PC Alpha 19 Dev Diary

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Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking.
Here are a few mod ideas...

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Drones.......that makes perfect sense. I could probably mod a vulture into a drone fairly easily. Fun ideas. Just thinking.
I like the idea but the moment you put that mechanic into the hands of modders a PVP base assault is going to have quite a "Saudi Oil Refinery" look to it.

Not that it would be a bad thing :-)

 
I like the idea but the moment you put that mechanic into the hands of modders a PVP base assault is going to have quite a "Saudi Oil Refinery" look to it.
Not that it would be a bad thing :-)
I have a feeling a drone pet would be more palatable to people then a junk bot, just sayin..😂

1) Tier 3 INT weapon, check

2) Hovers/flies, vulture AI pathing 2.0, check

3) Available at Kmart, check

4) Moddable, check

 
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I have a feeling a drone pet would be more palatable to people then a junk bot, just sayin..😂
1) Tier 3 INT weapon, check

2) Hovers/flies, vulture AI pathing 2.0, check

3) Available at Kmart, check

4) Moddable, check

5) Absolutely ridiculous reasons for not having a junk bot , check

6) absolutely silly reasons for not having .50cal weapons and ammo check.. check and check....
I completely agree 😁

 
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you forgot to check off getting mad when vultures attack while on bike or vehicle check check and double check.

 
Also, props to the devs who pushed back against .50 cal rifles! It's purely a personal preference thing for me, I think they're ugly and obnoxiously over-represented in video games already. I wouldn't have complained or anything, just kinda rolled my eyes. I admit I feel the same way about the Desert Eagle, but oh well. Lots of fun weapons in this game, looking forward to what you have in store for us!
Too many weapons are dangerous in general, even if users tend to fly for it... See DayZ. Since the big part of the community was focused on this gun, that gun, more gun they kept rolling out weapons and neglected gameplay.

DayZ has some hyper realistic weapons mow - there is just no community left to play with them.

Gameplay and survival are less sexy at first glance, but so very important for long term success of a game.

 
I apologize if it's been said already, I am not too active and mostly lurk the forums on an infrequent basis, but I have a suggestion I've been thinking about for a while.
Would there be any way to make markings on your map without tagging locations? I can't think of how much time I've wasted searching for buildings or POIs I've already searched. If I could "X" them out with a pen or something it would be a major time saver. I know the game puts a big focus on exploration, but if there's a map system, it seems fair that I should be able to pen small notes to myself about places I'd like to check out or prioritize, I'm a very visual guy.

In short, it would be nice to have some sort of marker with a basic color palate to make small margin notes or otherwise plan out my days while daylight burns. Tagging locations is awesome, but I can't tag every location I've already visited or the map would be unusable :)
i learnt a trick from Kickz. if you place a wood frame on the road in front of POI's you have cleared firstly you notice the frame as you pass by but secondly the frames show as a small brown square on the map.

 
Evidence of that is seen in Minecraft. After all these many, many years, the pets must teleport often to catch up with the player. Nobody cares in MC because the level of realism in that game is much less than in this one. Teleportation in general is a thing in that game and doesn't need to be explained. It would be hard to explain in this game.
The trader teleports you to a random place around his shop if you don't get out before it's closing time. So there already is teleporting in the game for reasons of simplified management.

Proper way would be the trader asking you to leave and then shoot you if you don't, carrying your half dead ass to the wall and throw you over the side.

Can't see the harm in teleporting pets. Every game does it. Hell, most games let you switch pets, having several to choose from.

I'd prefer teleporting over any kind of hover.

A gamer can accept that the porting is done for "reasons". The hovering on the other hand will always be out of place. Imo

 
I'd prefer teleporting over any kind of hover.

A gamer can accept that the porting is done for "reasons". The hovering on the other hand will always be out of place. Imo
Any work done on drones, especially indoor environments, should help vulture pathing and that can't be a bad thing. :-)

 
I suppose with a drone it can fly up high and circle when your inside a building like a vulture circles and extending the vulture class makes more sense than having to start a fresh on a base entity class.

I'm not suggesting it blows everything to shreds on the rooftop like a incoming nuclear rolling thunder strike though.

Trying to think of some cool mods and abilities for a drone has anyone else got any ?

 
I suppose with a drone it can fly up high and circle when your inside a building like a vulture circles and extending the vulture class makes more sense than having to start a fresh on a base entity class.
I'm not suggesting it blows everything to shreds on the rooftop like a incoming nuclear rolling thunder strike though.

