont mind me saying)... It was a good placeholder/future feature glimpse, for the early alphas, if you ask me :) .

Though optimizations does give one a little gold release hype ;)

 
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Will the transparency of blocks for the security camera be fixed in Alpha 19? Now, if a block of bars stands in the way of the camera’s gaze, then all the blocks after the bars become transparent for it.

I forgot about this bug and on the last night of the horde I lost 6k darts, since the traps started working long before the right moment.

 
Over time will be adding more mods and making sure all have at least 4. The first two clubs are getting redone with all the club mods custom for them. The bat already supports everything afaik.
The bat is my end game go to melee weapon. That said, I REALLY would love to hear the traditional baseball "charge" chord when you do a power hit kill.

 
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