Here is a link for anyone else interested reading the Unity Doc. https://docs.unity3d.com/2018.4/Documentation/Manual/index.html I've been reading this the past couple months when I discovered it. Very useful and helpful information! This has been one of the most interesting and on going reads I've had in a long time. Understanding exactly how unity works is extremely interesting and a hard friggin' thing to learn when you know the bare min to coding, graphics, game dev etc.I was just thinking of linking a Unity doc, but what you have there shows the basics.
Looks good. I'm not seeing a major change compaired to now, but it does seem more full/rich. If that makes any senseSure.
This was just a test of doing distance fog with the updated post processing. It probably would not be that white if we used a fog mode that heavy.
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That looks really good. A bit scary, that would really add much to game's atmosphere!Sure.
This was just a test of doing distance fog with the updated post processing. It probably would not be that white if we used a fog mode that heavy.
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Speech 100Sure.
This was just a test of doing distance fog with the updated post processing. It probably would not be that white if we used a fog mode that heavy.
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I'm hoping it will help with the overall washed-out look reflections sometimes give.Yes this. Hopefully no more washed out lights, mining hat was pretty bad.
Any chance we can get helmet lights or flashlights with low/medium/high intensities? Hit "F" to cycle through them?Yes this. Hopefully no more washed out lights, mining hat was pretty bad.
I've had this issue a few times, I think pressing the alt key helps if I recall.I don't now if this is a bug but my character will not move when I load in the game it making my game unplayable please help
Looks great.Sure.
This was just a test of doing distance fog with the updated post processing. It probably would not be that white if we used a fog mode that heavy.
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I'm fine with the fog, as long as it is actual fog and not some incredibly fine mist that washes out the screen.Looks great.
I remember around Alpha 10 that people were complaining about too much fog in the game. One person put it as "Have you thought about changing the name to Seven days of Fog?". Now people want it back. Times have changed.![]()
Yeah, i hear you, lol.I'm fine with the fog, as long as it is actual fog and not some incredibly fine mist that washes out the screen.![]()
I tested hitting Arlene in the head several days ago with clubs/bats/whatever and it worked fine. Any part of head collider. Raycasts are shown in the editor and visibly hitting colliders. Hit logging shows correct full damage or glancing amounts.@fataal
So far it has been any of the zombies, ive been using the baseball bat a lot lately, love it as much as the stun baton, but it seems like when i power attack the head of almost any zombie i have to aim at their chin, its really odd, then other times the hit connects, ive had them in my face and can't seem to hit them crosshair lined up and all, not sure what could cause that one.
Also i was curious, does the big lady zombie have a gap in her dress that isnt a hit box, if so thats funny, shooting and having it go right between her legs.
I did upload a video to youtube i called baseball bat looting and it happens a bit in that one.
A screen full of fog is not exactly the highlight of linear color space. :tongue-new:Looks good. I'm not seeing a major change compaired to now, but it does seem more full/rich. If that makes any sense![]()
ok cool, its good to know that its mainly my aiming and not a game flaw lol, i still cannot wait to see what is in store for the next alpha.I tested hitting Arlene in the head several days ago with clubs/bats/whatever and it worked fine. Any part of head collider. Raycasts are shown in the editor and visibly hitting colliders. Hit logging shows correct full damage or glancing amounts.
Hit boxes are around main bones in the skeleton. The dress would not have them. Hitting clothing with air behind it should not do damage anyway.
Well "garbage" might be a little harsh (if you dont mind me saying)... It was a good placeholder/future feature glimpse, for the early alphas, if you ask meA screen full of fog is not exactly the highlight of linear color space. :tongue-new:
We are just happy it is starting to not look like garbage, since turning on linear color space made a lot of stuff dark/bright ugly. Once a bunch of tweaks are done, we can show actual pictures of the world.
The bat is my end game go to melee weapon. That said, I REALLY would love to hear the traditional baseball "charge" chord when you do a power hit kill.Over time will be adding more mods and making sure all have at least 4. The first two clubs are getting redone with all the club mods custom for them. The bat already supports everything afaik.