Ayrton
New member
I finished fixes for and testing of Unity 2019.2 (the latest .17 version) today and we will be using it for A19.
The main change players would notice is they fixed the texture compression artifacts, which could be seen in our clouds. Vulkan still crashes on Windows. It takes longer to crash, but it still does and FPS is lower anyway. I tested DX12, but it has lower FPS than DX11 and causes an error with post processing, so that is not ready for prime time.
We do get faster builds and incremental GC works in the Unity editor, so smoother testing for us. Yay!
Great, thank you very much for this data!