PC Alpha 19 Dev Diary

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I finished fixes for and testing of Unity 2019.2 (the latest .17 version) today and we will be using it for A19.
The main change players would notice is they fixed the texture compression artifacts, which could be seen in our clouds. Vulkan still crashes on Windows. It takes longer to crash, but it still does and FPS is lower anyway. I tested DX12, but it has lower FPS than DX11 and causes an error with post processing, so that is not ready for prime time.

We do get faster builds and incremental GC works in the Unity editor, so smoother testing for us. Yay!

Great, thank you very much for this data!

 
Realism doesn't matter much to us. You can carry 20k tons of concrete, so yeah we're letting the drone carry some gear, because game play/fun/cool stuff beats realism.
I wasn't telling you how or what to do, again just a real world perspective, thought you'd appreciate the input is all. Kinda like the videos you posted a few weeks ago showing real robots as back up to your idea of a junkbot making sense in the game for those who doubted it. I'm not one of those "it has to make total sense" people. I still love most spaceships and robots in Star Wars even though very very few of them would ever stand a chance of actually existing or being even remotely functional irl.

And I love this game, you balance realism and fun really well. I'd say realism does matter, just not in every aspect of the game. A bike has more storage than a jeep, etc. Thought it might help you figure out how many slots to put in the junkbot, and so on. But ok, if the input isn't helpful at all then I'll just stop and wait to see what ends up in the game. Again I'm bound to like whatever it is anyway.

 
well its twitter. what do you expect? also how???
Been reading the comments. Apparently is has to do with the whole "slim waist, large chest trope". Also, notice how it's basically only one person who is making an issue out of this. (My opinion? It's whatever. Her character model in terms of graphics looks better, that's cool, I don't/wouldn't care how she would look otherwise.) Just another triggered SJW, pay them no mind.

 
well its twitter. what do you expect? also how???
It's the double-d's, some people get awfully jealous. There's absolutely nothing out of proportion for a human, hell, I played with a set of j's in my youth which are as large as your head... great fun. :-)

I do agree that Jen should probably wear a bra with those otherwise things may start gettng a little pendulous after a few years.

If you're fighting camels beware of the toe, I hear it's the most dangerous part.

 
Been reading the comments. Apparently is has to do with the whole "slim waist, large chest trope". Also, notice how it's basically only one person who is making an issue out of this. (My opinion? It's whatever. Her character model in terms of graphics looks better, that's cool, I don't/wouldn't care how she would look otherwise.) Just another triggered SJW, pay them no mind.


as long as i can play the damn game im ok.

 
It's the double-d's, some people get awfully jealous. There's absolutely nothing out of proportion for a human, hell, I played with a set of j's in my youth which are as large as your head... great fun. :-)
I do agree that Jen should probably wear a bra with those otherwise things may start gettng a little pendulous after a few years.

If you're fighting camels beware of the toe, I hear it's the most dangerous part.
well that what the Iron shield with a Stun mod is for. but if there zombie camels...... 700.nitro is the only way

 
Realism doesn't matter much to us. You can carry 20k tons of concrete, so yeah we're letting the drone carry some gear, because game play/fun/cool stuff beats realism.
PS *edit* this is not targeted towards the drones discussion, but a general feedback for basicially everything that has been happening since A12.

Look... I've not always been nice to you guys (and you returned the favour) but maybe you should care about realism. Well... not realism but believability.

We all get why WE can carry that much concrete. But the world around us should abide to logic. Otherwise you muddy the waters. Just because there are SOME things that are a necessary break of reality (like the inventory) does not mean that you can simply make people fly for no reason... lets introduce magic into this arizona apocalypse...

What I am saying is:

please do consider "reality". Often times you can make enjoyable mechanics out of realism. There is a boundry to crushing realism for the sake of gameplay. After a while you, as the player, are completely ripped out of the immersion.

Just because you could do a big boombox opponent in Dark Souls that makes pop-culture references, does not mean that you should. It could be a fun encounter, but you are ripped out of the immersion of this dark and tense environment.

Or what if in Fallout, all cars would still be functioning even though it has been 300 years? "Well we wanted players to have a fast travel vehicle ready everywhere so we just said that the nukes radiation actually power all the cars now and keep them working"

It feels wrong. Just because you can break immersion for the sake of gameplay... doesnt mean you always should. There is a fine line... and I feel like you guys cross it way to willy-nilly.

 
Realism doesn't matter much to us. You can carry 20k tons of concrete, so yeah we're letting the drone carry some gear, because game play/fun/cool stuff beats realism.
Drone T3 ranged INT weapon confirmed!!!! 😂😂😂

 
Madmole,

some of us would like the ability to load turrets with alternate ammo type, is this possible/plausible?

such as slugs in the shotgun turret, or ap ammo in the smg turret.

 
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Madmole,some of us would like the ability to load turrets with alternate ammo type, is this possible/plausible?

such as slugs in the shotgun turret, or ap ammo in the smg turret.
Yeah, I like small stone be used as Junk turret ammo, they need not to be as effective as metal, but it is good to have stone throwing machine.

 
*logs in to A19 dev diary for first time*
*spends a few hours playing catch-up*

*encounters the magical word "junkbot", dies a little on the inside for missing the heat of the discussion* ...
I was wondering where you were during this lol

 
Yeah, I like small stone be used as Junk turret ammo, they need not to be as effective as metal, but it is good to have stone throwing machine.
maybe a special mod for the Junker that allows it to hold different ammo. Glass , Rocks , Darts , Nails , Lead and Arrow heads.

And maybe some others like a Gatling mod, A fire barrel mod , High air compressor (Adds a charge ability that does through zombies)

 
I was wondering where you were during this lol
Yeah, was a few weeks late, dangit. So they've probably already got something in development, which is cool. Look forward to seeing whatever it is, wheels, treads, 4 legs, 2 legs, drone, whatever. I'll dig it regardless, I do love the junk turrets as it is, so I'm not worried about it. Was just giving some input, timing is just off.

 
Yeah, was a few weeks late, dangit. So they've probably already got something in development, which is cool. Look forward to seeing whatever it is, wheels, treads, 4 legs, 2 legs, drone, whatever. I'll dig it regardless, I do love the junk turrets as it is, so I'm not worried about it. Was just giving some input, timing is just off.
i may draw some ideas for a Robot up and ill see if i can show you some.

WIN_20200109_10_37_52_Pro.jpg

this is what i made. for just a Idea sorry thats its blurry.

 
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I've had an idea where instead of bethesda rpg style pickpocketing, it's more of an allowance to take items for free from the traders. Like every time their stock resets players with the perk get up to a couple thousand dukes worth of items to "buy" for free. It'd be a good way for the Agility class in particular to be able to provide resources. This thief-currency wouldn't be able to be stockpiled to encourage spending it when possible on needed resources and not thinking "but what if next reset they have...?"
We're making a light RPG, not a deep one. Think more FPS with light RPG elements. Adding thievery to a take what you want by force kind of game with no law doesn't make any sense. Sure it could add some value but we're not adding any features that aren't on the roadmap. We are focused on polishing the game and going gold.

 
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