Trying to think of some cool mods and abilities for a drone has anyone else got any ?
Strap a large bomb to the underside and you have a poor man's guided missile.

https://www.theguardian.com/world/2019/sep/14/major-saudi-arabia-oil-facilities-hit-by-drone-strikes

Strap grenades underneath it and you have an aerial claymore.

 
Any work done on drones, especially indoor environments, should help vulture pathing and that can't be a bad thing. :-)
Yeah, I haven't read the whole thread when I posted, so I didn't forget that I wanted to :)

Drones sound reasonable, would be a great mod for jeeps and perhaps an anti vulture weapon.

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I don't see the problem with recognition. The blocks of your base recognize your friends inside your lcb. If a woodframe can do that, anything can in this game :')

I'd just take it as a QoL feature, you could refrain from making friends and set the turret to shoot everything.

 
Faatal

For the situation with the vultures shown above is it possible to use the

existing code and allow them to land and attack block -1Y, if entity alive

and unreachable. They drop through if unchecked and wreak havoc in side the cage.

Similar to how you progressed the Zombie ai to attack

block area. Plus add the Zombie pack bonus like the Biped AI.

Vulture landing, isn't that just takeoff played in reverse?

 
I think adding a set of drones sounds exciting, but it has to be carefully balanced to not feel OP or out of place.

How about adopting Hal’s Halicopter mod or whatever it was called as the “follower”? A simple follower version where you put down a small box on the ground, fill it with 4-6 slots worth of things, then holds E on it and select send to base where a small animation attaches a drone to the box and it homes on to base with loot? Drone will be temporarily lost but can be retrieved at base.

Then a “fighting” version could be where we load it with some C4 and send it where you aim like an advanced and more powerful grenade. Drone will be lost.

And a “scout” version where you actually get to fly it using the same mechanic as when aiming a turret. Drone will not be lost unless destroyed.

A “decoy” version, sent up to lure away vultures. Automated and drone will be lost.

I would then consider a limited amount, like they don’t stack or only stack with 3 and can only be made at base so you would be in limited supply.

Same drone for all purposes and you use the reload button to select its purpose from the menu like you would ammunition.

 
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I think adding a set of drones sounds exciting, but it has to be carefully balanced to not feel OP or out of place.
How about adopting Hal’s Halicopter mod or whatever it was called as the “follower”? A simple follower version where you put down a small box on the ground, fill it with 4-6 slots worth of things, then holds E on it and select send to base where a small animation attaches a drone to the box and it homes on to base with loot? Drone will be temporarily lost but can be retrieved at base.

Then a “fighting” version could be where we load it with some C4 and send it where you aim like an advanced and more powerful grenade. Drone will be lost.

And a “scout” version where you actually get to fly it using the same mechanic as when aiming a turret. Drone will not be lost unless destroyed.

A “decoy” version, sent up to lure away vultures. Automated and drone will be lost.

I would then consider a limited amount, like they don’t stack or only stack with 3 and can only be made at base so you would be in limited supply.

Same drone for all purposes and you use the reload button to select its purpose from the menu like you would ammunition.
How bout they put the really cool drones and robots in and I will mod you the ones you have asked for lol 😁🤔🤔🤔😏😏😏

 
I think adding a set of drones sounds exciting, but it has to be carefully balanced to not feel OP or out of place.
How about adopting Hal’s Halicopter mod or whatever it was called as the “follower”? A simple follower version where you put down a small box on the ground, fill it with 4-6 slots worth of things, then holds E on it and select send to base where a small animation attaches a drone to the box and it homes on to base with loot? Drone will be temporarily lost but can be retrieved at base.

Then a “fighting” version could be where we load it with some C4 and send it where you aim like an advanced and more powerful grenade. Drone will be lost.

And a “scout” version where you actually get to fly it using the same mechanic as when aiming a turret. Drone will not be lost unless destroyed.

A “decoy” version, sent up to lure away vultures. Automated and drone will be lost.

I would then consider a limited amount, like they don’t stack or only stack with 3 and can only be made at base so you would be in limited supply.

Same drone for all purposes and you use the reload button to select its purpose from the menu like you would ammunition.
Remember that the drone or robot is supposed to be the weapon above junk turret for the INT player. If it had the same fire power as the junk turret it would

1) be just a comfort upgrade, less placing and picking up

2) prevent a few situations where the junk turret wouldn't fire because the zombies are behind it.

3) prevent a few situations where you don't place the junk turret because you didn't expect danger and were too lazy to set up the turret.

But the DPS would still be the same. I don't see this being OP (if it were implemented like that).

 
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